Imagine Character A has Stalker and adds a boost die to all of his stealth checks. Now imagine Character B has Uncanny Senses and adds a boost die to all of his perception checks. When A tries to sneak past B, they roll an opposed check - probably let the PC roll the attempt, the NPC's stats become the difficulty pool. What happens to the boost die that he ordinarily adds? Does it become a setback die in the difficulty pool? Ignored?
Similarly, if a character gets an auto-advantage to a check (like from the Reflec Shadowskin attachment), how does that affect the perception check to find the sneaker with the attachment?
I'm assuming this'll just be a matter for GM adjudication, but I feel like this should have been asked before, even if I can't find anything addressing it.
Edited by Genuine