Wave XI Speculation

By dpb1298, in X-Wing

Just now, Jo Jo said:

Its almost okay that all the Imperial Firespray pilots are pretty bad. People barely run Scum FS, let alone Imp ones.

I have repainted one of my firesprays in imperial blue and grey. Still haven't flown it in anger. I got a little excited after most wanted came out...

Forgot the Hammerhead Corvette, which could have the CR90 Phoenix Home II title and the Phoenix Squadron A-Wing leaving space for other stuff in a Rebel fighter box set.

Is there an event on the horizon that FFG is likely to use to announce the next wave or are we expecting to just see an announcement in the news feed on some random day in the next few months?

18 minutes ago, Nyarr said:

Is there an event on the horizon that FFG is likely to use to announce the next wave or are we expecting to just see an announcement in the news feed on some random day in the next few months?

The next big star wars event I know of is celebration in mid April. I hope we don't have to wait that long for an announcement but I wouldn't be surprised.

Just now, Nyarr said:

Is there an event on the horizon that FFG is likely to use to announce the next wave or are we expecting to just see an announcement in the news feed on some random day in the next few months?

The Yavin System Open in Birmingham is in two weeks time.

Wave 9 was leaked/announced the same week as the Yavin System Open last year, however that also coincided with the UK Games Expo weekend.

19 hours ago, gamblertuba said:

Would probably be needless complex but a real "cruise missile" would be sorta fluffy and fun.

Maybe call it a heavy rocket.

Deploy from front guides as an action. Rocket is represented by a cardboard token with nubs on front and back. (Think Senator's Shuttle) Activates at PS zero (or 13, I can't decide) using its own maneuver dial and detonates whenever it overlaps (or is overlapped) by a ship or obstacle.

Would be easy enough to incorporate as a house rule using the Shuttle token and a spare Tie Fighter Dial (no K-turns allowed)

How about, a token the size of a seismic charge.

Action: Deploy the cruise missile token via the front guides of your ship using the two speed straight template and place three timer tokens on it.

During the activation phase, at PS0, you may move the cruise token either 2, 3 or 4 forward, or 1 bank left or right. If the token overlaps a ship, take x damage. If the token doesn't overlap, remove a timer token. If no timer tokens are available, remove the cruise token.

Would work for Epic, not so much in standard.

Empire:

The Boxy version of the TIE Striker as seen in Rogue One, maybe with tech and/or crew upgrade

Rebel:

A beef-the-T65 package with a black and white partisan X-wing and

A beef-the-Y-wing package with a Grey Y-wing

Scum:

Grey coloured Star Viper. It needs some... attention...

Those all sound like candidates for Ace or Veterans packs Cununculus. Well, aside from the Reaper, which I would dismiss as a blink-or-you'll-miss-it ship if we hadn't already had a blink-or-you'll-miss-it ship in Wave 10.

I really hope we don't get the resistance transport. Hera + PA

*shutters*

Wave 11

Rebel: N-1 Starfighter

Rationalle:

  • Tribute to Carrier Fisher
  • Precedent with prequel ship, ARC-170
  • Brings pilots Leia Organa and Evaan Verlaine

Imperial: Ark Angel

Rationalle:

  • Precedent with Imperial Assault tapping into comics, BT-1 and 0-0-0
  • Available art for BT-1 and 0-0-0 crew
  • Brings pilot Chelli Lona Alphra

Scum: Kom'rik-class fighter/transport

Rationalle:

  • Everyone loves Mandalorians
  • Seen in Clone Wars and Star Wars Rebels
  • Can use sliding scale to size it close to VCX-100 for a large base
  • Brings Pilot: Maul Opress; Death Watch Pilot

Scum: Scurrg H-6 Bomber

Rationalle:

  • Seen in Armada
  • Scum catch up: Rebels/Resistance and Imperial/First Order both got 2 ships in Wave 10

Wave 10.5

Rebel Veterans: Two Blue Squadron T-65

18 minutes ago, patox said:

Wave 11

Rebel: N-1 Starfighter

Rationalle:

  • Tribute to Carrier Fisher
  • Precedent with prequel ship, ARC-170
  • Brings pilots Leia Organa and Evaan Verlaine

