Bump-Si-Yorr PLEASE READ IT !

By ImperialEmperor, in X-Wing Squad Lists

Imagine this situation from picture.

Dial: 1st upsilon from corner 2 hard right

Dial: Defender: 1 forward

Dial: 2nd upsilon 2 hard left

All bump... and thay are waiting for opponent when we have:

2x Starkiller + FCS

Countless Ryad + Title + PTL + MKII

.....we have 4+4+3 red dice for any customer who visit our home. if any opponent will think about final Salv....we have 11 dice against ;)

Edited by ImperialEmperor

Wait, does the green Upsilon (3) bump with a 2-hard left?

15 minutes ago, Rinzler in a Tie said:

Wait, does the green Upsilon (3) bump with a 2-hard left?

sorrrrrrrrry....green upsilon is situated in bad angle....he should be in front of Ryad with arc on Opponent...then left hard will bump.

Defender doesn't have a one forward

Two forward still bump i think but you can one bank right its 100% bump ;-) just wait for opponent hit get fcs and in perfect moment you can green one forward one upsilon coordinate to bRoll defender and catch ship to destroy. We Have advantage. I think its worth to test but the main problem is fact that here nobody discuss about it. Most of users use same topić with same lists all day lond and its change nothing xD

As far as a fortress goes, this is about as good as it'll get. The problem is that fortressing is generally frowned upon on these forums. In casual don't be surprised if people refuse to play and in tournament be prepared for some grumbling.

As always your local meta will vary so you might find people who want this challenge...

I don't get how #3 is bumping at all unless it's arc is pointing more or less the same direction that the arc on #1 is. It seems like you're leaving some fat lanes on the edge of the board where you've got no coverage.

If you are going to setup a Fortress with Shuttles, it seems like Yorr with Inspiring Recruit and Systems Officer should be in there somewhere.

The Shuttle with Hux will move first. It will pull a stop maneuver and give Yorr the stress. For it's action it will use Hux, giving all the three ships a focus and the stress and the condition to Yorr. The second Upsilon will use Advanced Sensors to take a Target Lock action and then bump using a green maneuver allowing Yorr to acquire a Target Lock. Yorr executes a green maneuver causing him to bump, clearing two stress, allowing the shuttle with Hux to acquire a target lock. Assuming that there were enemies in range you now have focus and target locks on all three ships. If Yorr rolls an eyeball he's getting a hit with his tractor beam no matter what sort of defenses the target has (rerolling with the target lock to get an eyeball if he needs to). If it's a small target it gets barrell-rolled to be inside the arcs of both Upsilons and brought closer.

The baffles are there in case someone tries to break up the party with ion or stress. The squad would probably work better if Hux was moved onto the Upsilon with Advanced Sensors because there would be less dependence on Yorr. I didn't do that because it made one Upsilon a much fatter target than the rest of the squad.

Captain Yorr (24)
Electronic Baffle (1)
Tractor Beam (1)
Inspiring Recruit (1)
Systems Officer (2)

Starkiller Base Pilot (30)
Advanced Sensors (3)
Systems Officer (2)

Starkiller Base Pilot (30)
Electronic Baffle (1)
General Hux (5)

Total: 100

Edited by WWHSD

BumpSilon (100)

Starkiller Base Pilot (39) - Upsilon-class Shuttle
Electronic Baffle (1), General Hux (5), Inspiring Recruit (1), Pattern Analyzer (2)

Starkiller Base Pilot (32) - Upsilon-class Shuttle
Fire Control System (2)

Captain Yorr (29) - Lambda-Class Shuttle
Electronic Baffle (1), Tractor Beam (1), Inspiring Recruit (1), Systems Officer (2)

1. Wait for opponent so left bat hard right 2 bump. Right bat 0 give stress to Yorr and move 1 green.

repeat till opp will come.

2. When you will get range- left bat 0 stress (pattern so check stress after action) use Hux to distribute 3focus and decide who will get Special eye (it can be Yorr to deal tractor beam) after that you get 2 stress so take 1 dmg and recruit remove both//right bat 0 and in action evade or TL or whateva you want. Just give stress to yorr. Now move one green Yorr remove stress and someone can free TL. In action he TL. So we have

1.left bat TL focus

2.right bat TL focus

3.SpaceCow TL focus with no cancel option so tractor beam is guaranted.

;-) how it looks?

