Ynot Squad Benchmark

By Ynot, in X-Wing

50 minutes ago, Embir82 said:

I have a problem with Squadron Benchmark - did a Print Screen during play. In combat phase when I ordered Decimator to fire this phase immadiately ended without resolving any shots from all ships.

Tried to play out this game a few more times and the outcome was always the same, when starting shooting with Decimator Combat Phase ended.

Squadron Benchmark.jpg

I see you have hotshot copilot - that's probably not working right.

Had a weird situation the other day. On the previous turn, Manaroo was forced to do a 1-straight after receiving 2 ion tokens. She cleared them, then got just one more ion token but was forced to do a 1-straight again. She was stressed during all of this, if it helps any.

One thing I would love to see is the option to give initiative to one side or the other, instead of defaulting to lowest points or player 1.

I love the benchmark app, i think its great and i often use it. If it was an official app, i would certainly pay for the premium version!

That being said, I have noticed that VI Ashoka with captured TIE can be shot at by AI units but if she tries to fire before she is the last one standing, it ends the combat phase completely.

Not a bad ability when you are facing down triple jumpmasters, locked and loaded !

Firstly, thank you for the time and effort you put into this!

I apologize if I missed it being addressed already, but I can't equip Scavenger Crane, and I don't see it on the list of upgrades not yet working.

A few things:

Moving a ship for the tractor beam effect frequently skips the shooting phase.

If Ketsu runs into a ship and then tractor beams said ship away from her, the game still thinks that Ketsu is unable to attack that ship (as if they are still touching)

AI never uses equipped bombs

Is there a way to assign which side has initiative or am I just not seeing this feature? It seems to be assigned randomly currently.

Quadjumper is not appearing in squad building (chrome)

Have also seen a rare bug where the shooting phase ends prematurely and then the ship that the phase stalled on continues to crash the shooting phase for the rest of the game.

Love this app and greatly appreciate the work being done to maintain it! Would gladly contribute to a patreon to support the creator.

Edit: also no way I see to choose a direction for mobile firing arc on the Lancer at setup.

Edited by Danomight
10 hours ago, Danomight said:

AI never uses equipped bombs

At least it isn't like the other squad builder where they drop their bombs on the first round without any strategy.

In squad building:
Looks like unique titles can't be used in opposing squads (Shadow Caster).
Bomb Loadout can't be used twice on the same ship (Syndicate Thug).
Ketsu Onyo (pilot) doesn't always seem to be triggering properly.

https://ynot6517.github.io/bench/?IwZgTANGwQnA7BENj1hYAGRwAcBWDeANgC59EAWMdPTAbmFkNlyRVxA0pmhHPT58xDLgYAyYGC7BKbfOnAZMKTDJKlcYShEr5MEALSwGeDolhlc1JEKN1Gl0YjDZNPCMVBGT9cSEouXBQdBmgiA2ARYHowcLiXXnpDJkUojBEQekp0QxokKmSTOCQdfHEAMwBDABsAZwBTcQAXACcAVyaAYRqqurqASwBjcVGgA#

Edited by superdave

Hey Ynot! How goes the application(s) development? Are you still working on your own or are you working exclusively with Denis's app? I really appreciate all the time and effort put in by you and your team!

20 hours ago, superdave said:

Bomb Loadout can't be used twice on the same ship (Syndicate Thug).

It can't. Bomb Loadout is Limited .

If you equip 2x glitterstim on the Lancer, using the first one will also spend the second one, even if you hit 'skip' when the second illicit prompt comes up.

Edit: also if you use Boba Fett crew to remove Mindlink from an enemy ship, said ship still receives tokens via Mindlink despite the upgrade showing as greyed out in game.

Edited by Danomight
Including additional information
2 hours ago, Iceburg2 said:

Hey Ynot! How goes the application(s) development? Are you still working on your own or are you working exclusively with Denis's app? I really appreciate all the time and effort put in by you and your team!

We will all be working on the 1 squadron benchmark. I haven't done much lately as my mother has been in the hospital. I'll be back to active development once she is better.

4 hours ago, Ynot said:

We will all be working on the 1 squadron benchmark. I haven't done much lately as my mother has been in the hospital. I'll be back to active development once she is better.

Hope she is alright!

We can read to her in the hospital if you get back on the benchmark!

Really though, thank you for the work you've already done.

6 hours ago, Ynot said:

We will all be working on the 1 squadron benchmark. I haven't done much lately as my mother has been in the hospital. I'll be back to active development once she is better.

best wishes to Mrs. Ynot!

23 hours ago, ObiWonka said:

It can't. Bomb Loadout is Limited .

Derp. Thanks for the mental software update!

22 hours ago, Danomight said:

Edit: also if you use Boba Fett crew to remove Mindlink from an enemy ship, said ship still receives tokens via Mindlink despite the upgrade showing as greyed out in game.

Similarly, Palpatine continues to be usable even after his ship is destroyed. Also, I've noticed it occassionally won't let me use Palp for a ship other than the one he's on.

22 hours ago, Ynot said:

I haven't done much lately as my mother has been in the hospital.

Best wishes, and we'll be ready for you when you're back! :)

28 minutes ago, superdave said:

Derp. Thanks for the mental software update!

The workaround, of course, is to put Extra Munitions in the other torp slot. ;)

Edited by ObiWonka

Ketsu Onyo and Shadow Caster didn't seem to work properly in this game.

I have noticed that sometimes ships are allowed to modify dice when locked by Omega Leader.

Crack Shot works correctly in your version, but somehow works reversed in the standard version. Crack Shot equipped ships have the opportunity to use their crack shot against themselves when fired upon.

Just found a minor bug.

Old Teroch triggers on the Outrider if he's anywhere in range one, not just in Dash's arc.

Have clusters been updated to deal damage on hits and crits?

Although cool, I can also have 3 EPTs on A-wings...again, not that I'm complaining :)

image1.JPG

Who is supporting this application now? Is the github repository still the place updates are occurring, or did the original developer 'take it back' so-to-speak? Where do we submit bug reports? How can we request changes?

Things seem a little up in the air again since the original developer took it over again.

I don't think Ynot is supporting his version of Benchmark beyond what is already there: Version 0.10.4

If I recall correctly, he's assisting with the main Squadron Benchmark . You can submit bug reports via a link at the top of the main screen (but I think you have to login?)

Edited by Force Majeure
On 5/10/2017 at 11:37 AM, Force Majeure said:

I don't think Ynot is supporting his version of Benchmark beyond what is already there: Version 0.10.4

If I recall correctly, he's assisting with the main Squadron Benchmark . You can submit bug reports via a link at the top of the main screen (but I think you have to login?)

Can Ynot confirm this? Haven't noticed any change to the original but am hoping to see their combined work soon