LET'S DISCUSS: A Score To Settle

By wurms, in X-Wing

I'd like to take a look into this card nobody seems to be talking about.

A Score To Settle

swx61-a-score-to-settle.jpg Swx61-a-debt-to-pay.png

So, you choose a ship before placing forces and when you are attacking that ship, or it is attacking you, 1 eyeball can be turned into a crit.

The most important part of this card is the cost. It is 0pts for an action-less mod, whether you are stressed, blocked, whatever. Ezra costs 3 pts for the same ability (albeit one-way) and it requires you to be stressed.

W ho can take advantage of an eyeball to a crit and not suffer in return?

Maarek Stele + ASTS / x7 title = 33pts

Maarek's ability is a natural fit for this EPT, and we all know how tanky x7 defenders are, so Maarek can benefit with this EPT and really make low agi large ships cry like babies. RAC, VCX, YV-666, YT-1300's. Maarek will chew them up and they are usually half or more points of a list and their shields drop fast leaving a lot of hull for Maarek to go to work.

Quickdraw + ASTS / FCS / SC / LWF / TITLE = 35pts

Quickdraw is another ship that can benefit greatly from ASTS, being able to take advantage of it twice in a round, while the opponent gets only 1 opportunity, and if they are out of shields before firing back, they may even opted out of return fire. Having FCS and ASTS enables the focus to be saved for defense while battling ADTP carrier. Bonus, you get mods from both your arcs.

Valen Rudor + ASTS / V1 title / AT = 25pts

A little pest that will drive low agi ships mad without breaking the bank. Autothrusters + Evade token for defense along with 3 green dice. A TL for rerolls with an autocrit on those high hull ships. You want RAC to ignore your other more important ships? Here ya go. Worse yet, when attacked, Valen can boost into range 1 for even more damage. Those large base ships wont be able to ignore him with auto crits once their shields are gone. Palp Fenders? Place ADTP on the shuttle. RAC + Ace, place it on RAC.

Ten Numb + ASTS / CD = 31pts

Yes, Mr. Numb has his EPT of choice, finally. Many people have wasted countless points trying to take advantage of his unblockable crit. Now we have it. ASTS. Ten Numb does not last long in fights. His ability and his low agility make him a top target, so lets keep his point cost low and his ability kicking every round. He has 5 shields to protect him from any crit he takes back from ADTP carrier. I wouldnt even mind tossing a tractor beam or ion cannon on him these days depending on your list. Do a damage and Ion an x7 defender? Yes please! Tractor beam my priority target? Yes please!

Poe + ASTS / PA / AT / R2D2 = 41pts (PS9) or 39pts(PS8)

Poe can now convert two eyeballs to hit/crit when attacking ADTP carrier. Meanwhile, he is regening shields to prevent the crit being returned. If you can get M9G8 to TL Poe, he can be dishing out serious consistent damage to ADTP carrier while keeping his focus. Im not saying this is THE ept for Poe, but does make an interesting choice, since many people dont necessarily target him first if say an easier to kill, harder hitting ship like Norra or HLC Keyan, Wes, Wedge, etc. is in the list, etc. Also, Biggs can protect him from ADTP carrier as well. It messes with target priority.

Disadvantages?

Obviously, you are giving your opponent a free offensive mod as well. But you get to choose the targets.

Only works on a single target "But Hey, Its zero freakin points!"

Less effective versus the more ships you are against, as once the ADTP carrier is destroyed, your EPT is useless.

Bad matchups could backfire. Like vs triple crack x7 defenders. ASTS is not optional, you have to place ADTP on one enemy ship. x7 Defenders are tanky, and getting them into hull could take awhile, and they might take advantage of the crits before you. Another bad matchup is quad TLTs. One of them is going to be getting to use its ability twice against your ship, so kill it quick!

How will/have you been using A Score To Settle?

I plan to test it quite a bit with Quickdraw and also with Valen Rudor/Baron of Empire to annoy large base ships for cheap points.

