Ynot Squad Benchmark

By Ynot, in X-Wing

2 hours ago, ForceM said:

I tested both versions. If you optimize yours to work without bugs, i prefer it, since the other has so many that i can't even reliably say what is causing it. And the stats and beginner guide... i don't really care about that.

I hope you get some Of the new upgrades and pilots to work soon! That would be great

I'm planning to put quite a bit of work on it this weekend.

9 hours ago, ObiWonka said:

Sounds like the AI is having her PtL off the free Evade action (per fixed X7 wording in latest FAQ) instead of taking her normal action then using PtL.

Thanks for clearing that up, ObiWonka.
That said, the TIE/x7 title is still treating the Evade as automatic -- it's not giving the player the choice to put down the token.

15 hours ago, SteveSpikes said:

Thanks for clearing that up, ObiWonka.
That said, the TIE/x7 title is still treating the Evade as automatic -- it's not giving the player the choice to put down the token.

I haven't had time to implement the new faq stuff yet. I will have some time this weekend to add ships/pilots and update rules like this one.

YNOT you da man!

Might just be me but I am only showing the yv-666 for squad building for scum.

Windows 10 chrome

Edit, works on my internet explorer.

Edited by Timathius
7 hours ago, Timathius said:

Might just be me but I am only showing the yv-666 for squad building for scum.

Windows 10 chrome

Edit, works on my internet explorer.

Yep, only seeing the YV in Chrome and seeing everything *except* the YV in Firefox. I don't have IE installed can you verify for me that IE includes all scum ships including the YV?

34 minutes ago, Danomight said:

Yep, only seeing the YV in Chrome and seeing everything *except* the YV in Firefox. I don't have IE installed can you verify for me that IE includes all scum ships including the YV?

Yes, all ships are there. but the IE version is more buggy in general though

4 hours ago, Timathius said:

Yes, all ships are there. but the IE version is more buggy in general though

I'm working on some new stuff and I did an interim upload that I didn't think would affect it. You should still be able to paste in an xws squad just fine though. just go to a squad builder and export to xws. Copy and paste that output into the squad window.

1 hour ago, Ynot said:

I'm working on some new stuff and I did an interim upload that I didn't think would affect it. You should still be able to paste in an xws squad just fine though. just go to a squad builder and export to xws. Copy and paste that output into the squad window.

Yep! Building a squad in xws and copying the text over works perfectly.

I've reverted the update that cause the squad building issue for scum.

Really looking forward to trying Countdown and Striden! I have a tournament at the end of April and no real time to practice other than this way.

Are snap shot, M9-G8, and pattern analyzer working yet?

Edited by BlodVargarna
1 hour ago, BlodVargarna said:

Are snap shot, M9-G8, and pattern analyzer working yet?

Not yet - that is part of what I'm working on in this batch of updates.

Thanks man you are doing superb work.

46 minutes ago, abhi23iiser said:

Thanks man you are doing superb work.

^^What he said.^^

Ynot, I'm loving the NEW and IMPROVED app. Keep it up, man! :)

Dengar isn't procing consistently for me. Not sure why TBH. Windows Chrome

20 minutes ago, Timathius said:

Dengar isn't procing consistently for me. Not sure why TBH. Windows Chrome

Make sure to click on Dengar when you think he should have his double tap back. It doesn't automatically highlight him for his return attack.

Just tried this - when Biggs is present, target locking a different ship (so you can fire torpedoes), the system still requires you to fire a primary weapon to shoot Biggs (under the previous ruling of the FAQ, which has now changed).

Probably a legacy issue.

On 3/29/2017 at 1:04 PM, Tlfj200 said:

Just tried this - when Biggs is present, target locking a different ship (so you can fire torpedoes), the system still requires you to fire a primary weapon to shoot Biggs (under the previous ruling of the FAQ, which has now changed).

Probably a legacy issue.

Biggs faq update hasn't been applied.

Denis is back developing if you folks hadn't noticed and has given me access to the repository on github so I can fix issues myself on it. I have pushed a fix for the torpedo slot bug.

This new version of his http://xws-bench.github.io/bench/ appears to be missing the ability to delete squads. I'll talk to him about it and we'll get it fixed.

Since I'm able to access his repo directly I believe my team will be moving over and we will all work on the single original app. More info to follow as things solidify between my group and Denis.

Just now, Ynot said:

Biggs faq update hasn't been applied.

Denis is back developing if you folks hadn't noticed and has given me access to the repository on github so I can fix issues myself on it. I have pushed a fix for the torpedo slot bug.

This new version of his http://xws-bench.github.io/bench/ appears to be missing the ability to delete squads. I'll talk to him about it and we'll get it fixed.

Since I'm able to access his repo directly I believe my team will be moving over and we will all work on the single original app. More info to follow as things solidify between my group and Denis.

Hopefully your current, less buggy version, will be the new base to build off of? :)

thanks for everything you have done.

Just now, Bojanglez said:

Hopefully your current, less buggy version, will be the new base to build off of? :)

thanks for everything you have done.

It will be his new version but I've already started to bugfix it(the torpedo bug was on his new app)

Denis and i had a good chat yesterday and i think I convinced him that having a stable app is more important than having all the upgrades and pilots. We are all working on a way forward to have a beta test area where we fix things and the push them to the main app when they are deemed stable. this is where we were headed with Ynot Squad Benchmark and I've made the suggestion to Denis. Denis and Darren(my team) are the code wizards. I just fixed a few things and added basic stuff. The real innovative stuff was done by those 2 fine gentlemen(@deniswings - the original and new app) (@Tannerd - the troubleshooting framework on Ynot Squad Benchmark).

I think we can all work together and make the original updated app just as stable as we made Ynot Squad Benchmark. I'm trying to find a better way to communicate with Denis as he is hit or miss on chat - lol.

3 hours ago, Ynot said:

It will be his new version but I've already started to bugfix it(the torpedo bug was on his new app)

Denis and i had a good chat yesterday and i think I convinced him that having a stable app is more important than having all the upgrades and pilots. We are all working on a way forward to have a beta test area where we fix things and the push them to the main app when they are deemed stable. this is where we were headed with Ynot Squad Benchmark and I've made the suggestion to Denis. Denis and Darren(my team) are the code wizards. I just fixed a few things and added basic stuff. The real innovative stuff was done by those 2 fine gentlemen(@deniswings - the original and new app) (@Tannerd - the troubleshooting framework on Ynot Squad Benchmark).

I think we can all work together and make the original updated app just as stable as we made Ynot Squad Benchmark. I'm trying to find a better way to communicate with Denis as he is hit or miss on chat - lol.

if you aren't already, see if you can convince him and the team to use Slack - it will pop up on his phone like a text :)

So - as of today, should we be using your version still and will you inform us when we should switch?

15 hours ago, Bojanglez said:

if you aren't already, see if you can convince him and the team to use Slack - it will pop up on his phone like a text :)

So - as of today, should we be using your version still and will you inform us when we should switch?

You can still use mine for now as there are quite a few showstopper bugs on the new one right now.

I've pushed an update to my fork repo today that has some of the faq fixes in it - Zuckuss and Manaroo. Also has a bunch of Wave 10 new pilots and some upgrades but not all.

Depending on how things go with the original Squadron Benchmark, this may be the last push before I refresh it with the original updated version. I won't refresh from the updated original until I'm happy with the stability of it though so everyone at least has a decently playable app for the time being.