Time to Revisit Large Ship MOV?

By gamblertuba, in X-Wing

How do we feel about the large ship: 1/2 health = 1/2 MOV rule in the current meta? Does it make sense that a 1 health Miranda is worth more than a Decimator with 8 hull?

Boils down to 2 questions

  1. Would you change the current 1/2 health MOV rule?
  2. Would you rather 1/2 disappeared or applies to more ships?

IMHO the large ship MOV rule was a backhanded way of nerfing large base boosts. Calculating 1/2 points for every ship on the board would be a pain...

My proposed solution: Any ship with a squad point cost greater than thirty is subject to 1/2 health=1/2 MOV. Arbitrary? Yes. But it limits the amount of math down to 3 ships max. Helps swarms (a little). Thoughts?

Miranda can't **** off like an 8 hull decimator

even approximating with a lesser displacement will cost her her ability to attack

so no, half MOV is utterly necessary. Wave 5 proved how infuriatingly crap the design on large base boost PWTs were

the only true acceptable solution would be to change how boost works, but until then we got this

Miranda definitely can **** off. She won't be able to attack or Regen that round, but slamming out of arc is better than Regen anyways, considering her 1 agility. She can always slam to reposition until she is in an advantageous place to engage (R3). Then she starts regening and taking pot shots, slowly widdling down her opponent.

Any small bases ship above 25 points should count for half point values. Yes, it's more math, but it helps prevent point fortresses as a whole.

26 minutes ago, gamblertuba said:

How do we feel about the large ship: 1/2 health = 1/2 MOV rule in the current meta? Does it make sense that a 1 health Miranda is worth more than a Decimator with 8 hull?

Boils down to 2 questions

  1. Would you change the current 1/2 health MOV rule?
  2. Would you rather 1/2 disappeared or applies to more ships?

IMHO the large ship MOV rule was a backhanded way of nerfing large base boosts. Calculating 1/2 points for every ship on the board would be a pain...

My proposed solution: Any ship with a squad point cost greater than thirty is subject to 1/2 health=1/2 MOV. Arbitrary? Yes. But it limits the amount of math down to 3 ships max. Helps swarms (a little). Thoughts?

Cool; So Rebels that don't regen, and Scum, take a huge hit. Got it.

Imperials have a **** ton of great ships under the 30 point mark; Rebels and Scum don't.

No, this is a terrible idea. Leave it as is.

Point fortresses are annoying, no matter their base size. Miranda, by virtue of being able to be worth so much, plus regen, plus SLAM, is one of the most annoying one. I spent half a match hunting her down with a full health Fenn and half health Asajj (with damaged engines...), losing at time by 4 points while she was facing the map edge with no way out.

1 minute ago, Hujoe Bigs said:

Any small bases ship above 25 points should count for half point values. Yes, it's more math, but it helps prevent point fortresses as a whole.

Are you serious.

Just kill the T-70, X-Wing, Y-Wing, B-Wing, high PS A-Wing, ARC-170, and K-Wing, why don't you?

5 minutes ago, drjkel said:

Point fortresses are annoying, no matter their base size. Miranda, by virtue of being able to be worth so much, plus regen, plus SLAM, is one of the most annoying one. I spent half a match hunting her down with a full health Fenn and half health Asajj (with damaged engines...), losing at time by 4 points while she was facing the map edge with no way out.

Not being able to kill Miranda is your fault, not theirs. You had FENN RAU, PLUS another 3 attack ship. They had a 1 agility ship at PS 8(lower than Fenn Rau). You were more than capable of wearing them down. You didn't, meaning you got outflown. Own your loss, don't blame "point fortressing" for your loss.

I can recall several situations where i was forced to go to time because it was statistically nearly impossible for me to kill their last ship, and vice versa, and i only won on points. That **** happens. However, if this idiotic proposed rule were a thing, i would have lost simply because i was more points than a completely arbitrary value. Point fortressing will always be a thing; it'll just occur under that arbitrary value. The result is literally identical; and who can point fortress under 30 points? Why, the Empire can. Who else? Nobody.

It's a straight buff to cheap Imperial Aces that were already good.

Edited by Razgriz25thinf
10 minutes ago, Hujoe Bigs said:

Any small bases ship above 25 points should count for half point values. Yes, it's more math, but it helps prevent point fortresses as a whole.

Thats literally anything that isnt a schmuck blocker ship or a TIE/TIE Striker. If theyre brought and given upgrades with the intent of being more than a random ship they break the 25pt threshold.

If you're going to do half points on small ships just do half points on all small ships and don't set some arbitrary rules for which ships get give half points and which don't.

26 minutes ago, Razgriz25thinf said:

Are you serious.

Just kill the T-70, X-Wing, Y-Wing, B-Wing, high PS A-Wing, ARC-170, and K-Wing, why don't you?

It would do no such thing. This is the exact same thing people said when big ships got the MOV hit, but, yet, look, there are still big ships! It would however make all ships have to be more aggressive in a tournament. There are many a game that I have watched and played where if this had been the case, the winners would be reversed.

