4 minutes ago, Concise Locket said:I don't know if I would call it railroading but it's definitely removing player agency.
That's a strawman argument. What's liberating is, rather than planning out every eventuality and plot point, flexing your game to match player choice and player action. Clutching fast to secrets that cannot be revealed until the appropriate time isn't narrative gaming; that's a plot "dungeon crawl" where the PCs have to check the plot boxes in order to get the full story.
If I was "clutching fast to secrets," I wouldn't be rolling at all, I'd be doing what mensch suggested and sticking the NPC in the bushes an undetectable amount of distance away.
The player agency in the case of the stealth check came in when the player decided to drop XP into more ranks in Perception exactly so they could spot ambushes and spies better. Why would I diminish their agency by making those ranks worthless when I always alert the players to every ambush anyways?
Edited by Benjan Meruna