Some questions about interactions with Move.

By Cvltvre, in Star Wars: Force and Destiny RPG

So I watched the Order 66 podcast about Move and it got me thinking about a few questions I wanted to ask.

1. They mention that its possible to pick up a guys blaster then shoot him with it using the 'fine manipulation' control upgrade. Assuming that is valid. Would it be possible to pull a 'Traya' and use Magnitude 3 as well to wield three lightsabers from far away?

2. In a similar line of thought, is it possible to represent Move as Force Choke by having you apply an actual choke (e.g. Brawl) from farther away? E.g. Grasping their neck and choking with your actual strength - just using the force as a vector.

3. Using the Strength upgrades, would it be reasonable to assume you could stop a freighter (e.g. YT-1300 for example) from taking off? It does say by default its 'slow moving and weak', but what would constitute the strength needed to stop a freighter at full thrust.

4. Would it be possible to throw a thermal detonator (using the force of course) and activating its detonator (fine manipulation) at a safe distance from you? Would this take two combat actions, or just a single use of Move? This seems like a safe way to mitigate the effects of its premature detonation trait.

5. I feel as if it is implied, but is it possible to use Move to basically do 'Force Levitation', by targeting yourself?

Thank you.

1. Has been debated extensively in another thread, I think the general positions were:

a.) No, there is a specific Talent for using a 'saber at distance: Saber Throw.

b.) Sure, BUT, Manipulation is only using your "hands" (not your arms/body/legs, SO the attack would be subject to Setbacks for 1.) the distance/detached perspective 2.) not having an arm/body/legs to maneuver/place attacks and there for being subject to the "slow and weak" language of Move, and 3.) it must follow normal dual/multi-weapon wielding rules - takes Advantages to activate other saber attacks.

Oh, and not to mention the inability of the Jedi to use Parry/Reflect if the sabers are away.

2. I imagine will have similar schools of thought as above. I.e. either "No", there's another power for that, OR "Sure but," Setbacks for distance and slow and weak, target gets their Brawl to oppose, etc.

3. I'd probably allow it for like, a round, with the flip of a Destiny.

4. I'd say no, you could still narratively Premature Detomate it with the Force Manipulation.

5. This has also been covered extensively in another thread;

a.) no, Enhance is the Force-based "move your body" Power,

b.) Sure, but it requires checks to "stick the landing" and its slow and weak.

12 hours ago, Cvltvre said:

So I watched the Order 66 podcast about Move and it got me thinking about a few questions I wanted to ask.

1. They mention that its possible to pick up a guys blaster then shoot him with it using the 'fine manipulation' control upgrade. Assuming that is valid. Would it be possible to pull a 'Traya' and use Magnitude 3 as well to wield three lightsabers from far away?

2. In a similar line of thought, is it possible to represent Move as Force Choke by having you apply an actual choke (e.g. Brawl) from farther away? E.g. Grasping their neck and choking with your actual strength - just using the force as a vector.

3. Using the Strength upgrades, would it be reasonable to assume you could stop a freighter (e.g. YT-1300 for example) from taking off? It does say by default its 'slow moving and weak', but what would constitute the strength needed to stop a freighter at full thrust.

4. Would it be possible to throw a thermal detonator (using the force of course) and activating its detonator (fine manipulation) at a safe distance from you? Would this take two combat actions, or just a single use of Move? This seems like a safe way to mitigate the effects of its premature detonation trait.

5. I feel as if it is implied, but is it possible to use Move to basically do 'Force Levitation', by targeting yourself?

Thank you.

Do what works at your table. There are no definitive answers. Don't let it break your game.

12 hours ago, Cvltvre said:

So I watched the Order 66 podcast about Move and it got me thinking about a few questions I wanted to ask.

1. They mention that its possible to pick up a guys blaster then shoot him with it using the 'fine manipulation' control upgrade. Assuming that is valid. Would it be possible to pull a 'Traya' and use Magnitude 3 as well to wield three lightsabers from far away?

2. In a similar line of thought, is it possible to represent Move as Force Choke by having you apply an actual choke (e.g. Brawl) from farther away? E.g. Grasping their neck and choking with your actual strength - just using the force as a vector.

3. Using the Strength upgrades, would it be reasonable to assume you could stop a freighter (e.g. YT-1300 for example) from taking off? It does say by default its 'slow moving and weak', but what would constitute the strength needed to stop a freighter at full thrust.

4. Would it be possible to throw a thermal detonator (using the force of course) and activating its detonator (fine manipulation) at a safe distance from you? Would this take two combat actions, or just a single use of Move? This seems like a safe way to mitigate the effects of its premature detonation trait.

