Was R3 intended for Nora

By BlueMusketeer28, in X-Wing

6 minutes ago, heychadwick said:

Baze: you can use with Hotshot Copilot and basically use him to debuff two ships. It's not horrible.

Gunner is the biggest problem with Baze. Almost any trick that Baze can pull can be duplicated with Gunner but the extra two points spent on Gunner bring a lot more flexibility. The minimum cost for the HSCP+Baze combo is 34 points (ORS w/Baze+HSCP) but you probably aren't likely to see it come in below the mid 40s with it getting into the high 50 point range easily. Not going to Gunner for just two points when you have that many of your points tied up in a ship doesn't make a lot of sense.

4 minutes ago, WWHSD said:

Gunner is the biggest problem with Baze. Almost any trick that Baze can pull can be duplicated with Gunner but the extra two points spent on Gunner bring a lot more flexibility. The minimum cost for the HSCP+Baze combo is 34 points (ORS w/Baze+HSCP) but you probably aren't likely to see it come in below the mid 40s with it getting into the high 50 point range easily. Not going to Gunner for just two points when you have that many of your points tied up in a ship doesn't make a lot of sense.



Exactly, plus HSCP + Gunner debuffing two ships only work if you have higher PS, so something like an ORS is the worst possible carrier. And yea, anything Baze can do Gunner does better. The lone exception is Baze lets you miss Biggs than shoot something else, but 99% of the time you'll just want to get Biggs off the board (which Baze can't do) rather than spreading your damage to Biggs and non-Biggs targets over multiple turns.

2 hours ago, WWHSD said:

R3 is so close to being a decent card but misses in so many little ways that it ends up being horrible.

It would be a really solid Astromech with a slight change:

"Once per round, when defending, you may cancel 1 of your [FOCUS] results during the "Modify Attack Dice" step to assign 1 evade token to your ship."

Lets just petition for them to do a hard errata in the FAQ. they've already done it. Why hold back now? This idea would totally fix it.

4 minutes ago, heychadwick said:

Yeah, but you can have Biggs with Boost-the Agility droid. Have him do that and then get 3 Focus that turn. He's going to be a lot more survivable that way, especially for more attacks

This gives Biggs a stupid amount of tankiness.

Biggs Darklighter (25)
R2-F2 (3)
Integrated Astromech (0)

Kanan Jarrus (38)
Advanced Sensors (3)
Twin Laser Turret (6)
Jyn Erso (2)
Rey (2)
Experimental Interface (3)
Ghost (0)

"Zeb" Orrelios (18)
"Chopper" (0)
Phantom (0)

Total: 100

22 minutes ago, AllWingsStandyingBy said:

I understand what you're saying, I just don't think it really is worth it on the table. Even flying a lot of Kanan + Biggs (a seemingly awesome fit for Jyn, given dual arcs on Ghost and Biggs not minding an extra Focus or two) I still can't bring myself to use Jyn over a Recon Spec (or Rey). Kyle is far better than Jyn because he can toss his Focus token to an ally over greater distances, doesn't have to have an enemy in arc to do it, and has a better timing window for it (start of Combat vs Activation Phase). So, I think Kyle is better if you really need a Focus-sharing list, and even then Kyle's basically non-existant from the competitive game.

I'll change my tune if Jyn ever starts making T16 of big events, but that seems unlikely, whereas I saw two Rebels with Recon Spec in the T16 at the last Regional I intended (yet no Jyn).

I suspect that Jyn may be a popular crew choice in Squads that have Ahsoka.

I thought R3 was intended for blaster turret but that no longer works anymore. Something about a driod going blind. I keep hearing something about a dead eye.:P

9 minutes ago, Marinealver said:

I thought R3 was intended for blaster turret but that no longer works anymore. Something about a driod going blind. I keep hearing something about a dead eye.:P

You are thinking of R4 Agromech.

One of the many problems with R3 is that it only works with Primary Weapons.

42 minutes ago, AllWingsStandyingBy said:



Exactly, plus HSCP + Gunner debuffing two ships only work if you have higher PS, so something like an ORS is the worst possible carrier. And yea, anything Baze can do Gunner does better. The lone exception is Baze lets you miss Biggs than shoot something else, but 99% of the time you'll just want to get Biggs off the board (which Baze can't do) rather than spreading your damage to Biggs and non-Biggs targets over multiple turns.

