18 minutes ago, Zura said:If a new player starts a collection and wants to play at his local store, sure, go for defenders. Forgiving to fly, ptl-interceptor like stack each turn without stress and 6 hp to back it up and you can get your stack even with k-turn which even if your opponent predicts, usually cannot do anything about this and even if they do, the profits from such counterplay are minimal. So, great ship not to get stomped.
But if there are two new players starting, imp vets are the worst thing to give them. Let's say one of them will run 2 x wings and e wing or some other noob squad with what he has and the other will run x7 defenders. They will not even land a single hit on x7 defenders. To defeat them, you have to struggle really hard BEFORE the game even starts to make a list that is capable of going through the token stack every turn. It's not how you introduce players.
Sure it is
You just have to introduce rebel players to effective rebel ships
And hope ffg actually realises similar new player friendly imp vets style pack
Imo heroes does not come close to cutting it, but the K does with just miranda TLT