Starting cash for Massan : 1d100 15
Massan is pretty much flat broke...
Starting cash for Massan : 1d100 15
Massan is pretty much flat broke...
Oh, should we not also roll for the destiny pool?
Destiny roll
:
1eF
1 Dark Side
I was going to ask for that today.
I don't think that's grounds for a re-roll on my part, unfortunately
3 minutes ago, Kymrel said:I don't think that's grounds for a re-roll on my part, unfortunately
Nooooope
Guess I should get this underway as well.
Starting money : 1d100 32
Starting Destiny Pool
:
1eF
1 Dark Side
Oh hey I can be useful sometimes.
Destiny Pool
:
1eF
2 Light Side
I'm having issues with orokos links right now but I rolled 1 DS for the destiny pool (it should be in my orokos record)
Total Destiny Pool is 2 LS, 4 DS
The stuff I'm buying is only Rarity 2, and Junction looks like it's on a major trade route so I assume that's a Simple (-) roll, but let me know if I'm wrong on that assumption and I'll make some negotiation rolls.
For the record, buying a Physician's Kit for 400, and a Recon Remote for 250. Figure I might as well be the resident healer, fits with the survivalist angle and my Int score suits it well.
IC post going up in a sec.
Going to buy a Crash Survival Kit (300), 4 Emergency Repair Patches (100), 2 Stimpacks (50), a backpack (50), 2 Extra Reloads (50), 2 Stun Grenades (150), a Combat Knife (25), and a Holdout Blaster (200).
The other 75 I'll just pocket and save for a rainy day. The stun grenades and the holdout blaster are both rarity 4. If that's an issue I can try rolling or seeing if one my new best friends can help me out.
Massan buys the following:
Scanner Goggles (150)
Crash Survival Kit (300)
Weapon Maintenance Kit for blasters (450)
Load-Bearing Gear (100)
Corek
Padded Armor Soak 2, 500cr
MCI-100 Magnacuffs Enc1 100cr
Load bearing gear +3 enc threshold 100cr
Stun Grenade D8 Short Enc1 Disorient 3 Stun Blast 8 Limited Ammo 1 75cr (x2: 150cr enc2)
Extra Reload Enc1 25cr (x2 50cr enc2)
Stim pack 25cr (x4 100cr)
1000 credits
+5 encumbrance (+7 = 12 total)
+3 encumbrance threshold (12 threshold)
I might end up leave some stuff on the ship/base
Thell
Backpack (50)
Datapad (75)
Holdout Blaster with Filed Front Sight (225)
4 Stun Grenades (300, 75 each)
350 credits left, encumbrance 12/12.
Alarmingly they were running low on crash kits
I almost made a green horn comment in my first IC post but my Devaronian has red horns...
Hello?
Yo. Sorry for my silence. I'll try to get a post up after work today
Not a problem. Though we DO need to discuss the name of the ship. What are we thinking?
I looked up a name generator and got a few I liked: The Twilight Empress, The Vespira Eternity, and The Starhammer Terminus.
I like The Sunrunner as a name for the E-9. Those three aren't bad, but they do feel a bit bombastic. Guess it depends what sort of person our captain is?
Sorry for the silence, been pushing through midterms to get to Spring Break! Woo! Free and clear now though.
@Prophyt is it possible you are confusing our (drunk) Sullustan Pilot with our (mostly sober) Human Bounty Hunter? Or am I getting very confused?
I compared everyone's ability scores and skill points to assign stations. Fill was the only one with a point in Gunnery, so I made him Gunner. I know he's got 2 points in Piloting (Space), but well, Asichi is making the best call. When she's dead, you guys can change things up XD