The setup:
The players are flying from a prison ship in a stolen shuttle, the ship’s fighter detail of several flights have already been deployed, the surface garrison has been alerted, reinforcements from a neighbouring system have been summoned.
The main fighter body are supposed to delay the shuttle and deny her a jump to hyperspace. Therefore, they’re deployed in a wide spaceward screen, just within sensor range, doing erratic manoeuvres, to increase the risk of collision for a hyperspace jump beyond reasonable. Single or pairs of flight groups are going to be send in to attack, and try and damage the shuttle’s hyperdrive. All the while the capital ship is barraging with her turbolasers to further impede possible jump vectors.
How would you handle this situation rulewise? I do have a few inchoate ideas, but would like to read yours first, if nobody minds.
Follow-ups:
Will the hyperdrive register masses without sensor range and alert the astrogator?
If so, can that be exploited to improvise a rudimentary mass detector to surpass sensor range?
If not, how can the hyperdrive eject a ship in near proximity of a mass without colliding?