Is my homemade race balanced? Hopper=Kangaroo.

By Trigger Happy Droid, in Star Wars: Force and Destiny RPG

Any advice for my homemade race?

A new race with warp capabilities are colonising the galaxy!

Hoppers!

Characteristics.

3 2 1 2 2 2
Brawn Agility Intellect Cunning Willpower Presence


Wound Threshold: 12 + Brawn

Strain Threshold: 10 + Willpower

Starting XP: 100

Special Abilities: Hoppers begin the game with one free rank in Brawl, Melee, or Athletics. They still may not train Brawl or Melee above Rank 2 during character creation.

Kick (All Hoppers): When a Hopper makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a crit rating of 3.

Force Pouch (Females only): All Hopper females can hide 30 pounds of items in their pouch without anyone knowing anything is hidden in their. Everything is hidden in a pocket dimension.
Finding things hidden in the pouch is a 4 purple dice difficulty check.
Reaching into a female's pouch is a very intimate act! (Act accordingly)!


Scent (males only): Male Hoppers may remove all black dice imposed due to concealment against a target that is within Short Range.

Yes, this is overpowered :) way too much going on.

3 special abilities (two of which are overpowered in themselves), plus a standard Characteristic loadout, 100 XP, and a generous WT. Weigh it against the species in the Core Rulebook and it comes out way ahead.

Drop the skill ranks, the WT to 10, and the XP to like 80, perhaps.

Not to be insulting but why? Are you just a big fan of Kangaroos?

Alright, first of all, in Star Wars people travel by hyperdrive, not by warpdrive.

Secondly, yes, your species is overpowered. Compared to Trandoshans they have a more powerful brawl booster, more powerful secondary traits, more choices for racial skills, more strain threshold, and more starting XP.

Most species can only choose between 2 different skills, or only get 1, in the case of Trandoshans who are the closest to what you've cooked up. You should probably cut Melee out of this list and just leave it with Athletics and Brawl.

You have a more powerful brawl enhancer than Trandoshans, while having more strain and better starting XP, so I'd scale that back to the same bonus the Trandos get with +1 damage instead of +2.

Force pouch is kind of silly, there is no precedent for the existence of pocket dimensions in Star Wars. Also weight and size of items in this game is measured in Encumbrance. You could say they can hide 2 encumbrance worth of items on their body. That would be a solid racial trait to have.

Removing all black dice is too powerful, most races that get to remove setback dice only get to remove 1 and under very specific circumstances only.

There are also no races in the game that have separate bonuses for different sexes, so it would make more sense to remove one of these two bonuses and just use one for all members of the species. Generally it's considered bad design to try and codify sexual dimorphism into a game, people should be free to develop their character's capabilities independently from their character's identity.

The starting XP should be 90, and the strain threshold should be 9 + Wil for the species to fall in line with what's on the books.

Edited by Aetrion

Species with significant natural weaponry don't necessarily gain any mechanical benefit from it, and brawl is generally a weak option to begin with, so I'd avoid putting significant emphasis on it in their racials. I can't see why Melee would be relevant to them either, so pare down the skill choice to Brawl or Athletics.

That also means getting rid of Kick.

Force Pouch, as others have said, is hard to justify in the setting, and removing all black dice is extremely strong. A non-gendered ability that removes a single setback die for Perception and Vigilance checks would be a better fit (since there's no real reason why having a good nose would make it easier to shoot someone).

3/2/1/2/2/2, WT 11, ST 10, 1 rank of Brawl or Athletics, and removal of one setback from Perception and Vigilance. That would be worth roughly 100 XP. (I'm being generous with the WT since Brawl is typically a weak option and the setback removal is slightly weaker than an existing talent).

I kinda like the quirky stuff. I mean, if you're gonna homebrew something, might as well make it interesting! Kick is fine as is, IMO; you've just gotta pay for it elsewhere.

Saw this thread right after re-watching Tank Girl. Great timing.

70795_1211564.jpg

Is this better?

A new race with hyperspace capabilities are colonising the galaxy!

Hoppers!

Characteristics.

3 2 1 2 2 2
Brawn Agility Intellect Cunning Willpower Presence


Wound Threshold: 11 + Brawn

Strain Threshold: 10 + Willpower

Starting XP: 80

Special Abilities: Hoppers begin the game with one free rank in Brawl. They still may not train Brawl above Rank 2 during character creation.

Strong Kick: When a Hopper makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a crit rating of 3.

Pouch: All Hoppers have pouches that can hold 2 encumbrance. Checks to find hidden items in the pouch are opposed by skulduggery of wearer. Pouch can conceal up to 2 encumberance worth of items.

Edited by Trigger Happy Droid
On 2/5/2017 at 9:57 PM, ghatt said:

Not to be insulting but why? Are you just a big fan of Kangaroos?

Yes!

35 minutes ago, Trigger Happy Droid said:

Is this better?

A new race with hyperspace capabilities are colonising the galaxy!

Hoppers!

Characteristics.

3 2 1 2 2 2
Brawn Agility Intellect Cunning Willpower Presence


Wound Threshold: 11 + Brawn

Strain Threshold: 10 + Willpower

Starting XP: 90

Special Abilities: Hoppers begin the game with one free rank in Brawl or Athletics. They still may not train Brawl or Athletics above Rank 2 during character creation.