Imperial: Ark Angel

Rationalle:

  • Precedent with Imperial Assault tapping into comics, BT-1 and 0-0-0
  • Available art for BT-1 and 0-0-0 crew
  • Brings pilot Chelli Lona Alphra

Scum: Kom'rik-class fighter/transport

Rationalle:

  • Everyone loves Mandalorians
  • Seen in Clone Wars and Star Wars Rebels
  • Can use sliding scale to size it close to VCX-100 for a large base
  • Brings Pilot: Maul Opress; Death Watch Pilot

Scum: Scurrg H-6 Bomber

Rationalle:

  • Seen in Armada
  • Scum catch up: Rebels/Resistance and Imperial/First Order both got 2 ships in Wave 10

Wave 10.5

Rebel Veterans: Two Blue Squadron T-65

Good calls, except for the Imperial ship.

PS: did Evaan Verlaine pilot the N-1? I guess not (are you sure you are not thinking about Shara Bey?)

30 minutes ago, patox said:

Wave 11

Rebel: N-1 Starfighter

Rationalle:

  • Tribute to Carrier Fisher
  • Precedent with prequel ship, ARC-170
  • Brings pilots Leia Organa and Evaan Verlaine

Imperial: Ark Angel

Rationalle:

  • Precedent with Imperial Assault tapping into comics, BT-1 and 0-0-0
  • Available art for BT-1 and 0-0-0 crew
  • Brings pilot Chelli Lona Alphra

Scum: Kom'rik-class fighter/transport

Rationalle:

  • Everyone loves Mandalorians
  • Seen in Clone Wars and Star Wars Rebels
  • Can use sliding scale to size it close to VCX-100 for a large base
  • Brings Pilot: Maul Opress; Death Watch Pilot

Scum: Scurrg H-6 Bomber

Rationalle:

  • Seen in Armada
  • Scum catch up: Rebels/Resistance and Imperial/First Order both got 2 ships in Wave 10

Wave 10.5

Rebel Veterans: Two Blue Squadron T-65

That's a wave i would buy, just replace one x wing from rebek veterans ang give us e wing fix. Ark angel and Kom'rik are especially appealing to me.

8 hours ago, Mattman7306 said:

I really hope we don't get the resistance transport. Hera + PA

*shutters*

This isn't really mych of a combo - Pattern Analyser doesn't allow you to take actions whilst stressed, so Hera crew doesn't really interact much with it.

What I really want to see is a booklet of awesome missions (maybe even a campaign), which could include new pilots cards and upgrades for existing, classic ships. it would be even cooler if it contained quite a few of unique terrains.

C'mon FFG. Missions are awesome, and we all want the basic tie fighters and x-wings to be competitive. Just give us the title cards, and nobody gets hurt.

Edited by Jarz

My Wave XI predictions... based on very little to almost nothing.

N-1 Starfighter
- Much as others have said. The ship would be a tribute to Carrie Fisher with a Leia pilot. You also have a Shara Bey pilot, and a Queen of Naboo (Sosha Soruna - I looked her up on Wookiepedia).

Krennic's Shuttle
- I hate to see Imperials get another shuttle, cause they do not need another. But perhaps, since it is such a small shuttle, they could do something different with it. Would also have Krennic crew.

Azituck Fighter
- Because it is cool, wookies are cool, and it would be cool. Also shows up in Rebels so...

Mining Guild Tie
- Because Everyone gets Ties! Tie for you! Tie for You! Tie for YOU! Everyone gets Ties!

As much as I want the Ark Angel... I think it is big enough to be Epic. But I could be wrong.

Also , I expect to see a Rogue One X-wing / Y-Wing pack. With a partisan X-wing that could have both Rebel and Scum crew cards (I think Saw's group is fringe enough to be Scum for the purposes of X-wing the game). Partisans for Scum, and Blue squadron pilots for Rebels. Plus titles for X and maybe Y, new astromechs, munitions, and other goodies.

I could see Krennic's shuttle being a small base - it's not that much bigger than an x wing (14m long versus 12m for the x-wing, and 20 for the Lambda) - I'd wonder about 3/2/4/4 or similar, with one crew slot, no restriction on cost, and a decent dial, no stop, with a K turn. With the wings out it's probably not a lot wider than an ARC or K Wing. Say, Elite/Crew/System, and no non-unique pilots, and introduce some sort of stealth sheathing system slot as it was supposed to be stealth optimised - though, sensor jammer can accomplish that.

