A fast question...
We are starting a new campaign with some new players.
At character creation, one player wants to play a Force Sensitive Exile.
Can an Exile be created as a new character with no career?
Or do they need to be choose one of the starting Careers first and THEN go into Exile?
Thanks!
Character Creation -- Force Sensitive Exile?
Career, spec, then spend the xp for Exile.
What 2P51 is trying to say in as few words as possible is no, you have to take a base Career & Spec prior to taking Exile although you could certainly use your starting xp to take FE before the first session. Is it a RP'ing reason that the player isn't starting as a F&D class or is it just a book restriction? I only ask because using starting xp to start as a FE is generally much worse than just taking a Force and Destiny career.
The only way for a PC to start out with Force Exile (or Force Emergent if using AoR) is you pay 20 XP out of your character's starting budget to purchase the specialization. Since Exile (and Emergent) is a Universal specialization, you don't pay the out-of-career cost for the spec, but it also means that you cannot have Exile as your starting specialization.
You pretty much have to choose a career for your character, as that sets your character's initial allotment of career skills as well as what sort of general "theme" your character is going to be good at. A Hired Gun career means that you're good at fighting, while a Technician career means you're good at fixing/building things, and a Colonist is going to have more of a social/support focus.
The only way to start with a Force Rating that doesn't involve purchasing additional specializations is to use a Force and Destiny career as your character's career.
And said F&D careers have 6 career skills and only 3 free ranks instead of 8 and 4. I do tend to notice that they have a better focus (there are alot more career/spec combinations with 2 skills you can double up your free ranks with), I just wanted to add that in case there are those that feel they lose out from having to buy Force Sensitive Exile (which also theoretically adds 2 more career skills through a single talent). So take a Guardian warden in F&D has 8 career skills in comparison with a standard EotE career/spec mix of perhaps 11 or 12), and with FSX may add a further 2.
Note im using 2 extreme examples here , but it serves to show how , often the F&D specs are hyper focused, where you are unusual to have 9 or more career skills. If you want diversity is actually better to look to the Edge specs , where more combat focus tends to be Age careers. This is to be expected as the career grants you FR1 in the F&D book not the spec. This info is mainly for those that dont have the F&D core for reference.
Also note you don't have to pay for the Exile spec right away at chargen. Any time you have 20XP you can drop it on that.
There are certainly good reasons to start as an EotE class and advancing through FE into a F&D class or even staying EotE only. There are even F&D classes worth multi-specing into without taking FE (knowing you will never use the force) like Investigator. I can think of good reasons from both a story as well as a mechanics perspective to do all of those.
What I struggle with is the idea of sacrificing 20 of your starting xp to go into FE before the game even starts. IMO, starter xp is just too valuable to waste on something like that. If your story requires that you start force sensitive then a F&D class is going to be a better option 99% of the time.
3 hours ago, SladeWeston said:What 2P51 is trying to say in as few words as possible is no, you have to take a base Career & Spec prior to taking Exile although you could certainly use your starting xp to take FE before the first session. Is it a RP'ing reason that the player isn't starting as a F&D class or is it just a book restriction? I only ask because using starting xp to start as a FE is generally much worse than just taking a Force and Destiny career.
We are starting with the EotE book first, so.... That's why the 'Exile".
Thanks all for your reply.
1 minute ago, richarDISNEY said:We are starting with the EotE book first, so.... That's why the 'Exile".
Thanks all for your reply.
Understood. Rather than use starting xp, which is better spend on characteristics, on being a force exile, I'd suggest you just prioritize buying FE with your first batch of xp. Maybe you could work with your GM to see if you can have some unreliable force like visions or moments before you buy the class. Not enough to give you any huge advantage but something you can work into your story. After all, half the fun of taking the FE class is roleplaying your awakening.
31 minutes ago, richarDISNEY said:We are starting with the EotE book first, so.... That's why the 'Exile".
Thanks all for your reply.
Wel, the beauty of this system is that you can make a character using one of the other books and play it in EotE, so oyu can have an AoR or F&D character in an EotE campaign. the core rule books speficically have rules that cover this, so there is no reason why he couldn't take and F&D career if he wants to start out as a Force user.