Then becomes an arc dodging fiasco with 4 dice combat shuttle after that.
Pray to RNGesus.
Then becomes an arc dodging fiasco with 4 dice combat shuttle after that.
Pray to RNGesus.
Your starting at range two from the starting line...Aileron and 3 bank wiggle forward and your all on target.
Duchess chews the free evade tokens and throws 5-7 dice.
4-5 from sabbacc
3-4 from the little fella.
Then run like hell.
So I'll see your alpha strike list and raise it a Rager.
Dormitz w/ HCS
25 Pure Sabacc w/ Swarm Leader, title
31 Quickdraw w/ Rage, Electronic Baffles, Title
12 Academy Pilot
Quickdraw throws 6-8 modded dice. Pure Sabacc throws 5-7 dice modded dice. The Academy Pilot cheers for their success. Enemies melt in the harsh sunlight.
....Darnit. Now I really need a TIE Striker.
Ran it three times today. All losses. BUT... That sick amount of front loaded damage is BADASS.
Reducing large base ships to a few hull points on turn one is nuts.the problem is ...I end up with one striker and a Kylo shuttle for endgame( wich starts in turn TWO....LET THAT SINK IN. Both lists are in ruins on turn two.
With practice it might be something. So...If you want fast games take this mess for a whirl sometime.
(Personal best was 14 red dice into a shadow caster...Turn one)
Edited by VelvetelvisSo you deploy dormitz at PS0 right? Then deploy everyone within range 2 of dormitz. What's to stop people from deploying on the other side of the board? You are relying on a joust.
Its neat, but totally gimmicky to me.
It's pure gimmick. I deploy about a third from a corner. Preboosy and three banks get really far. If they aren't tucked into the far side corner you'll get em.