2 hours ago, PremiumGoldLeaderDeluxe said:Have been reading through this thread, only point I agree with amongst all the arguing over trivial matters is that the tournament format is actually the main problem with this game.
This game will be 5 years old soon and the designers are still working to the same format, and putting out several expansions a year, each one having to bring something new to the game AND stand up to some of the previous expansions which are perhaps a bit too powerful. So they come up with new features, conditions cards etc. Eventually it gets to a point where the game being played at tournaments and the game you learn out of the box is just so distorted that new players are put off almost immediately.
I think new tournament formats could help with this. After almost 5 years 100/6 has become so well practiced and analyzed that its now restrictive to the development of the game. Introducing competitive objective modes such as CTF, Territories or even Epic would really change how players approach list design and move the game away from the current staleness that is deathmatch.
It would also open tournaments up to different kinds of players. Not every player is good at/enjoys coming up with the most deadly/exploitative combo of upgrades. Different people think, plan, and strategise differently. The current format does not allow for a terrific amount of inventiveness - sure you see new top meta lists every wave, but at the end of the day they're all designed to do the same thing.
Heck, you could even get really creative with it and have "cinematic" competitive events where there is a storyline to play out similar to the campaigns that come with huge ship expansions (but designed with better balance for tournament play).
My point is, if you want to play 100/6 and nothing else, then fine - I'm sure that format will always be catered for as its at the core of the game. But going almost 5 years with NO progression or innovation in tournament format design is really holding the game back and is only forcing the designers to go in a direction that encourages power creep or breaks the vision of the core game. Let's have some variety, please.
This is the first alternate that I can agree with. Good job.