3 minutes ago, Hujoe Bigs said:

It would do no such thing. This is the exact same thing people said when big ships got the MOV hit, but, yet, look, there are still big ships! It would however make all ships have to be more aggressive in a tournament. There are many a game that I have watched and played where if this had been the case, the winners would be reversed.

except big ships are very potent and easy to use

meanwhile, the t-70, X, Y, B, high PS A, and ARC are already barely used (really only the X and ARC outside the one jake han that did well at worlds). Only the K is widely used

so false parallel is false as hell

Edited by ficklegreendice
14 minutes ago, WWHSD said:

If you're going to do half points on small ships just do half points on all small ships and don't set some arbitrary rules for which ships get give half points and which don't.

agreed. But I like the idea for small ships giving half points. makes a whole lot more games easier to manage a winner. It seems fair.

5 minutes ago, Hujoe Bigs said:

It would do no such thing. This is the exact same thing people said when big ships got the MOV hit, but, yet, look, there are still big ships! It would however make all ships have to be more aggressive in a tournament. There are many a game that I have watched and played where if this had been the case, the winners would be reversed.

You took the shields of a T-70 with one attack: Half points!

You did 4 points of damage to a Y-Wing; Half points!

You took the shields off an A-Wing; Half points!

4 shields off a B-Wing; Half points!

Meanwhile, you need to strip like, 7 HP off a falcon for half points(which can evade, C3P0, etc). 8 off a Deci. 8 HP for half points is the same it takes to kill 2 A-Wings! That's why Large ships still got flown, because not only do you actually need to do a significantly higher overall damage to get those half points, but large ships have the upgrade slots to actually effectively protect that HP.

This also significantly benefits Imperial Aces because half health for Soontir Fel is 2 damage. He's basically dead either way at that point anyways, yet you're only getting HALF POINTS if you don't manage to kill him! How is THAT not point fortressing! You're continuing to punish small ships with low agility, or ships with shields.

Additionally, Large ships, especially PWTs, are just BETTER than all of those small ships, both in dial, stat line, and the fact that they can just end up where ever and still shoot.

Edited by Razgriz25thinf

not to mention half points ruling doesn't do a thing to rebel re-generators unless you almost kill them, since they can regenerate and all

2 minutes ago, ficklegreendice said:

except big ships are very potent and easy to use

meanwhile, the t-70, X, Y, B, high PS A, and ARC are already barely used (really only the X and ARC outside the one jake han that did well at worlds). Only the K is widely used

so false parallel is false as hell

So the real question is then, how would it change outside of Ks, Horn, and Jake being used? It would help people score against defenders, Fel, Norra, Fangs, etc. My list can keep going. People would still use all those, why? Because like you said of large bases, they as well are extremely easy to use. So your example is just as faulty as mine, under the same pretenses.

I'm not worrying about hurting the non-regenerating Rebel small ships. What is dead cannot die.

Just now, ficklegreendice said:

not to mention half points ruling doesn't do a thing to rebel re-generators unless you almost kill them, since they can regenerate and all

Yeah! You're all complaining about Miranda, BUT SHE CAN REGENERATE! This change would affect her the least out of all small ships! Just under 4/9 of her health is regenerative. You have to kill her or otherwise keep her from regening all her shields to get half points. You're not actually addressing ANYTHING with this except making bad ships way, way worse. Bad Rebel and Scum ships, anyways. The Empire just straight gets better.

1 minute ago, Hujoe Bigs said:

So the real question is then, how would it change outside of Ks, Horn, and Jake being used? It would help people score against defenders, Fel, Norra, Fangs, etc. My list can keep going. People would still use all those, why? Because like you said of large bases, they as well are extremely easy to use. So your example is just as faulty as mine, under the same pretenses.

have you been around for wave 5 at all?

these ships aren't even remotely as brain numbingly simple as point fortressing on a large base boost ship

they are simply nowhere near as maneuverable nor as fast, due to base size

not to mention that, once again, ships that can regen shields can regen up past half health again making this unnecessary change even more pointless

Edited by ficklegreendice
2 minutes ago, gamblertuba said:

I'm not worrying about hurting the non-regenerating Rebel small ships. What is dead cannot die.

So you want to make Regen, considered to be one of the most annoying gameplay elements available, even better? And you want to make ships that could have, at some point, been buffed to see use, never leave the dusty cabinet?

What????????????????

I'd change MOV as a tiebreaker before I changed how it's calculated. I rather a combined MOV-SOS measure.

2 minutes ago, ficklegreendice said:

have you been around for wave 5 at all?

these ships aren't even remotely as brain numbingly simple as point fortressing on a large base boost ship

they are simply nowhere near as maneuverable nor as fast, due to base size

not to mention that, once again, ships that can regen shields can regen up past half health again making this unnecessary change even more pointless

I have played this game competitively longer then you have posted on the forums about the fickleness of green dice.

I like the idea of giving half points for all ships. Everybody's MOV would better reflect how the player actually performed in each match.

Just now, Nickel said:

I like the idea of giving half points for all ships. Everybody's MOV would better reflect how the player actually performed in each match.


Not really, because half-damaging two ships instead of destroying one ship is ****, strategy-wise. It punishes players who've been able to force their opponent's to switch targets fruitlessly.

Just now, Hujoe Bigs said:

I have played this game competitively longer then you have posted on the forums about the fickleness of green dice.

sure as hell doesn't sound like it if you cannot comprehend the very simple reason we have half MOV for large base ships only