5. I feel as if it is implied, but is it possible to use Move to basically do 'Force Levitation', by targeting yourself?

Thank you.

1. Nah.

2. Don't think so.

3. Not really, the thrust applied from a YT-1300 surpasses by far the ability of acceleration in the move free.

4. Sounds good, sound as well like a single action + one maneuver, BUT it either moves slow and weak OR it requires a combined range combat discipline check and the according upgrades in the move three to do them. In that case I am not sure if the thermal detonator could not detonate premature still *g*

5. Yes, sure, not easy though, again a discipline check. I guess hard would be fair, the devs have written something onto this, but I can't remember if they stated a default difficulty.

Edited by SEApocalypse
22 minutes ago, 2P51 said:

Do what works at your table. There are no definitive answers. Don't let it break your game.

While this absolutely is what any GM should ultimately take into consideration (I for instance subscribe to both the "a" and "b" philosophies on a case-by-case basis), that alone is not a very helpful response. The OP clearly wants to know what the community's (and/or devs?) thoughts are.

This is not rules, but my idea and what i whould do at gaming table:

1. i don't like idea of wielding at distance using Force, but that's what the power/upgrade is for.
So you can use the Force to combat with saber, but it has to be worse than using Saber Throw (or other talents already existent)
And for 3 saber, you still have to follow rules of 2-weapon fight

2. no. Move is the power to "move object" not an invisible hand with infinite/los range

3. it could be possible BUT very unlikely and difficult. I would think about it whenever the player will be powerful enough. Darthy can do it, however, but i will not use normal rule for him (he's not an NPC, he's a main adventure plot)

4. this is a correct use of Move vs Throw: with Move you carefully move the thermal detonator, place in site, and activate. So it has to be a 2 or more actions. It still can activate prematurely.

5. Since long time i always fought against the "use force telekinesys/move/whatever to fly"
Noone (1) can lift himself, no matter how much is strong

(1) with the single exception of Bud Spencer...

13 hours ago, Cvltvre said:

So I watched the Order 66 podcast about Move and it got me thinking about a few questions I wanted to ask.

1. They mention that its possible to pick up a guys blaster then shoot him with it using the 'fine manipulation' control upgrade. Assuming that is valid. Would it be possible to pull a 'Traya' and use Magnitude 3 as well to wield three lightsabers from far away?

2. In a similar line of thought, is it possible to represent Move as Force Choke by having you apply an actual choke (e.g. Brawl) from farther away? E.g. Grasping their neck and choking with your actual strength - just using the force as a vector.

3. Using the Strength upgrades, would it be reasonable to assume you could stop a freighter (e.g. YT-1300 for example) from taking off? It does say by default its 'slow moving and weak', but what would constitute the strength needed to stop a freighter at full thrust.

4. Would it be possible to throw a thermal detonator (using the force of course) and activating its detonator (fine manipulation) at a safe distance from you? Would this take two combat actions, or just a single use of Move? This seems like a safe way to mitigate the effects of its premature detonation trait.

5. I feel as if it is implied, but is it possible to use Move to basically do 'Force Levitation', by targeting yourself?

Thank you.

So my two cents here

1.) I have a player in my group that wants to eventually be able to do this as well. If you are inclined to allow it, I would use the rules for multi-weapon fighting (e.g. increase difficulty by 1), and then allow 2 advantage to be spent to activate an additional weapon for damage. This would be on top of requiring a Move Power check with the appropriate Magnitude, Range, and Strength upgrades to activate the initial use. After the initial use, I'd probably require the Force User to commit Force Dice to keep it 'active'.

2.) I would not allow the Move power to Force Choke. That falls into the purview of Harm and or Bind. Move it telekenetic, and if you want to do damage with it, use the Hurl upgrade

3.) Actually stop a freighter in its tracks? Probably not. But it could certainly mess with it, requiring perhaps an opposed Move Check vs Piloting check for the YT-1300 to use the Fly/Drive maneuver, or perhaps you could reduce its speed by 1, to a minimum of 1.

4.) Within reason I would allow something like this. Keep in mind the use of the Basic move power means the object moves at a very slow and deliberate pace, so it might take several rounds to get the thermal detonator target range.

5.) There is a thread on the EoE boards called 'Developer answered questions' that goes into this question in more detail. Sam Stewart answered 'yes' you could, but the movement would be very slow, and could require committing force dice/strain cost every round. I would add there is little cannon evidence for Force Users doing any kind of 'Force Levitation', rather what we see is much more in line with the Jumping talents in the Enhance tree.

