Please help with a Miranda/Wes/Rex list?

By gennataos, in X-Wing Squad Lists

Please feel free to offer any and all suggestions, even if that suggestion is this is a bad list idea. The thought is Wes strips tokens and stresses to be followed by Miranda homing missiles or TLTs. Miranda is ridiculously fat, which I don't like, but I don't know where else to spend the points. I figure this gives the opponent some issues with target priority, as they wouldn't want any of these on the board, but I'd be surprised if anyone didn't try to focus down Miranda first.

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Ion Bombs (2)
Conner Net (4)
Seismic Charges (2)
Advanced SLAM (2)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)

Captain Rex (14)

Total: 100

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A tweak I thought of was to make Miranda more tanky, but lose Sabine in the process, which means also wanting more boom from her bombs.

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Homing Missiles (5)
C-3PO (3)
Thermal Detonators (3)
Cluster Mines (4)
Advanced SLAM (2)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)

Captain Rex (14)

Total: 100

View in Yet Another Squad Builder

Or...maybe I'm too stuck on Miranda. Maybe a TLT/bombing Warden is a better route to go? This would mean dropping the Homing Missiles (less effective without Miranda's ability) but get to add another ship! Two Rebel TIEs? Sure...why not.

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Ion Bombs (2)
Cluster Mines (4)
Advanced SLAM (2)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)

Captain Rex (14)

"Zeb" Orrelios (TIE Fighter) (13)

Total: 100

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I would make room to upgrade your TIE to have EMP device. Ionize your opponents so Miranda/WSP can sweep in and lay out the bombs. They'll helplessly fly into them.

Your Miranda is a little too beefy for me. Makes for an obvious target that, if taken down, you won't have the firepower to do much.

I like the Waren Squadron build a little better since it's nice to have a bomber move first and you'll be able to with the lower pilot ability.

Thanks! I really do love that EMP device, I've played with it a few times and it seems tailor made for Ahsoka. What do you think about this tweak? Ahsoka can fly with Wes and give him a focus for his newly added Plamsa Torps shot. This means dropping VI down to Adaptability on Wes, which makes his token stripping before everyone else shoots more of a gamble, but it also gives a 1 point initiative bid. This also creates room for crew on Ahsoka. I put on Rey to guarantee Ahsoka would have focus to use later, but I've also thought about Jan.

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Ion Bombs (2)
Cluster Mines (4)
Advanced SLAM (2)

Wes Janson (29)
Adaptability (0)
Plasma Torpedoes (3)
R3-A2 (2)
Integrated Astromech (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 99

View in Yet Another Squad Builder

Edited by gennataos

One of my builds has a Captured TIE with Jyn because it will be in Range 1 often without the risk of being shot at. It should trigger Jyn as often as you need it to. That build matches Zeb and the HWK pilot that gives a friendly ship PS 12. Jyn supplies Moldy Crow with all the focuses it needs, and I have an T-70 as a flanker. Haven't had a chance to play it yet, but I'm hoping it's effective.

If anything, you should have a lot of fun with this list. The Captured TIE is so naturally paired with the K-Wing.

I ran the last build a couple times last night against Ryan/Vessery and a TIE/sf. I lost the first due to just horrible flying and not know yet how to set the list up. The second one went much better, but I still lost. Wes just isn't intimidating to a Defender, with or without a stressbot. The target is going to be able to spend their tokens to defend against him and there's no hard punch to follow it up, plus a defender gives exactly zero **** about stress. The Warden did some serious work, though, it was impressive. Also, I could have won that second game if dice would have just been a bit more kind.

I'm thinking of plugging in Jake in place of Wes and tweaking the bomb load-out for more punch on the Warden. I think this would make the Warden the prime target, and maybe I can use that to my advantage.

Warden Squadron Pilot (23)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Thermal Detonators (3)
Cluster Mines (4)
Advanced SLAM (2)

Jake Farrell (24)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
EMP Device (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 99

View in Yet Another Squad Builder

Edited by gennataos