Strong Kick: When a Hopper makes a Brawl check to deal damage to an opponent, their attack deals +1 damage and has a crit rating of 3 plus knockdown. (s

All Hoppers remove a single setback dice from Perception and Vigilance checks. (get rid of this)

Scent: Hoppers may remove one black dice imposed due to concealment against a target that is within Short Range. (and this)

See changes above!

Just now, masterstrider said:

See changes above!

Is the pouch ok? I have edited the Hopper race stats above.

3 minutes ago, Trigger Happy Droid said:

Is the pouch ok? I have edited the Hopper race stats above.

I'd say a 2 encumberance pouch is ok. That's fairly insignificant in the overall scheme of things.

4 minutes ago, Trigger Happy Droid said:

Is the pouch ok? I have edited the Hopper race stats above.

Perhaps you could make it so you can hide one concealed item up to encumbrance 2, like the smugglers coat.

Checks to find hidden items in the trenchcoat while being worn are opposed by skulduggery of wearer. Coat/pouch can conceal up to 2 encumberance worth of items.

...

Then drop the XP to 85.

2 minutes ago, masterstrider said:

Perhaps you could make it so you can hide one concealed item up to encumbrance 2, like the smugglers coat.

Checks to find hidden items in the trenchcoat while being worn are opposed by skulduggery of wearer. Coat/pouch can conceal up to 2 encumberance worth of items.

...

Then drop the XP to 85.

Seconded, perhaps even to 80. If you look at the Xexto in Stay on Target they get one really good ability and one that is fixed (and they also have two 1's in the characteristics) your species has a lot more options (and synergy), plus what is very close to two ranks in the hidden storage talent.

I really like the Brawl damage +2 option. It makes it stand out. I would keep it there, drop the XP to 80, and change the skills to just +1 rank of Athletics (instead of choosing between Athletics and Brawl).

Also Brawl attacks already have the Knockdown quality, so you don't need to call it out in the species stat block.

5 hours ago, Trigger Happy Droid said:

Is this better?

A new race with hyperspace capabilities are colonising the galaxy!

Hoppers!

Characteristics.

3 2 1 2 2 2
Brawn Agility Intellect Cunning Willpower Presence


Wound Threshold: 11 + Brawn

Strain Threshold: 10 + Willpower

Starting XP: 80

Special Abilities: Hoppers begin the game with one free rank in Brawl. They still may not train Brawl above Rank 2 during character creation.

Strong Kick: When a Hopper makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a crit rating of 3.

Pouch: All Hoppers have pouches that can hold 2 encumbrance. Checks to find hidden items in the pouch are opposed by skulduggery of wearer. Pouch can conceal up to 2 encumberance worth of items.

I like it!

10 hours ago, Trigger Happy Droid said:

Is this better?

A new race with hyperspace capabilities are colonising the galaxy!

Hoppers!

Characteristics.

3 2 1 2 2 2
Brawn Agility Intellect Cunning Willpower Presence


Wound Threshold: 11 + Brawn

Strain Threshold: 10 + Willpower

Starting XP: 80

Special Abilities: Hoppers begin the game with one free rank in Brawl. They still may not train Brawl above Rank 2 during character creation.

Strong Kick: When a Hopper makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a crit rating of 3.

Pouch: All Hoppers have pouches that can hold 2 encumbrance. Checks to find hidden items in the pouch are opposed by skulduggery of wearer. Pouch can conceal up to 2 encumberance worth of items.

This seems solid and well in line with what we find in the books.

I agree what some of the others are saying that the synergy with Brawl is too go and replacing the free rank of Brawl with Athletics would help that.

Yeah I don't get any sense that they can "hop" from their stat blocks. That's why I suggested Athletics and not Brawl.

Some kind of bonus to jump checks would be appropriate. Either a boost die (dice) to Athletics restricted for jump checks or improving the distance covered like doubling it or something. And a straight up bonus to encumbrance of +2. With a boost die to Skullduggery checks to hide items up to 2 encumbrance in the pouch.

55 minutes ago, mouthymerc said:

Some kind of bonus to jump checks would be appropriate. Either a boost die (dice) to Athletics restricted for jump checks or improving the distance covered like doubling it or something.

Oooh I like that. Not actual skill, necessarily, just an innate ability to leap. What about reducing the Difficulty on Athletics checks to jump?

Or something like the Kyuzo's jumping ability? If you went that direction I would drop natural kicking attack.

46 minutes ago, kaosoe said:

Or something like the Kyuzo's jumping ability? If you went that direction I would drop natural kicking attack.

Where can I find the Kyuzo's jumping ability?

1 minute ago, Trigger Happy Droid said:

Where can I find the Kyuzo's jumping ability?

Forged in Battle, the new Soldier career book. Essentially it gives Kyuzo a kind of "Force leap" ability but makes it cost strain instead of Force points (and limits it to once/round).

Edited by awayputurwpn
Just now, awayputurwpn said:

Forged in Battle, the new Soldier career book.

I don't have that book.