BIGgs shenanigans!

By Jerval, in X-Wing Squad Lists

BIGgs Shenanigans! OFFENSIVE VARIATION

100 points

PILOTS

Jess Pava (30)
T-70 X-Wing (25), R2 Astromech (1), Pattern Analyzer (2), Autothrusters (2)

Captain Rex (14)

Thane Kyrell (30)
ARC-170 (26), R3-A2 (2), Tactician (2), Alliance Overhaul (0)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

concept is use jess as a hammer and potential game finisher, thane does stress bot things, while Rex trys to help keep biggs alive!

BIGGS SHENANIGANS! TURTLE VERSION!

100 points

PILOTS

Jess Pava (26)
T-70 X-Wing (25), R2 Astromech (1), Integrated Astromech (0)

Captain Rex (14)

Thane Kyrell (32)
ARC-170 (26), M9-G8 (3), Weapons Engineer (3), Alliance Overhaul (0)

Biggs Darklighter (28)
X-Wing (25), R2-D6 (1), Integrated Astromech (0), Elusiveness (2)

Concept is Jess is good cheap fire power with full modification, Rex does his thing while Thane TLs 2 opposing ships, double bonus if they are TLTs! to give more ANTI modifications, combined with elusiveness to help biggs also live, downside i foresee is very predictable flight patterns, with no stress to deal with aces. Other thoughts?

I would replace Stressbot Thane with Braylen Stressmule in the first list so that you can double-stress at any range, not just 2. Probably replace Autothrusters with IA on Jess to afford it.

Jess Pava (28)
T-70 X-Wing (25), R2 Astromech (1), Pattern Analyzer (2), Integrated Astromech (0)

Captain Rex (14)

Braylen Stramm (32)
ARC-170 (25), R3-A2 (2), Gunner (5), Alliance Overhaul (0)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

i like that stress mule change gives me more flexibility overall