thoughts on imperial heroes

By eibon, in Star Wars: Imperial Assault

So since jabas realm gave us scum figures as the heroes in a campaign, I've been thinking that a set where the imperial figures are the hero sheets, I was thinking this would be good for a lethal/rebels box, you could have agent Kallus or Inquisitors as the hero sheets and then get the skirmish versions as the fifth brother and seventh sister. This would open up the other figures to be the ghost crew for rebels and you could have Hondo or vizargo plus droids/pirates for scum. What do ppl think would you be for this sort of thing?

I don't hate this idea on principle, as it would be cool to swap the tables around during the campaign. It would also help even out the imperial deficit in unique figures. However, I am certain that the heroes would, as usual, be new characters. We could certainly get Kallus or the Inquisitors as figures at some point, but they would, just like any other unique from canon, be separate from the campaign heroes, and I for one would prefer that.

I think if we are getting Imperial characters who are the heroes while remaining Imperials in skirmish it will have to be a case of defectors or a situation big enough that they'd work with the rebels.

12 hours ago, Animewarsdude said:

I think if we are getting Imperial characters who are the heroes while remaining Imperials in skirmish it will have to be a case of defectors or a situation big enough that they'd work with the rebels.

this is why I was thinking of kallus he's prime to be the first and probably the only imp/rebel cross faction character

It would be neat-o to have a double-sided Agent Kallus Rebel/Imperial Skirmish card. It would open up opportunities like a double-sided Lando Rebel/Scum card or a Boba Fett Imperial/Scum (a la X-Wing).

I like this idea (though, as Engine25 says, I'd prefer new characters).

In the past, the characters haven't been given much background, and what little we have pretty much has to be gleaned from their specific side missions. While I'd love a model where this has been changed, I think it's more likely that we'd have to settle for a less fleshed out explanation for why the Imps went rogue.

Perhaps the opening mission could have the Empire doing something really dark, like assaulting a village and kidnapping kids that the believe are force sensitive. That way, if there are Imperials in the party, we could assume they were rejecting orders, much like Finn in TFA.

Of course, that wouldn't work to explain their appearance in other campaign, which could be problematic. Maybe side missions really are the way to go.

The heroes have to be stand alone from the campaigns, so they can be used in any.
The campaign has to be standalone from the heroes, so you can use any hero in it.

This is what will make it hard to create Imperial Skirmish characters who are "Rebel" in the campaign.

Most obvious way to do this would be create "defector" versions as the Heroes, and pre-defection as the Skirmish

Side missions could delve into why they defected.

13 hours ago, Majushi said:

The heroes have to be stand alone from the campaigns, so they can be used in any.
The campaign has to be standalone from the heroes, so you can use any hero in it.

This is what will make it hard to create Imperial Skirmish characters who are "Rebel" in the campaign.

Most obvious way to do this would be create "defector" versions as the Heroes, and pre-defection as the Skirmish

Side missions could delve into why they defected.

Right.

Thing is, it's sort of implied that's what Biv already is.

I don't like Rebels, so I'd prefer new characters for an Imperial campaign. That said, who could they really fight against? Scum? Presenting Imperials as the good guys fighting the rebels is anti-Star Wars, not to mention boring as they have all the toys. Even the First Order is better equipped than the resistance(what the hell are they resisting). The EU Imperial Remnant could be nasty when fighting the New Republic, but they don't exist anymore. Disney has been playing it safe-ish, so Imperial heroes doesn't make a lot of sense. The Scum Mercenary heroes make sense.

I like the idea of a Reverse Dungeon where Imperials are the Heroes wading through Rebel troopers and the like.

I think the campaign scenario could work like something where a small band of Imps are shot down behind enemy lines and have to make some trek to escape. Sure, they might have some toys with them, but not the full Imperial force at their disposal. Or even something similar to Descent's Shadows of Nerekhall, which takes place in one city.

This could work for a mini campaign, maybe, but I think qwertyuiop is right that it's not really quite the right fit

could easily spin it so that the rebels don't seem as goody goods, saw Guerra's cell was considered extreme to the rebellion so it could easily be put as the imps are doing the right thing. and I personally would prefer it to be dark siders like the inquisitors or ISB agents infiltrating the rebels. like what hawkman2000 said a reverse dungeon would be fun.

I would LOVE to see Task Force 99 from the Star Wars comics make an appearance, particularly as heroes to use in a campaign, vs a bunch of rebels. I could see FFG adding this into the game, similar to how they are adding the droids from the Darth Vader comic. It is a nice little spin I'd think...

