Contemplating making a Master Yoda and have a few ideas.
4 deployment points, 6 health, 4 movement, white defense, RY melee attack, auto +1 block, +1 evade. Surges for +1 dmg, pierce 3, focus.
Movement might get dropped to 3.
For abilities, I didn't want him to be a focus machine as Gideon already does that with C-3PO.
Light Side Aura - Friendly figures within 3 spaces roll an additional blue die while attacking and performing skill checks.
Not quite as good as a green focus, but it's a Yoda focus and could help out with some big range and a bit of damage/surges. Seems thematic as making a shot needing lots of accuracy will require some serious concentration.
Force Push - -> Roll a blue die and push a figure in your line of sight up to the accuracy rolled. If that figure is hostile, it suffers damage equal to the damage results.
Yoda is good at moving things, so why not!?
Force Ghost - When you are defeated, you remain on the board and may no longer attack or suffer damage. You also lose Force Push .
Basically, he becomes a force ghost that moves around and assists your group for the rest of the game with his aura.
What do you guys think? Am I missing anything? Is he too much or not enough? Maybe an ability that lets groups recover?
I'll upload the deployment card when it's ready. It's just a card made on Paint, but it looks great for home brew.
Edited by Quigman