Working on a starviper aces pack for when we get to scum submissions. Haaven't decided if I'll pair the kihraxz with it or not. This is just a first pass of what I'm thinking about, figure I might as well start looking for feedback early. Let me know what you think.
First up: Pilots
Get a new PS5 generic with an EPT. This one would give us a generic that could actually take the Virago title.
The two named pilots I just made up abilities for, and am not entirely married to them if people don't love them, but they seemed fun.
Urai's is a way to get some guaranteed defense. Debating between the above version or rolling 2 fewer dice total in order to add a free evade result. The downside of that version is that it's vulnerable to things like Zuckuss, while cancelling to add an evde would not be. The current version is also more powerful in that you only do it if you have blanks (or eyeballs with no focus), but if you roll eavdes you can leave em. Basically turns it into a guarnateed evade every time you defend. The other version requires you to decide before knowing the result.
Tyber's ability is designed to go with one of the three fix cards I designed (more in a moment), though could also be used without that if you built a list with other ion sources in it. Against small ships, you get to stress them, against large ships you can ion them with a single shot, or if you prefer go with the stress there if it'd be more useful.
Speaking of the fix cards. I had several ideas. I don't know if versions of all 3 will go into the final pack or not, but these are the three ideas i've had so far, so figured I'd get feedback on all of them while I flesh out the pack.
Black Sun Refit was the first one I thought of, back after x7 came out for the defender. It basically mirrors that upgrade, but works with the Viper's preferred slower maneuvers. Gives the ship a much needed way to get evade tokens.
Zann Consortium Refit is designed to simply fix the cost and not do anything else. The StarViper is about 4 points overcosted compared to other ships in the same faction, so this just makes it 4 points cheaper. The most obvious comparison for cost is the protectorate. A PS1 protectorate is 20 points, vs 25 points for a PS1 starviper. Despite the price difference, the ships are practically identical. Same action bar, same upgrade bar, and same stats except for the 1 shield on the starviper. Protectorate has a better dial. For 1 point, the protectorate can take the title, which if it triggers a single time in a game to prevent a damage, is as good as the shield the starviper has. If it triggers multiple times, it's now even better.
StarViper M-2 is to reflect the...M-2 starviper. Used by the Zann Consortium, the M-2 has heavier shields than the basic starviper and trades the proton torpedo launchers for an ion cannon. Since this removes the torpedo slot, you can't take either of the refits at the same time to stack point reductions, and as a title it won't stack with Virago. I thought about just adding a cannon slot to replace the torpedo, but that seemed boring, and not all that good unless you add a double tap like the TIE/D title or something. Instead, I decided to see hwo the above works out. Forces you to get an ion effect instead of picking any cannon you want, but instead of choosing between shooting with a cannon or your primary, you just make your normal primary attack, then if it hits decide if you'd rather do normal damage or ion. If you only get 1 hit through, there's nor eason not to go with the ion effect, but if you have more hits you have to decide if damge or an ion token will be more useful. Since it's not actually a cannon, your opponent stillg ets the normal range bonus at range 3, but you also get your normal range 1 bonus.
Tempted to add 1 more title that gives system and/or illicit upgrade slots as a generic title for the ships that can't (or aren't) using Virago or M-2.
Still need to come up with a few non-fix upgrades to add to the pack. Might try to build buzz droids, but haven't decided how I would do so since making them a torpedo would mean you can't use any of the above fix cards. The only other option is to make them a modification somehow, but then you lose out on that slot to take em... Might just make them a 0 point torpedo that only works on the starviper. Essentially the same as getting a point reduction then paying for the torpedo, instead of having a normal point cost AND the opportunity cost of not getting the point reduction. not sure what else to make. Probably some EPT, maybe an illicit or modification of some kind?