Baze should be something like this:

"After you perform an attack that does not hit, you may perform an attack with an equipped [MISSILE] or [TORPEDO] secondary weapon. You cannot perform another attack this round."

It gives him functionality that is similar to Gunner but that doesn't currently exist. Being cheaper than Gunner makes sense because points need to be spent on ordnance to make it work. There's some potentially cool combo potential with FCS (B-Wing, VCX-100, and U-Wing all have the slots for it).

That doesn't make Baze an awesome card but it does create a niche for him.

Edited by WWHSD

Meh baze could've been cheaper gunner on same target only without even coming close to breaking the game

Faction specific AND unique; quite a boon for rebels v hard to hit defenders and mindlink stuff

Alas ffg screwed up bad here

Edited by ficklegreendice

Here are the upgrade slots a ship needs for R3 to actually see some niche use.

Astromech- R3

Systems- FCS

Crew- Hera

Tech- Comm Relay

Along with that, long range k-turns to flip behind they opponent continually (much how the VCX w/ Hera works right now).

If you have all of this, it isn't awful. Still pretty niche, but hey, its something.

20 minutes ago, WWHSD said:

You are thinking of R4 Agromech.

One of the many problems with R3 is that it only works with Primary Weapons.

Yup, I was being a little sarcastic hence when I use the :P don't take me seriously.;)

5 minutes ago, ficklegreendice said:

Meh baze could've been cheaper gunner on same target only without even coming close to breaking the game

Faction specific AND unique; quite a boon for rebels v hard to hit defenders and mindlink stuff

Alas ffg screwed up bad here

Pair him with tactician and wollah 2 stressed ships. But that would only work in a swarm meta which we don't have where it is easy to catch 2 ships in range 2.

Just now, Marinealver said:

Pair him with tactician and wollah 2 stressed ships. But that would only work in a swarm meta which we don't have where it is easy to catch 2 ships in range 2.

Double stressing is almost always more valuable than single stressing 2 ships, even against a swarm I would say.

6 minutes ago, Marinealver said:

Pair him with tactician and wollah 2 stressed ships

This is the second time I've seen "wollah" this week. Is voila really that difficult?

Also, while we're talking s****y cards, let's not get started on Captain Rex crew...

Edited by ObiWonka
censor fail
2 minutes ago, ObiWonka said:

This is the second time I've seen "wollah" this week. Is voila really that difficult?

Also, while we're talking s****y cards, let's not get started on Captain Rex crew...

but you just started it...

1 minute ago, ficklegreendice said:

but you just started it...

And look who showed up. Go on, fgd, tell us how bad he REALLY is! ;)

Edited by ObiWonka
11 minutes ago, Marinealver said:

Pair him with tactician and wollah 2 stressed ships. But that would only work in a swarm meta which we don't have where it is easy to catch 2 ships in range 2.

You still end up in a situation that your already expensive ship would be much better if you spent two more points for Gunner. You'd be able to choose between stressing two ships at range two or double stressing a single ship at range two and you've still got the normal use case for Gunner where you are just hoping to push damage through with the second shot on the same target.

Baze's effect on an Astromech or Modification slot instead of a crew slot might be worth it at three points because now it isn't competing with Gunner.

Edited by WWHSD
5 minutes ago, ObiWonka said:

And look who showed up. Go on, fgd, tell us how bad he REALLY is! ;)

I mean, he's like r3 but arguably worse (defensive focus v evade) but he sorta works with gunner regardless of ps

like if you wanted luke skywalker but also wanted him to use up two crew slots

Rex, baze and r3 kinda make up the axis trifecta of "Wtf was ffg thinking?" on a scale that I legit havn't witnessed since r5-p8

there's also "Should've been 0 points" Bodhi and the not bad but basically worthless in this meta Bistan

Edited by ficklegreendice

It's for using a two-hit, one-focus shot to laugh at Lightweight Frame.

If you want to errata R3, why shouldn't you go "all in"? Let's make it x-wing autothrusters!

If you roll defense dice, you may change 1 blank result to evade result.

