Gallant Sato

By Parkdaddy, in Star Wars: Armada Fleet Builds

Can't decide wether to put the Rapid Launch Bays on Gallant Haven or a flotilla. Jan and 2 Bs if GH, 2 Bs if Flotilla. Flotilla would trade Leia for the FC, and keep jamming fields. Pros and cons to both...go

might trade bid to upgrade to Scout frigate for APTs at long range

Should be dealing massive amounts of damage, so I want those ECM braces to be virtually useless in conjunction with the redirects, hence HTT instead of Xi7

Gallant Sato
Author: Parkdaddy

Faction: Rebel Alliance
Points: 394/400

Commander: Commander Sato

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
= 106 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Heavy Turbolaser Turrets ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Bright Hope ( 2 points)
= 52 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Jamming Field ( 2 points)
= 23 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

1 Jan Ors ( 19 points)
2 VCX-100 Freighters ( 30 points)
1 Tycho Celchu ( 16 points)
2 B-Wing Squadrons ( 28 points)
1 Green Squadron ( 12 points)

I dont see Leia and jamming in the same fleet change for Derlin, and Leia in the empty one

For mc chsnge heavy for h9

rlb limit your deployment, chsnge for nothing or expanded launcher

2 bs with sato I dont see change for x or y better, green squad the same

2 hours ago, Sharego said:

I dont see Leia and jamming in the same fleet change for Derlin, and Leia in the empty one

For mc chsnge heavy for h9

rlb limit your deployment, chsnge for nothing or expanded launcher

2 bs with sato I dont see change for x or y better, green squad the same

The Bs don't pair well with Sato on their own, however, with flight commander and RLB , they can either set up the MC30 Sato shot, or set up a last/first activation for the Gallant Haven Sato shot, in addition to weakening my target with Bwing attacks. A BCC would be awesome for this. Perhaps trading out Admonition would do the trick.

the question is whether the flight commander/RLB combo is better served that way, or on a flotilla. This way, the flotilla can activate at any point to set up either the MC30 or GH. The issue is that the flotilla is much less durable than the AFMK-II.

As far as squadron choice, a flotilla cage (ramming bubble) will suffice to keep my opponent in range of the Bs once I drop them. Otherwise, I have Tycho with Relay.

And im not really worried about the flotillas. I kill those easily enough, so I'm not into H9s, especially since ECM is a thing. And since I'll be changing all of my dice black. I'll have no dice with accs, lord willing. I want to neuter the brace. That happens with HTTs. Or Intel officer, but something else is currently in those slots.