Hey I was hoping I could get some feedback on a list I'm considering for a tournament this weekend.
The plan is to go second player and win the deployment battle hopefully by deploying the Pelta, flotilla and squadrons first and then the liberty off to the side where it can attempt to Max speed plus engine tech around to flank the enemy. Probably slow the Pelta and flotilla down to speed 1 or even 0 the first few turns to allow flanking to occur and the fighters to push ahead.
My concerns are :1- only 3 activations. I'm used to 4 and even that's tough sometimes. 2- Pelta and flotilla as main anvil for the fleet can be quite squishy. I'm hesitant if it's enough even with the big Bomber wing as deterrent. Might swap some out stuff to get boosted Comms instead of the expanded hangars.
Anyhow any thoughts or comments would be appreciated.
Faction: Rebel Alliance
Points: 400/400
Commander: Commander Sato
Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
[ flagship ] MC80 Battle Cruiser (103 points)
- Commander Sato ( 32 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 169 total ship cost
Modified Pelta-class Command Ship (60 points)
- Raymus Antilles ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Entrapment Formation! ( 5 points)
= 77 total ship cost
GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost
1 Norra Wexley ( 17 points)
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)
1 Corran Horn ( 22 points)
1 Biggs Darklighter ( 19 points)
2 Y-Wing Squadrons ( 20 points)