The A-Team

By Kyl0REN, in X-Wing Squad Lists


THE A-TEAM

100 points

PILOTS

Tycho Celchu (37)
A-Wing (26), A-Wing Test Pilot (0), Homing Missiles (5), Rage (1), Autothrusters (2), Push the Limit (3)

Jake Farrell (35)
A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Swarm Leader (3), Autothrusters (2), Push the Limit (3)

Green Squadron Pilot (28)
A-Wing (19), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Autothrusters (2), Crack Shot (1)

I've played two games with this list and won both. Swarm leader seems to give the A wings a bit more power. It's gone up against Dengaroo and Double Decimators. Feedback is appreciated.

Edited by Kyl0REN

You beat Dengaroo with this list? If your opponent had the slightest bit of skill, you have my respect. Also, which Decimator pilots did you face?

In any case, I have some serious concerns about the list:

-Due to the lack of an initiative bid and the fact that your Swarm Leader is PS7 with 2 hull/2 shields, you seriously risk him dying before getting off multiple shots. Jake needs VI at least to overcome his initiative problem.

-Throwing on some missiles looks like a great idea with x7's everywhere, but you're essentially paying 7 points for each HM and 5 points for prockets in opportunity cost due to losing Chardaan Refit. This is essentially robbing you of another ship or a much needed upgrade to the Green Sq. Pilot.

-Tycho may be able to perform actions while stressed, but he can't perform red maneuvers. This may make it quite challenging at times to keep enemies in his arc for him to contribute to Swarm Leader, especially when fighting more nimble lists than those you've faced thus far.

In my opinion, Swarm Leader is much better utilized by the Imperials, who have much wider access to the Evade action.

I've been trying to do the same thing but went with the following:

Swarm 9s (99)

Jake Farrell (25) - A-Wing
Veteran Instincts (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Swarm Tactics (2)

Green Squadron Pilot (21) - A-Wing
Swarm Tactics (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)

Green Squadron Pilot (21) - A-Wing
Swarm Leader (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Rage (1)

Jan Ors (32) - HWK-290
Adaptability (0), Twin Laser Turret (6), Inspiring Recruit (1)

Swarm tactic chaining means that all three A-wings and the HWK shoot at PS9.

Jan keeps herself at range 2-3 of the enemy and range 1-3 of the A's and fires first. Hopefully plinks a token or shield off with TLT.

The two GSP put themselves in harms way at range 1. Jake is a pocket arc dodger for late game so tries to stay at Range 2.

Jake and GSP take evade. Swarm Leader takes Rage action.

First GSP fires with evade powered Juke then Jake fires (don't expect much). Finally Swarm Leader GSP fires with 5-6 dice plus focus (2 plus range plus Jan plus 2 for Swarm Leader)

Total red dice - 18 if all A's are at Range one.

I doubt it's competitive but it'd be fun to pull off