Im not much of a scum player (dabble here and there) hence no scum ships above :P

Probably not a popular opinion but I like this

Rear Admiral Chiraneau + Emeperor Palpatine + Score to Settle: I know why would you waste a EPT slot on something that the pilot can already do? For a few reasons.

1. The possibility of flipping 3 critcials before modification hopefully guaranting a least 1 critical is suffered.

2. If you get blinded pilot and it erases RAC abilty you still have a score to settle to get the critical result at a minimum.

3. Power move - 3 critical damage (if using Palpatine to modify if you don't roll it) is pretty devastating

It's a pirely offensive strategy and one with the proper crew could be effective, but is this worth not putting Adaptability or something else on the Decimator in hopes of chaining a better possible combo? Obviously this build is one which is expensive because the Decimator is involved but in the right players hands who knows the full potential.

Edited by Cgriffith
spelling

When you want Omega Leader but don't have 26 points. Lock the guy you give the condition to. As long as you keep that ship locked he's not benefiting from it.

"Omega Leader" (21)
A Score to Settle (0)

Total: 21

Toss a T.Sync on him and let him spot for some lower PS ships with Homing Missiles.

Edited by WWHSD

I think that the 21pt Omega Leader has a place for the Empire, just not sure where yet. And it's a different ship, it's a kill it quick OL and not an endgame piece.

Chewbacca.

Beat me to it! OG Chewbacca!

For the Scum side:

Bossk is the obvious choice. Free crits plays perfectly with his ability. There is a risk here, as he's a low agility ship who will eat a lot of damage if this goes into Hull.

IG-88: ASTS, FCS, HLC, and Autothrusters comes to 47 points and still leaves the Illicit slot open. If you're running a single IG, then you can throw this build on 88B to add some extra accuracy onto his HLC shots. If you're running double-IGs, then I'd probably throw this on the non-B to make them into a greater threat.

N'dru: ASTS, Cluster Missiles and Chips are only 21 points, though you'll be scarier with Fearlessness.

Ive been wanting to try it on a party bus Bossk with HLC. My go to is usually mango cannon and wired, but the idea of potentially landing 5 hits at r3 tickles me on the inside so I at least gotta try it lol.

1 hour ago, PhantomFO said:

N'dru: ASTS, Cluster Missiles and Chips are only 21 points, though you'll be scarier with Fearlessness.

If you aren't taking Lone Wolf and Glitterstim, those Cluster Missiles are likely to disappoint you with their rolls.

This gives N'Dru a 5 die attack that he can throw from a bit further out. A Score to Settle lets him convert an eyeball, Concussion Missile lets him convert a blank, Chips allow him to convert either a blank or an eyeball. Unless he rolls all blanks or all eyeballs, he'll get at least 3 hits/crits. He'll probably usually end up getting 5 hits/crits.

N'Dru Suhlak (17)
A Score to Settle (0)
Concussion Missiles (4)
Guidance Chips (0)

Total: 21

For chuckles, toss a Deadman's Switch on him for another two points and get super aggressive with him if he lives long enough to get off his missile.

Edited by WWHSD

Ten Numb is actually looking quite delicious now! Might have to take him for a spin and see how he does!

I think Ion Ten Numb, Maarek, and Chewbacca are the three that look most interesting to me. But Ten Numb dies so quick in the ongoing hyper-offense meta, and Chewbacca has his own drawbacks. So it's sorta like Maarek "by default," but ... ugh, Defenders.

A discount Agent Kallus, Although I don't know if I would give up the EPT slot even if it was for 0 points when I got adaptability.

s-l300.jpg

46 minutes ago, WWHSD said:

If you aren't taking Lone Wolf and Glitterstim, those Cluster Missiles are likely to disappoint you with their rolls.

This gives N'Dru a 5 die attack that he can throw from a bit further out. A Score to Settle lets him convert an eyeball, Concussion Missile lets him convert a blank, Chips allow him to convert either a blank or an eyeball. Unless he rolls all blanks or all eyeballs, he'll get at least 3 hits/crits. He'll probably usually end up getting 5 hits/crits.

