How to make X wing Great Again

By DarthCognis, in X-Wing

This is not a request to FFG to fix the game for us, this is about like minded star wars fluff junkys play a game about dogfighting instead of making combos like some 400 dollar Magic the Gathering standard deck that I ran away from. This post is in many ways written as a direct response to the latest Mynock "state of X wing" podacst. Many of the bans here were inspired by their critique.

The proposal is simple, host tournaments, under the format known as "restricted" or something along those lines.

We all get our toys together and agree to these bans, bans to cards that dramatically increase defense/offense to the point that the games namesake become nonviable as competitive fighter craft.

Round 1

Zuckus, (because it ignores a core component of the game, evade dice)

Emperor Palpatine (Because it ignores another core component of the game, being RNG)

R2D2 (Because regeneration is too powerful, and every faction needs to make sacrifices)

Round 2

1. Push the Limit (this ban is a must, insane action efficiency makes nearly any other card inferior, face it, almost every ship in the game has no better upgrade than this one card drowning out every other possibility)

2. TLT's and Autothrusters as a combined ban. (Again, absurdly easy offense that doesn't require good flying and its fix card that becomes unnecessary.)

3. Autoblaster turret/cannon, and feedback array. (These cards arent meta breaking, or insanely pervasive but unblockable damage is too big of a long term problem to discriminate.)

4. Gunner (it rewards failure and gives an unfair power boost against agility based ships, ships who no longer have autothrusters or easy token stacks to protect them)

5. Snap shot (letting two dice ships double their attack dice for free is just too much power creep to ignore)

6. Guidance Chips (again, lower offense and defense, de escalate the power creep)

Round 3

Tie X7 (Tie D is a fine card that makes the defender good without being meta breaking, X7 isnt winning worlds but every faction needs to make a sacrifice)

Fearlessness and R5-P8 (Incredible offense boost's that again, escalate the butter batter wars)

Finn crew card

NOTE. No wave 10 bans are announced in this post, because they are so new, that no one can provably say any of the new cards are broken or meta constricting. This is supposed to be a trial, not a lynching.

This is a draft, and by no means closed to suggestion, or feedback. "Restricted" play will be available at Pair a Dice games in the San Diego area on most Mondays.