Hello! The game in question is one I GM for two people: Shosuro Inflitrator turned yojimbo, Shosuro Masamune; and Ishiken-do Isawa Michiru. This takes place in our personal brand of Rokugan, which is generally less rigid, with lesser than usual dose of "japan" and bigger than typical dose of "china", and in general, much more mystical and less tragic wuxia/asian fantasy genre. We also use our own take on Honor system and our interpretation of it and clans might sound weird or alien to you (Scorpion that values Honor?!); if so, feel free to ask about it, but please, don't drop in just to critique about how un-L5R our take is and how much we are trampling on the franchise. Also note that English isn't my first language and I haven't took a class in it once during my life; this means that following post will probably contain tons of language errors, for which I sincerely apologize.
In about a week or two, one of my onging games is going to reach a point with which I feel that I could use some help. Here is the basic setup:
Isawa Michiru and Shosuro Masamune (her unwilling yojimbo, assigned to her based on a horoscope and as a punishment), two of our protagonists, stumbled upon a sad Scorpion - Bayushi Kaminari - who was shopping for gifts and masks. After short conversation, on a whim guided by intuition and belief in the guiding hand of fate, man asked Michiru to help him with choosing a mask. Based on their observations, they deduced that he is searching for a gift meant for a deceased - or at least lost/gone - person. In the end, they figured out that he the present is meant for Kaminari's daughter who, according to their deductions, who ended up in a coma after trying to prove her worth in a unsanctioned duel in the city's underground Fight Club.
Amazed by their intuition, Bayushi confimed that his Little Flower has been decided "gempuku worthy" by all of her sensei...with him being the lonely "no" vote. And him, being the Master Sensei of the Dojo, having the decisive vote. Kaminari is wrecked by guilt - he believes that if he wasn't so stubborn, Little Flower would be taking her gempukku tomorrow (as it was determined to be the "perfect day" according to their households Shugenja).
Believing his daughter curses him in her sleep, he decided on a whim to held a honorable, symbolical gempuku over her comatose body. Knowing she will probably never wake up, he wants to place his hand picked mask on her face to show that he really, really respected her and in the end, he acknowledges his mistake and retroactively recognizes her as an adult.
And again, on a whim, he decides to invite Isawa Michiru to that gempuku ceremony, guided by very simple thought process; "Fortunes threw them at me when I made up my mind, so it's destiny; also, Isawa Shugenja = the best Shugenja = having one during your gempuku equals much respect wow wow very honor". Players being players accept it.
They also decided that they will do whatever they can do brink the girl back - or at least communicate with her spirit in order to fix this family drama and a) stop Kaminari from shaving his head/seppukuing/abandoning the Dojo in shame, and b) make it clear that Little Flower didn't hate her Father and vice versa.
So I basically need as much of inspirational material for "trying to communicate with a soul of nearly deceased". My players already want to do some oujia-style communication, but also consider making her posses someone of her blood, using sacred puppets, and borrowing some bats from certain Chikushudo-happy Unicorn.
Why didn't the original Shugenja fix it? Very simple;
This connects to the "grand plot" in a very simple way - the person that messed up Flower is a Shosuro Actor undercover who went missing, and Masamune's personal hidden mission is to find out what happened to them, having very little to work with. Shosuro Actor itself also ended up healed by the same Shugenja, and their problem is even worse, as Void based healing + someone in deep Shosuro Persona = persona overwriting everything else and making the person believe they really, really are that, and nothing else.
So things I would like some help with:
- the "necromancy"; anything related to the communicating with the dead would be great
- other interesting details that could make the whole event more...interesting