Sparrowhawk Grey - OCC

By TheShard, in Star Wars: Age of Rebellion RPG

Nope. I'd better take some time to write an IC post, probably get it out in the next couple of hours

13 hours ago, TheShard said:

You could just position yourselves to snipe the guards and rush the doors, waiting for nir and dfarb's character to penetrate the front door. Effectively opening a second front. If their are multiple entrance routes from outside you could effectively convince the Hutt it's a bigger attack them just a few people and give the two inside cover to escape... I'm assuming they need to know where Shard is being stored.

At this point, I'd rather not start shooting until we HAVE to. Especially since it's not like the guards don't know we're here. I'm up for going up to them, hefting the briefcases, and saying we're here for the REAL delivery or something like that, and they'd better let us through or their boss is gonna be pissed. With an unskilled assist from Echo and flipping a destiny point, it might just work.

I AM debating just putting the rifle in the briefcase, though, since at that point anyone looking inside of it will see that we're not delievering anything (or find the hidden compartment and the blasters, which is worse!)

Sorry guys, hours turned into days with busy work and family. I can post a fair bit over the next few days to make up for it, lets get this rescue done hey ;)

Echo has three dice in deception, so it would most likely depend on the difficulty.

@keshalyi What can I/we use the advantage on the stealth roll for if we attempt to coerce or deceive the guards?

Stormtrooper: I'll give you an extra blue dice on either because you're up the hill, near a marked pathway to the docks - deception, this looks like a legitimate route, coercion, you're on higher ground, and in fact can stand on a retaining wall over the group, looking imposing.

@Dunefarble Nir has taken spotlight for a bit in the foyer, do you want to have a go for a little? Ideas on what to do other than patiently waiting for whatever excitement there is in store?

1 hour ago, Richardbuxton said:

@Dunefarble Nir has taken spotlight for a bit in the foyer, do you want to have a go for a little? Ideas on what to do other than patiently waiting for whatever excitement there is in store?

Actually, I was going to use the request for tissues to draw the receptionist's attention to the situation (since she was relatively quiet), and then try to leverage that for either a private room or at least a trip to the bathroom to get us past the lobby, but we kind of skipped ahead to Galla having the tissues already. So next I'd say if Nir can make the twi'lek MORE upset, then 'Donna' could still demand some privacy, maybe with a leadership check? A sort of 'is this how your boss likes things run? Appointments lost, people crying in the lobby?' Based on the setting, I'd say a professional appearance is somewhat important to this hutt, so I think we could leverage it.

Sounds good to me. Once Galla starts to make a bit of a scene out of things Nir, now with this Twi'Leks trust, could quietly suggest he will help her get inside if she just cried a bit more.

@keshalyi What would the respective difficulties be?

What exactly is your strategy?

For Deception, I think we would attempt to make them think we are making a delivery, legal or not.

I don't know about coercion, since Gerst would most likely make that roll, so it would be up to @Benjan Meruna to determine how to approach that.

Can we combine the checks in some way? "We have a delivery to make, so clear the hell out of our way or your boss is gonna hear about it" ?

Maybe an assist bonus?

I'd give a coercion difficulty of medium on that. And you can have a blue dice for the backup muscle.

Do I need to make a leadership test?

Nah, the roleplaying was good enough, and the secretary is jangled enough, not worth the roll.

Sweet! But now we have to go see the hutt. Yay? :wacko: It the 3 difficulty with the setback a perception roll I can make, or one you made for me that I failed?

21 minutes ago, keshalyi said:

I'd give a coercion difficulty of medium on that. And you can have a blue dice for the backup muscle.

@Benjan Meruna Do you want to flip a destiny point, or are you confidant that you can pull it off?

Edited by Imperial Stormtrooper

Re: talking to the Hutt - since we don't actually have a product to show her, I did have an idea for how to play our excuse for being there if we get questioned before the twi'lek... but it's a bit risky (and would likely require a hell of an assisted charm from Nir) and Galla would need to kind of step in, since she didn't have time to discuss it with Nir. I didn't want to walk all over the session without checking to see if people were okay with that. And I'm not sure how much I can share my idea OOC to get feedback.

1 hour ago, Imperial Stormtrooper said:

@Benjan Meruna Do you want to flip a destiny point, or are you confidant that you can pull it off?

FLIP. At this point, no use in taking any risks.

Edit: @keshalyi, if Gerst put his rifle in the case for easier-to-access and heavier firepower, what would it take on the roll to get in without them checking? I feel like I'll have to do it anyways because...well, nothing is in there so if they ask us to open the cases and show them what we're bringing, we'll be hosed regardless.

Edited by Benjan Meruna

I think Gerst has better coercion than Echo, so go ahead when your ready.

53 minutes ago, Imperial Stormtrooper said:

I think Gerst has better coercion than Echo, so go ahead when your ready.

I'm just waiting to see what the GM says about the rifle in the case. I'm really kind of thinking it might be needed...but if it will be impossible to get by the guards with it in there, then I'll suck it up and just go in without. We can't afford a fight outside with security vehicles rolling around, we need to get at least somewhat inside.

Edit: also, I want your guy's opinions as well. Taking the rifle could have drastic consequences, of course, but it would also mean Gerst is a lot more useful if shooting breaks out. Should he take it?

Edited by Benjan Meruna

Perception to hear receptionist whispers: 2eA+1eP+2eD+1eS 0 successes, 1 advantage
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Nir doesnt catch the receptionist, but perhaps the Advantage gives him a moment to question Galla on whether she did.

Listening in: 2eA+2eD+1eS 1 success, 2 threat
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I heard... but with some threat...

I have no idea what I heard, though.

Edited by Dunefarble

Friends:

1) Your rifle is an interesting question, did you pay to have a rifle that one can disassemble to sufficient size to fit in a briefcase? If not, that's kind of a trick... Also worth noting, fighting inside a building may or may not be a great place for a sniper rifle. Could be, I suppose, depends on how you play things out.

2) Galla: The receptionist said something about not disturbing 'the important visitors' coming later. Threat is consumed by what you didn't hear.