Back again with a new Warrior class, the Death Hand. This class utilizes Death tokens which are not limited by the supply and are applied to monsters simply by attacking them. These tokens are tricky in that they're free to place, but they only come into effect if a monster suffers damage from an attack that reduces its health to 1. This idea came about from endless times I would perform an attack only for the monster to survive with 1 health. Soooo infuriating! The Death Hand specializes in these scenarios however. The class itself is not finished or anything, just posting it now so I can modify it on the fly. Suggestions are appreciated as usual.
Starting Weapon: * Need an idea.
Starting Other Item: * Need an idea.
Starting Skill: Mark of Death 0 Fatigue
Each time you declare an attack with a Melee weapon, place a Death token on the target. Whenever a monster with a Death token suffers Damage from an attack and has 1 Health remaining, it immediately suffers 1 Damage.
A monster cannot have more than 1 Death token.
1XP Skill: * Need an idea.
1XP Skill: Dark Reach 1 Fatigue
Exhaust this card when you declare an attack with a Melee weapon to choose a monster within 3 spaces of you. Place a Death token on the chosen monster.
1XP Skill: *Need an idea
2XP Skill: Put to Rest 1 Fatigue
Action:
Exhaust this card to perform an attack with a Melee weapon.
This attack targets 2 monsters with Death tokens within 3 spaces of you and ignores Range.
2XP Skill: Hunt Down 1 Fatigue
Exhaust this card during your turn to choose a monster within 3 spaces of you that has a Death token. Remove your figure from the map and place it in an empty space adjacent to the chosen monster.
This counts as entering that space.
2XP Skill: Terrorize 1 Fatigue
Exhaust this card when you defeat a Master monster with a Melee weapon to choose another monster in the same monster group and in your line of sight.
That monster is
Terrified
.
3XP Skill: Suffering 0 Fatigue
Gain +2 Health.
Whenever a monster with a Death token suffers Damage from an attack and has 2 Health remaining, it immediately suffers 2 Damage.
3XP Skill:
Doomed
Fate 3 Fatigue
You are immune to Doom and each of your attacks gains "
Surge:
Doom" (even while this card is exhausted).
Exhaust this card during your turn if you have performed 2 or more attack actions this turn to perform an attack with a Melee weapon.
This attack gains Pierce 1 for every 2 Fatigue tokens you have on your hero sheet.