Kylo Ren (crew) + Omega Ace + OL + QD - First Order Unite!

By iamfanboy, in X-Wing Squad Lists

So a TIE/Shuttle Kylo Ren + Omega Ace = auto crits, shows them the Dark Side, blah blah. Scary, ooooh, one should fear the Dark Side...

It's a trap!

You want them shooting at your Omega Ace. You want them nailing your Kylo Ren carrier. Because that means you're shooting back at them, and with QD you're dishing out a reliable 4-6 damage per turn at PS9 - and it's all the more likely that your Omega Leader will survive to go 1v1 whatever their endgame nonsense is.

But actually, it is a reasonably effective package and one that can't really be ignored.

19 Scimitar Squadron Pilot w/ Kylo Ren

32 Quickdraw w/ Rage, Electronic Baffles, TIE Mk. II, Special Ops Training

26 Omega Leader w/ Juke, Comms Relay

23 Omega Ace w/ Push The Limit

I was originally running Zeta Leader in the OA slot, but he's been remarkably ineffective in the games I've been playing. I think providing a much clearer target priority, as well as threatening multiple crits on high-hull, low shield ships (since OA shoots after QD AND OL!) gives this build some teeth.

This is pretty nasty! Nice build, I like it!

Its not an autocrit, it can still be evaded. Any ship with an evade token has high chances of avoided a 2 dice attack from omega ace, of course range 1 will help but then 3 dice + tokened up ships are probably a no go for Omega Ace to affect, but green dice are way more fickle so who knows~

Its just not 100%.

I dig it, but if it doesn't have to be Kylo crew(which I am assuming is what you want, but if your open minded)

Switch Kylo for vader crew and omega ace for a striker, now you have the doom tie, which is good against certain ships, omega leader, which is good against some lists, Quickdraw, who dishes out tons of power, and then a arc dodger to flank and get behind ships