N'Dru Suhlak (17)
A Score to Settle (0)
Concussion Missiles (4)
Guidance Chips (0)

Total: 21

For chuckles, toss a Deadman's Switch on him for another two points and get super aggressive with him if he lives long enough to get off his missile.

N'Dru Suhlak (17)
A Score to Settle (0)
Concussion Missiles (4)
Scavenger Crane (2)
Guidance Chips (0)

Total: 23

View in Yet Another Squad Builder

Two Shot Suhlak. 5 damage if you roll at least 2 results on your 5 dice.

I think this card works best on a ship that should have an otherwise low priority for your opponent. It either draws aggro from more important (or more vulnerable) ships, or it gets more turns of extra critical damage.

Right now I'm running

Vader juke eu title ATC

Omega Leader juke coms

Vessery Tie d ion Cannon and adaptability

But for ves, I have been highly considering a score to settle, he is often people's first target anyway and I like the idea of having that mod for both shots, and focus for Defense, and I think it would be really good, I have already been having big success without using focus offensively on vess

I like ASTS on Vessery, there. He's the last to fire, and he's pretty much the one you want dead first of those 3 ships.

The real crime here is you putting sensor Cluster on QuickDraw instead of pattern analyzer

44 minutes ago, nikk whyte said:

The real crime here is you putting sensor Cluster on QuickDraw instead of pattern analyzer

Why Pattern Analyzer? Cluster helps mitigate QD's incoming damage, which stretches out your shields.

2 hours ago, Biophysical said:

I like ASTS on Vessery, there. He's the last to fire, and he's pretty much the one you want dead first of those 3 ships.

Exactly! And honestly most people bite him first anyway, because if you go for vader, I just zoom out of dodge and return with better positioning, and omega leader well, does his great defensive tricks. But since I ion my opponents ships onto rock most games I've played with this list, they all start to convert attention to Vessery. A score to settle seems perfect because he already screams kill me, and I want that. And if they don't go after vess...well he is still awesome lol. This is off topic but I do gotta say vess with tie d is proving far more useful then him with x 7. Yeah he is more expensive and easier to kill, but everything that kills x 7 defenders, hated ion Cannon Vessery, and x 7 defenders do too lol. And trust me I love x7 defenders and flew them a lot,but double attacks and Ion just rocks, it's like 10 times better and smarter than Quickdraw..sure kill yourself to double attack, or just do it for free, with free mods with Vessery..oh yeah and control their next turn

10 hours ago, PhantomFO said:

Why Pattern Analyzer? Cluster helps mitigate QD's incoming damage, which stretches out your shields.

Pattern analyzer turns every SF into the "this thing really moves" version Poe was talking about.

Being able to snap off any of the 6 Red moves without consequence makes it a better dogfighter. Quick draw WANTS to be hit. Being hit makes him better. He's basically a miniature dengar.

Good alongside Biggs - they have to shoot at Biggs so it's quite one-sided.

Good on otherwise throwaway ships that the opponent wouldn't prioritise - I'd probably take a 14pt Black Squadron TIE with ASTS over Wampa, for instance.

I didn't see were it mentions the card effecting your green dice.

Never mind lol

Edited by teeg123456
1 minute ago, teeg123456 said:

I didn't see were it mentions the card effecting your green dice

It doesn't. It only effects red dice.

I would say Kylo Ren as a pilot really like ASTS since he is rather expensive and benefits greatly from a critical generating zero point EPT.

8 minutes ago, Stay On The Leader said:

I'd probably take a 14pt Black Squadron TIE with ASTS over Wampa, for instance.

Why? The Black Squad with ASTS is going to be a little more accurate against a single target but even if it had a guaranteed "hit,crit" result, it isn't going to push damage through on a lot of targets. Wampa on the other hand has a decent chance to be able to put damage though on anything even when taking range 3 shots.