Edited by ImperialEmperor
4 hours ago, ImperialEmperor said:

BumpSilon (100)

Starkiller Base Pilot (39) - Upsilon-class Shuttle
Electronic Baffle (1), General Hux (5), Inspiring Recruit (1), Pattern Analyzer (2)

Starkiller Base Pilot (32) - Upsilon-class Shuttle
Fire Control System (2)

Captain Yorr (29) - Lambda-Class Shuttle
Electronic Baffle (1), Tractor Beam (1), Inspiring Recruit (1), Systems Officer (2)

1. Wait for opponent so left bat hard right 2 bump. Right bat 0 give stress to Yorr and move 1 green.

repeat till opp will come.

2. When you will get range- left bat 0 stress (pattern so check stress after action) use Hux to distribute 3focus and decide who will get Special eye (it can be Yorr to deal tractor beam) after that you get 2 stress so take 1 dmg and recruit remove both//right bat 0 and in action evade or TL or whateva you want. Just give stress to yorr. Now move one green Yorr remove stress and someone can free TL. In action he TL. So we have

1.left bat TL focus

2.right bat TL focus

3.SpaceCow TL focus with no cancel option so tractor beam is guaranted.

;-) how it looks?

IMG_4726.PNG

IMG_4727.PNG

Revolting, but seems rather effective. ?

However, can't an enemy collide one or two small ships at the Upsolon to the left and from there shoot Yorr from behind? Maybe you should add Anti-persuit Lasers to it?

Edited by Jehovah Netto

I came up with a way to keep two shuttles and Ryad in the same place for infinity - this is the setup.

1-forward with bottom shuttle, stop with the other.

Ryad does a 2-K.

Next turn, bottom shuttle stops, other does 1-forward and clears stress.

Ryad does a 2-K.

Rinse and repeat.

Setup:

turn1.JPG turn2.JPG

This is how it looks after a few turns and Ryad entering into "Engagement Mode" instead of K-turning:

turn3.JPG

Edited by Rinzler in a Tie

R U Ready for BumpSiYorr? look on this beauty!

List:

Captain Yorr (27) / half 13pts
Lambda-Class Shuttle
Collision Detector (0), Inspiring Recruit (1), Systems Officer (2)

Lieutenant Dormitz (39) / half 19pts
Upsilon-class Shuttle
Collision Detector (0), General Hux (5), Hyperwave Comm Scanner (1), Anti-Pursuit Lasers (2)

Starkiller Base Pilot (34) / half 17pts
Upsilon-class Shuttle
Collision Detector (0), Inspiring Recruit (1), Hyperwave Comm Scanner (1), Anti-Pursuit Lasers (2)

Base rule before game > both UpsilonClass are 12 PS
We are playing with one big stone and two debri

Step 1: place stone 2/2 range and move 1cm (image 1)
Step 2: place Yorr in corner (image 2)
Step 3: place Dormitz on the rigt of yorr (image 3)
Stop 4: Use Dormitz ability and place Starkiller under Yorr (Image 4)
> Now we control all corner ;-)
Now game strategy:
1. Starkiller maneuver 0. > stress to yorr then action HUX>stress to Yorr
2. Dormitz maneuver 0. > stress to Yorr then Action Coordinate - Starkiller will Target Lock
3. Yorr maneuver 1 green forward. remove 1 stress from green, 1 stress thanks to inspiring recruit, 1 stress thanks to another inspiring recruit. Then Bump, no action but Officer gives Free Target Lock for Dormitz ;)
Repeat until you want to catch enemy into spider web. two scenario:
1. they will attack from starkiller side then choose red hard left (image 5)
2. they will attack from Dormitz side then choose red hard right (image 6)
why only two scenario? becouse under our first stone we set a lot of other obstacle to give no option for opponent to get there.

So back to scenario: when we move like on image 5/6 we block our opponent and he will bump to one or both Upsilon with Anti-Pursuit Lasers.
Dont forget that we have 4+4+3 dice with full Target Lock and Focus on each ship!
Spoiler: if our opponent want to be so cleaver to fly away and wait for final salvo...we have 11 dice xD good luck to parattani, defenders, dash+nora etc xD Math is on our side. After 50 throws i got 5,6 avr of hit/crit result ;-) (dash nora 1,7 haha)

Please give me any opinions about this build ;)

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Knock knock anyone?