It would be nice to have an imperial crew carrier that's not restricted to low point costs, and can actually MOVE. Maybe even a green turn.

Basically, give me a ship that can carry Hux and actually use his ability effectively every round without paying the premium for Advanced Sensors.

I'd be surprised, personally, if we don't see Something With Leia In It (N-1, or Resistance Transport), Krennic's Shuttle or the TIE Reaper, and Something From Rebels for Rebels, Imps and Scum respectively.

Imps-wise I'd actually hope for the TIE Reaper, so they can include a Reaper-or-Striker-only title that gives a crew and a bomb slot, to allow the Striker to match its visual-dictionary capabilities in exchange for giving up its ailerons.

Edited by thespaceinvader
11 hours ago, Mattman7306 said:

I really hope we don't get the resistance transport. Hera + PA

*shutters*

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Edited by ObiWonka

I never understood why they didn't just use Krennic's Shuttle instead of the TIE Reaper, since all it did was transport the Deathtroopers - exactly what the Shuttle was doing up to that point.

Plus it basically just looked like a shoebox with TIE Striker wings.

7 minutes ago, FTS Gecko said:

I never understood why they didn't just use Krennic's Shuttle instead of the TIE Reaper, since all it did was transport the Deathtroopers - exactly what the Shuttle was doing up to that point.

Plus it basically just looked like a shoebox with TIE Striker wings.

It was also on that asteroid trading post right near the start of the film.

Krennic's Shuttle is fugly as heck, is why, lol

It's better than the TIE Shoebox.

Beauty is in the eye of the beholder.

On 2/6/2017 at 5:09 PM, Gibarian said:

I still think the Scurrg is a top contender for Scum that gets surprisingly little mention in these threads (I counted one in today's iteration). If you look at the starfighter/small ship releases for Armada, every single ship there also appears in X-Wing... except for... you guessed it... the Scurrg. It would also fill a small-base bomber role that is currently lacking in the Scum faction (although looking at the Wookiepedia article for the ship it lists 6 laser cannons, a turret, and no torps/missiles, which reads more like a 4 dice primary + turret slot than a K-Wing/Bomber/Punisher style toolkit... which doesn't jive with my memory of the game) and it's vaguely canon, if videogames count.

I'm hoping for the scurrg for wave 11 for scum, we need a good dedicated bomber, though I'm pretty sure the scurrg will be a large-base, not a small-base. It's 22 meters long, so 2 meters longer than the large-base IG-2000. And a lot wider.

I'm working on a custom version of it for the second season of the CCL. Front arc primary, 4/2/4/6, turret, missile (the havoc was equipped with missiles, could be moved to the title potentially), 2 bombs, 2 crew, 1 illicit. The only downside of no torpedo slot is no extra munitions...

17 minutes ago, VanderLegion said:

I'm hoping for the scurrg for wave 11 for scum, we need a good dedicated bomber, though I'm pretty sure the scurrg will be a large-base, not a small-base. It's 22 meters long, so 2 meters longer than the large-base IG-2000. And a lot wider.

I'm working on a custom version of it for the second season of the CCL. Front arc primary, 4/2/4/6, turret, missile (the havoc was equipped with missiles, could be moved to the title potentially), 2 bombs, 2 crew, 1 illicit. The only downside of no torpedo slot is no extra munitions...

From the little I know of the ship, seems like a natural that the Title would be used to make bombs cheaper or reusable.

Just now, gamblertuba said:

From the little I know of the ship, seems like a natural that the Title would be used to make bombs cheaper or reusable.

I made the title let you use salvaged astromechs in crew slots (the havoc was jury rigged to use a couple astromechs to replace the normal crew needed). Instead, I made a bomblet generator upgrade (reusable bomb), made the Jinkins crew give an extra bomb upgrade and let you get bombs back, and a smart bombs modification that lets you change an eyeball to a hit when an opponent is rolling bomb damage (wanted something similar to sabine to help get extra bomb damage, but not an exact clone of her card).