For, let's say, -1 point, make it "X-wing only", and we have our legendary t-65 fix ;)

Even if R3 would give you 1 evade token for 1 canceled focus result, I assume you wouldn't be able to spend this token to add 1 evade result to that same roll, am I right?

the simplest r3 that might've been maybe marginally effective would've been

"at the beginning of combat, you may assign an evade token for your ship. If you do so, when attacking this round, roll 1 fewer attack die."

not great, but at least it is guaranteed and requires skillful flying to properly abuse due to a significant downside

Edited by ficklegreendice
6 minutes ago, ficklegreendice said:

like if you wanted luke skywalker but also wanted him to use up two crew slots

I haven't gotten to try it yet, but this is literally the only use I've come up with for Rex: when I'm already using Luke.

Resistance Sympathyzer (38)
+ Luke Skywalker (7)
+ C-3PO (3)
+ Snugglung Compartment (0)
+ Anti-Pursuit Lasers (2)
+ Burnout SLAM/Black Market Slicer Tools/Inertial Dampeners/Rigged Cargo Chute (1)

Resistance Sympathyzer (38)
+ Gunner (5)
+ Captain Rex (2)
+ Millenium Falcon (og) (1)
+ Snugglung Compartment (0)
+ Anti-Pursuit Lasers (2)
+ Burnout SLAM/Black Market Slicer Tools/Inertial Dampeners/Rigged Cargo Chute (1)

1 minute ago, Jedu said:

Even if R3 would give you 1 evade token for 1 canceled focus result, I assume you wouldn't be able to spend this token to add 1 evade result to that same roll, am I right?

Why wouldn't you? Under the proposed wording (mirroring the actual card) you'd still be in the modify dice step, including spending an Evade token.

1 hour ago, WWHSD said:

I suspect that Jyn may be a popular crew choice in Squads that have Ahsoka.

Something like this helps make sure that Poe gets to stick for awhile and seems to be a more effective using Thane instead of trying to do the same thing with Kyle.

Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Pattern Analyzer (2)
Autothrusters (2)
Black One (1)

Thane Kyrell (26)
Jyn Erso (2)
M9-G8 (3)
Vectored Thrusters (2)
Alliance Overhaul (0)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

Thane throws a target lock on Poe to increase Poe's damage output. He uses his action to get a focus to modify his own shot. When Biggs gets attacked, Thane uses Jyn to get Biggs tokens to defend against other incoming attacks or to allow Biggs some dice modification on his own attack. After Biggs is down, Thane changes what he does based on who you think the enemy will be shooting (and how many targets he has in his arcs) If you think he's going to get shot at and he has more than one target in his arc, use Jyn as his normal action. If you aren't sure, only have a single target in arc or expect Poe to be targeted do something other than use Jyn for your normal action. Jyn on Thane creates a situation for Poe where he is able to spend his focus to modify the first attack made against him to modify more than one eyeball and then receive another token after the attack.

I put Vectored Thrusters on Thane so that he can block a higher PS ship and then when that ship attacks one of his buddies, Than can barrel-roll backwards so that he is no long touching and can attack the ship that bumped him. It also allows him to adjust in the combat phase to get a target into arc (or into range 1).

Poe could probably be switched out for Norra or Miranda if you prefer. M9-G8 is probably better as an offensive modification on either of them.

Edited by WWHSD
5 hours ago, BlueMusketeer28 said:

Yeah I am well aware, I just feel like at least one person at FFG thought this was a good idea, especially to put 2 in a pack... I was really disappointed by it, Astromech is such a unique and potent slot I always want new things for it, and it's a pity that we got a goose egg on the ARC

More than one person also thought that Highlander 2 was a good idea.

4 hours ago, heychadwick said:

OK....so Wedge doesn't like R3. I don't fly him much, so I'll just listen to other folk. What about Luke, though? He's already a bit defensive with his native ability. He can use R3 in the same manner, right? Always get a TL and then get possibly an Evade? It makes Luke extra tanky. Or is there something else that is also as good?

Baze: you can use with Hotshot Copilot and basically use him to debuff two ships. It's not horrible.

Jyn Erso: Can be better than Recon Spec as it could get up to 3 Focus. Also, can work on any ship in range and not just the ship you are in. That's worth something there.

Bistan: Works with Ten Numb.

Luke does ok with him. I'd rather give him Regen but it's close. Wes needs a different droid too... BB-8 or R3-A2 typically.... the control factor is just to great to lose.