It's being worked on. :)

On 2/17/2017 at 5:00 PM, Tvboy said:

It's being worked on. :)

I am a noob here on these forums, let alone to the game. Would you mind sharing a link where I could confirm this information? I'd be really excited to see an imperial campaign, even if Task Force 99 were not included.

1 hour ago, Hobojojo said:

I am a noob here on these forums, let alone to the game. Would you mind sharing a link where I could confirm this information? I'd be really excited to see an imperial campaign, even if Task Force 99 were not included.

It's technically not my project, I have already said too much. :ph34r:

6 minutes ago, Tvboy said:

It's technically not my project, I have already said too much. :ph34r:

Understandable. Do you work at FFG?

FFG employees don't post in these forums.

FFG employees aren't the only ones making content for this game.

Edited by Tvboy
45 minutes ago, Tvboy said:

FFG employees don't post in these forums.

FFG employees aren't the only ones making content for this game.

Is that something that would be official for the game?

I believe Tvboy is referring to my Imperial heroes, work-in-progress versions of which can be found here: http://jdgamedesign.weebly.com/imperial-heroes.html

(I've just noticed there's a typo on Kayn Somos, 'Strength in Numbers' on his healthy card should be the same as the version on his wounded card.)

I'm currently working on revising a few things, in particular the primary powers for Rustin Lokan and Jeffren Brek, but any suggestions would be welcome, especially if you are able to playtest them. There's a couple of sample missions up as well, but what would actually be most helpful is if anyone could playtest with the core campaign, substituting figures where necessary. (Alternatively, playtesting the new missions with Rebel heroes would also be helpful - this just minimises the number of moving parts, so to speak).

Sorry Josef747, couldn't help myself but wasn't sure when you were ready.

The new mission looks great, but there's currently no active deployment points on the map other than at the beginning of the mission to the cantina. Was it your intention that the Rebel player won't be able to deploy additional units other than at the start of the mission and the figures that come out of the hiding places? If not, you'll have to add active deployment points or specify which tiles are active deployment points. Edit: Nvm, just realized that's what the green rebel tokens are, I will update the map to make those deployment points.

I can make the maps in Vassal to make them look a little more official (and we can add things like rebel deployment points that look like the books) and add them to an imgur album here: http://imgur.com/a/OKILK

Can I IM you here on the forums the 3 story missions I've created so far so you can add them to the site?

Edited by Tvboy

Alright well, since the cat is happy to be out of the bag, here is the first story mission I've created, the Imperial heroes must retake a small Imperial vessel that has been captured by Rebels and pointed straight at the capital! This is meant to be played as the 2nd story mission of a normal campaign, so the players would have played through 1 story mission and 1 side mission before playing this mission. For those interested in Task Force 99, this mission was pretty much directly inspired by the exploits of Scar Squadron in the Marvel comic, and I designed it to be a mission where the Imperial heroes can sort of enjoy mowing down Rebels for a couple of turns before they have to start focusing on their objective, since I often hear the complaint from many players that the missions are too objective focused.

Please let me know what you think.

https://drive.google.com/open?id=0B4izPKI4wrZZQkVUSmw0M3Nlbmc

Also here is my addition to the Imperial Hero roster, General Octavius Sorin:

http://imgur.com/a/6zwG2

Edited by Tvboy

I think if an Imperial-centric campaign arrived, it would be as an Imperial v Mercenary(Scum) small box style.

I am thinking of something I read a long time ago, before the Disney takeover, where one of Soontir's men asked him if what they were doing was right. The response was (from memory - but the gist is there) "Rebels or pirates, I am here to keep the peace and these others are in my way. anything else, I don't think about it."

The reason I remember that clearly (enough) is that Rommel had a similar point of view and was challenged in a similar way by one of his officers and I always though from then 'Oh, they've modelled Fel on Rommel' (not a long stretch of the imagination).

As I was saying, IF an Imperial centric campaign existed, it would be against some serious pirates or slavers from the mercenary/scum list.

If this is the only way we can get Mandalorians, I'll take it.

I am not sure if I am allowed to upload these pictures or share this link in particular, so if I am breaking any rules, my apologies.

I wanted to show off who Task Force 99 is from the Star Wars comics. It may be out of its way, but making a campaign around these guys would be cool. I wouldn't think it be done though, but they could be added at a later time as simple characters to use for the Imperials in the campaign mode, or in skirmish mode. I'd flip out in joy if I saw these guys either way in the game. Their leader even carries around a lightsaber! :D

Here's their wiki page on Wookieepedia.

http://starwars.wikia.com/wiki/Task_Force_99

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Edited by Hobojojo