The issues i raise here only apply to official snoozefesta 100/6 format.
List-building for 100pts can really be a struggle recently if you don't want to stick to well-tested lists. You have to consider a lot of stuff that you will encounter, get all the "must-include" cards, find and understand the synergies, but don't rely on them too much not to make the list fall apart if you lose a ship or two. It became even more prominient for me when i tried list-building with newly-relased upsilon shuttle.
It's a great ship and there are a lot of lists it will shine in. It's not a complain post. It's about something different, about struggling to insert such ship to a list you're not going to spend hours on trying to figure the best way to utilize it, because of it's awkward point cost. Another example of such ship is Slave I. I'm talking about a good build of course - a build that can put a good performance and is self-contained, but the one that is not overloaded with stuff, making it obvious (and pretty easy) primary target.
Basically, when we're list building, the most obvious and usually the best picks are:
Small-ship "full" aces, oscillating around (such as Fenn Rau, Whisper, Poe Dameron) ~30-40 points
Big, fat "carry" ships, oscillating around ~60 points (such as Dengar, Rey or Chirenau)
Small support ships (such as Palpshuttle, tie shuttle, stresshog, ashoka tano or quadjumper), oscillating around ~ 20-29 points
Pocket aces (such as Omega Leader, N'dru Shulak, or Jess Pava), oscillating around ~25 points
Multiplied generic, various costs
My problem is in the final group. Lone generics don't cut it anymore and taking a 12-20 -point ship with sole purpose of playing it as a blocker/distraction is pretty bad, because most lists will ignore it and then one or two-shot it when good occasion happens. It's essencially like playing ~85 point list and there is a reason lonely tie-fighters or b-wings aren't really showing up.
And then we're back to "problem" ships, such as slave or whoopsilon. They cost around ~45-55 points and in my opinion it's the worst place to be in. If you want to run them with ace, we're probably going to have to ran a tie fighter with them, which is pretty damn bad. The only strenght of generic ships right now is the fact that you can spam them and multiply their power and have enough numbers to deal with losing a ship or two.
Let's say you want to run the upsilon with tie fighters, alright, get that howlrunner and three black cracks... oops. Not enough space, we're getting howlrunner and two black cracks. 3 ships is a pretty sad miniswarm and it's not enough to strip all those tokens. Second thing is that probably you want to get some use out of howl's ability and you'll need to fly them in formation with said upsilon, which is going to be pretty awkward.
So the only viable option that is left are pocket aces, which are alright on their own ("Omega Leader" is a notable exception), but struggle to perform well against "real" aces.
How do you overcome listbuilding problems when you want to use one or two ships with awkward cost, but then there is space left in which nothing really fits? Do you think the mini-ace or self-sufficent generic ships should be given more options?