19 minutes ago, emsquared said:

While this absolutely is what any GM should ultimately take into consideration (I for instance subscribe to both the "a" and "b" philosophies on a case-by-case basis), that alone is not a very helpful response. The OP clearly wants to know what the community's (and/or devs?) thoughts are.

And I shared mine. Probably the OP's choice to determine what is helpful and not yours.

#3 actually came up at my table. We ruled that the base difficulty of the discipline was going to be based on the silhouette of the ship (so, 4 purple just to start). THen we upgraded the difficulty by the speed of the ship which was ALSO 4, meaning the discipline check was 4 challenge dice! Needless to say, the player wasn't able to keep their grip.

1 hour ago, 2P51 said:

And I shared mine. Probably the OP's choice to determine what is helpful and not yours.

Oh most definitely, but that doesn't mean I can't try to get ppl to engage a question more fully, and thereby try to create a more illuminating community.

16 hours ago, Cvltvre said:

So I watched the Order 66 podcast about Move and it got me thinking about a few questions I wanted to ask.

1. They mention that its possible to pick up a guys blaster then shoot him with it using the 'fine manipulation' control upgrade. Assuming that is valid. Would it be possible to pull a 'Traya' and use Magnitude 3 as well to wield three lightsabers from far away?

2. In a similar line of thought, is it possible to represent Move as Force Choke by having you apply an actual choke (e.g. Brawl) from farther away? E.g. Grasping their neck and choking with your actual strength - just using the force as a vector.

3. Using the Strength upgrades, would it be reasonable to assume you could stop a freighter (e.g. YT-1300 for example) from taking off? It does say by default its 'slow moving and weak', but what would constitute the strength needed to stop a freighter at full thrust.

4. Would it be possible to throw a thermal detonator (using the force of course) and activating its detonator (fine manipulation) at a safe distance from you? Would this take two combat actions, or just a single use of Move? This seems like a safe way to mitigate the effects of its premature detonation trait.

5. I feel as if it is implied, but is it possible to use Move to basically do 'Force Levitation', by targeting yourself?

Thank you.

So there's not really "official" answers for most of these, but here's how I'd handle these questions if they came up at my table:

1) Possible to attack with one or more lightsabers at range, but not easy, and would probably involve one or more setback dice, and I'd treat as being a melee combat check, setting base difficulty at 2 difficulty with one setback die for each lightsaber used this way, in addition to the autofire rules, so that's an extra difficulty die. You also wouldn't be able to maintain the effect, causing those lightsabers to drop to the ground once your attack was done. If you want to attack with a lightsaber from a distance and have it come back to your hand at the end of the turn, then you want the Saber Throw talent. Traya was a Jedi Master/Sith Lord, so routinely pulling off a stunt like that should NOT be easy to accomplish.

2) That is a solid no, as Force choke is the domain of the Bind power. This one did get an official answer from Sam way back in the early days of the show, as only EotE was out at the time, and that answer was a solid "no."

3) I'd make it an opposed check using either the ship's current speed or its silhouette (whichever is higher) as the difficulty. We saw this very trick used by Fifth Brother and Seventh Sister in their debut episode of Rebels, and both of them were struggling to keep the Phantom (Silhouette 2) from getting away, so it's not an automatic thing.

4) If you're manually throwing the thermal detonator like you would a baseball, then you're looking at two actions (one to throw it, second to activate at safe distance). Now, if you're using Move to float the detonator to its intended destination and then activating the detonator, that's one action.

5) That one is entirely up to your GM. I personally don't like it and thus generally don't allow it, especially in combat, but I will make an exception for "floating meditation" where it's not much more than a cool effect of the PC meditating while floating in mid-air. If you want to push yourself from Point A to Point B in a hurry, that's what Enhance's Force Leap Control upgrade is for.

3 hours ago, Benjan Meruna said:

#3 actually came up at my table. We ruled that the base difficulty of the discipline was going to be based on the silhouette of the ship (so, 4 purple just to start). THen we upgraded the difficulty by the speed of the ship which was ALSO 4, meaning the discipline check was 4 challenge dice! Needless to say, the player wasn't able to keep their grip.

Just saw this after I posted, and I like this answer. Does make it a lot more difficult to pull off, which fits in line with what we saw in Rebels.

On 2/6/2017 at 1:26 PM, Benjan Meruna said:

#3 actually came up at my table. We ruled that the base difficulty of the discipline was going to be based on the silhouette of the ship (so, 4 purple just to start). THen we upgraded the difficulty by the speed of the ship which was ALSO 4, meaning the discipline check was 4 challenge dice! Needless to say, the player wasn't able to keep their grip.

...I delayed it enough to let another PC stick a tracker on it. <_<