So after my tabling from an Imperial black dice thrower...I wanted to throw out a Rebel fleet that takes my total assault frigate tank build...and switches it up to something fast and nimble.
The idea was to go speed 4 with the frigates, get into an enemies face and smash them...acm is there to strip shields and then cause max damage...don't care much for face ups. If I read this right, acm once the shields are gone...does 2 damage cards on unshielded hullzones?
The idea is basically a smash and grab sorta list...the flotillas are there for activation advantage, and to push the z95 screen and tie up bombers or whatever really....
Mothma is stupid good with shrimp's, and more so when they are built to tank, and I wanna try something off the wall than Sato.
Mothma's torpedos
Author: GottMituns205
Faction: Rebel Alliance
Points: 400/400
Commander: Mon Mothma
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- H9 Turbolasers ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 96 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- H9 Turbolasers ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 96 total ship cost
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 87 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 38 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Mon Mothma ( 30 points)
= 48 total ship cost
5 Z-95 Headhunter Squadrons ( 35 points)