"Fixing" the Y-Wing

By Bojanglez, in X-Wing

Just now, YwingAce said:

No. That women can keep her hands off my title ship. I'll let Jar Jar Binks fly my ship before I let a meme fly my ship. I'll ask for a Gunboat before Sabine in a Y-wing. Stay away from my ship.

You heard it here first, folks. YWingAce wants a Gunboat.

8 minutes ago, mad mandolorian said:

Vectored thrusters fixed the Y-Wing in my opinion

It gives you some additional maneuvers, but being an action it locks you out of a lot of your offensive firepower. Even TLTs can miss occasionally, especially when rolling naked dice. Your astromech becomes extremely important here to grant you mods or additional abilities (R2-D6 + Expertise as mentioned above), but it gets expensive fast. Believe me, I'd love for a Y-Wing to be a stronger choice, but it needs a good bit of help.

B-wings and Y-wings (and G1-A I suppose) suffer from the same problem: Pilot Skill is not equally valuable across different platforms.

The fact that Horton Salm pays the same premium for his higher PS as Carnor Jax is a failure of game design. Y-wings aren't going to arc-dodge terribly well and will take at least some damage whenever someone throws red dice at them. So paying the point premium for a PS8 Y-wing (or B-wing etc.) just isn't worth it. The PS2 Y-wings are priced pretty well. Effective with Autoblasters, TLT, or torps. The named Y-wings and B-wings pay too high of a premium for increased pilot skill with too little return.

Edit: Specific example

Gold Squadron to Horton is 7 squad points for 6 PS and ability.

Avenger Squadron to Soontir is 7 squad points for 6 PS and ability.

No way are those worth the same amount of points.

Edited by gamblertuba
1 hour ago, FTS Gecko said:

You heard it here first, folks. YWingAce wants a Gunboat.

But FFG will give him Sabine in a Y. Because that's how FFG rolls.

Just now, gamblertuba said:

B-wings and Y-wings (and G1-A I suppose) suffer from the same problem: Pilot Skill is not equally valuable across different platforms.

The fact that Horton Salm pays the same premium for his higher PS as Carnor Jax is a failure of game design. Y-wings aren't going to arc-dodge terribly well and will take at least some damage whenever someone throws red dice at them. So paying the point premium for a PS8 Y-wing (or B-wing etc.) just isn't worth it. The PS2 Y-wings are priced pretty well. Effective with Autoblasters, TLT, or torps. The named Y-wings and B-wings pay too high of a premium for increased pilot skill with too little return...

I'm going to agree with this. Corner (Kavil) cases aside, the low agility named pilots don't scale up very well. Golds, Thugs, Blues, all off pretty good value. But the more you spend on a low agility ship, the less return you see.

Also in the example above, Soontir gains an Elite Talent slot as well for that point increase.

Now, the question would be, at what point cost would the increase in pilot skill become valuable to these ships?

1 hour ago, gamblertuba said:

B-wings and Y-wings (and G1-A I suppose) suffer from the same problem: Pilot Skill is not equally valuable across different platforms.

I have to say, I never realized this, but you're spot on!

On 07/02/2017 at 7:27 AM, Vineheart01 said:

Look at Kavil. He has an EPT, literally the only Ywing with it. What EPTs does he use? VI or Adapt EVERY SINGLE TIME

Horton would be no different. Any 3/4pt EPT would push him to the too pricy range for what Ywings do.

23 hours ago, WWHSD said:

Except when he takes Mindlink.

Trickshot for 5 dice TLTs could be cool as well.

10 hours ago, thespaceinvader said:

This. I've also seen him with PTL, Vectored Thrusters and Unhinged.

I run him with Predator.

4 hours ago, Kharnvor said:

It gives you some additional maneuvers, but being an action it locks you out of a lot of your offensive firepower. Even TLTs can miss occasionally, especially when rolling naked dice. Your astromech becomes extremely important here to grant you mods or additional abilities (R2-D6 + Expertise as mentioned above), but it gets expensive fast. Believe me, I'd love for a Y-Wing to be a stronger choice, but it needs a good bit of help.

i suppose, when i run Y-Wings it's just 1 ace pilot (cough cough hortan cough cough) R2-D6 + VI + Vectored Thrusters flies well and reminds me of Battlefront II. ah the good days of skimming capital ships in a bomber and causing my frenemies in interceptors to crash :P

I like Kavil. Especially with some sort of madness. Like Trick Shot Autoblaster Turret. I've made it work. 4 dice ABT shots are golden. Unhinged Astro PtL is also rather ridiculous.

Sabines Y wing would be awesome. No slot for Sabine crew though :(

17 hours ago, gamblertuba said:

B-wings and Y-wings (and G1-A I suppose) suffer from the same problem: Pilot Skill is not equally valuable across different platforms.

The fact that Horton Salm pays the same premium for his higher PS as Carnor Jax is a failure of game design. Y-wings aren't going to arc-dodge terribly well and will take at least some damage whenever someone throws red dice at them. So paying the point premium for a PS8 Y-wing (or B-wing etc.) just isn't worth it. The PS2 Y-wings are priced pretty well. Effective with Autoblasters, TLT, or torps. The named Y-wings and B-wings pay too high of a premium for increased pilot skill with too little return.

You do realize it works both ways? As you wont pay for elite B or Y, most likely you wont field cheap filler Interceptor.

Thats how it is - some ships shine as aces, some as generics. Nothing to do with bad balancing.

24 minutes ago, Vitalis said:

You do realize it works both ways? As you wont pay for elite B or Y, most likely you wont field cheap filler Interceptor.

Thats how it is - some ships shine as aces, some as generics. Nothing to do with bad balancing.

It does work both ways. The high pilot skill B-wings are too expensive and the low pilot skill Tie Interceptors are also too expensive. If only the named pilots or the generics of a given ship are decent, that sounds like the definition of bad balancing. Proper costing could make all the pilots (potentially) useful.