I had an idea this morning. I've generally relied on high PS and repositioning antics to make up for my lack of real ability. Having tried swarms of low PS ships bumping into each other (and rocks) and failing to predict my opponent's moves, I found that I rarely prevent getting shot at. The (logical) conclusion is, since I rarely move to avoid attack, why bother moving at all? So I came up with a list that could either be some form of paradigm-shifting tactical genius or (more likely) just the work of a boring and untalented small man.
Anyway, here it is...
Omicron Group Pilot, tractor beam, advanced sensors, tactical jammer, intelligence agent, systems officer X2
Lieutenant Dormitz, advanced sensors, general Hux, systems officer, hyperwave comm scanner
In my mind it works like this...
Use Dormitz's ability and hyperwave comm scanner to set up in a corner like https://www.dropbox.com/s/u5xjv7019iz8txa/_20170205_121917.JPG?dl=0
As long as you keep doing 1 banks on the OGPs and straight 1 with the Upsilon you can sit in the corner with focus, target lock and no stress. Use the intelligence agent to decide who to target lock, tractor those who refuse to willingly fly into your death zone and wait for either victory or death.
My wife says it's stupid, boring and feels like cheating. I'm going to practise with it tonight and if it's not utter garbage I might take it to a store tournament next week.
I would love to know what you all think of castling as a valid tactic.