I was really kind of disappointed they did not include any ships in the Force Awakens Beginner game.
Thoughts on the
TIE FO I am thinking it would have 1 shield point
TIE SF One shield point a turret and a concussion missile launcher.
Upsilon class shuttle
Storm trooper transport?
I would also like to see upgraded Y-Wings and B-wings and A wings. In a similar vein to what we see with the T-70 X-wing we worked on in another thread.
First Order Ships
The TIE/fo can share the TIE Fighter stats with a 1 point bump on System Strain.
The TIE/sf definitely should have a turret with Linked 1 Lasers and a Concussion Missile launcher with Limited Ammo 2. But I would use the TIE Defender stats with 1 Shield point forward and no Shield point aft.
The Upsilon shuttle, Lambda stats possibly upgrade the Armor a point or bump the rear defense to 2.
The stormtrooper transport could use the TIE Bomber stats with a light repeating blaster turret (personal weapon stats).
The Resistance shuttle is a modified B-wing if I remember some of the reading. So maybe keep a light laser cannon and give a passenger capacity of a dozen or so.
We'll have to see what Episode VIII brings us for other craft.
From the Poe Dameron Flight Log:
Tie/sf has:
- Class 3 hyperdrive
- Dual laser turret w/ 360* field of fire
- 2 front facing laser cannons
- Concussion and mag-pulse warhead launcher
- Shields, life support system
- 1 pilot, 1 gunner, 1 week consumables
Atmospheric Assault Lander:
- No hyperdrive
- 1 dorsal blaster cannon
- Xerradin IonOre armor plating
- Shields, life support
- Pilot, gunner, 20 troopers
- 3 days consumables
Awesome. Thanks guys.
Any thoughts on upgrading
Y-wings
B-wings
A-Wings
In the Poe comic, there is a Duros pilot whose RZ-1 A-wing interceptor (veterans of the rebel alliance, both) holds its own, against FO Ties:
Quote"...Ties are faster and more maneuverable than X-wings...Especially those new special forces models."
"Good thing we're not all flying X-wings, then, isn't it?"
Edited by Edgehawk
their to there... I'm better than that (apparently not)
Is the Tie/sf what Poe and Finn crashed into Jaku?
And 'sf' is what? Special Forces?
24 minutes ago, papy72 said:Is the Tie/sf what Poe and Finn crashed into Jaku?
And 'sf' is what? Special Forces?
Yes. It is special forces TIE
I'd add a point to shields, the new TIEs have shields...
9 hours ago, TheBalzan said:I'd add a point to shields, the new TIEs have shields...
meh, I'd just put it on the TIE/sf, not the TIE/fo. The TIE/fo version didn't seem all that much more durable over a regular TIE/ln. I think it's more accurate to reflect what's seen on screen vs what an artbook shows. But then again we don't see the TIE/sf's durability on screen either but there are distinct differences (turret mounted weapons and a hyperdrive) that a single point in the forward zone isn't too far fetched for a superior version of the TIE/fo.
What about the Finalizer SD?
Edited by Daeglan3 hours ago, Daeglan said:What about the Finalizer SD?
I'm not even going to touch it. The weapon load out is stupidly insane and it's nearly twice the length of an Imperial-class Star Destroyer.
Hopefu FFG will go back and do some more ST era books and remember to include the ships this time.
Point of order regarding the TIEs/f, but if you look at a picture it's pretty apparent that "360 degree turret" actually means "can shoot forwards and backwards", because if you tried to fire that thing either port or starboard you would blow your own wings off. Something to potentially keep in mind.
In my current campaign set post TFA I'm taking stats of OT Imperial vehicles and giving them a slight boost whenever I need a FO equivalent, because I want them to feel like more advanced designs. So all the TIEs have a shield point, not just the special forces variant. For the new Star Destroyers I would treat them more like a hazard than an enemy with hit points the players could theoretically defeat.
8 hours ago, Jace911 said:For the new Star Destroyers I would treat them more like a hazard than an enemy with hit points the players could theoretically defeat.
If you give the Gods hitpoints, your players will want to kill them...