no disintegrations: iron body

By Gordonovan, in Star Wars: Edge of the Empire RPG

thank you kaosoe!

1 hour ago, kaosoe said:

That was probably Sam's way of politely telling me "You answered your own question, dummy!"

ah, well. But it needed clarification, since a lot of people would still argue about what 'unarmed' in regard to this game means. its much clearer now,not 100% though.

Edited by Gordonovan
3 hours ago, SladeWeston said:

I love how the answer was to restate the question without answering anything.

it confirmed the Interpretation with very similar words

On 2/6/2017 at 4:45 AM, Blackbird888 said:

I am pretty convinced that when they say "unarmed," they mean any combat check not using a weapon, including Brawl weapons. Species with natural weapons, like Trandoshans, use the term unarmed as well. So, that being the case, Iron Body is pretty good, and it should apply to those species with natural weapons as well. The best way to clear this up is a developer question.

Not to beat a dead horse, but why does Precision Strike (Supreme), which was also introduced in the same book, cites 'unarmed attacks' just like Iron Body but then clarifies that "Combat checks used to activate this talent cannot be made with any weapons?"

Edited by Randy G
3 hours ago, Randy G said:

Not to beat a dead horse, but why does Precision Strike (Supreme), which was also introduced in the same book, cites 'unarmed attacks' just like Iron Body but then clarifies that "Combat checks used to activate this talent cannot be made with any weapons?"

To keep it fro. Being overpowered

So then does that means Iron Body actually does work with brawl weapons equipped? the PC just chooses which crit rating to use?

14 minutes ago, Randy G said:

So then does that means Iron Body actually does work with brawl weapons equipped? the PC just chooses which crit rating to use?

..... again, so the answer is yes; Iron Body reduces the PC's natural unarmed attack stat block, not the weapon used. And the PC may always choose which crit rating to use.

Edited by Randy G