Hi, I have been playing some games with this list with quite success, having not lost any ship on the last game.
Tycho Celchu (33)
A-Wing (26), A-Wing Test Pilot (0), Chardaan Refit (-2), Daredevil (3), Experimental Interface (3), Push the Limit (3)
Jake Farrell (30)
A-Wing (24), Proton Rockets (3), Outmaneuver (3)
Poe Dameron (PS8 Version) (37)
T-70 X-Wing (31), R5-P9 (3), Determination (1), Autothrusters (2)
The thing is, all those games where agains the same build: a Soontir Fel with PTL, Stealth Device and Autothrusters, a TIE Fighter (sometimes Dark Curse, sometimes Mauler Mithel) and a Firespray with Gunner, Heavy Laser Cannon (sometimes Ion Cannon) and dont remember what else.
The game usually goes as follows: I ignore Soontir, go with the A-wings directly to the Firespray, using their mobility to keep out of arc at range 1, and Poe goes or to the Firespray or to the TIE Fighter. And once the game develops, usually only Soontir remains against 2 or 3 of my ships, which makes it easier to bring him down.
What I want to know, is if there is any change that would be good if playing against 3 interceptos for example, or against a Jumpmaster.
Also, any other suggestion is welcome!
Thanks!