VCX100 Relay 3 and Pelta, why bother at all?

By Irokenics, in Star Wars: Armada

So most of us have found the Pelta a little underwhelming, and then there seems to be declining return when you dedicate more then 2 VCX's to get relay 3.

The shuttle can get relay 2 just on its own afterall, two of them will give relay 4.

So with 3 VCX's to get Relay 3. Thats 45 pts where as two shuttles get you Relay 4 for 30, heck add Jendon instead and its still less then 3 VCXs.

Anyways we gave it a go, both with Relay 3 and a Pelta and the results were....well see for yourself.

Wow that is a lot of Pelta / VCXs.

The VCX is actually a pretty solid squad regardless, decent Anti squad, lots of hull. I think 2 is where it is at though. They are great for the strategic game.

The reason you want 3 VCX-100s isn't for Relay 3 (though o could imagine you might have a situation where that's useful). It's so that you can have 3 Strategic squadrons that can be activated anywhere on the board off of one command. I would have taken 2nd payer with this fleet and forced them to choose between Sensor Net and Capture the VIP with the Assault objective designed to use my ships.

1 minute ago, thecactusman17 said:

The reason you want 3 VCX-100s isn't for Relay 3 (though o could imagine you might have a situation where that's useful). It's so that you can have 3 Strategic squadrons that can be activated anywhere on the board off of one command. I would have taken 2nd payer with this fleet and forced them to choose between Sensor Net and Capture the VIP with the Assault objective designed to use my ships.

If you watch the game Relay 3 ends up being obscenely useful for Yavaris. I do agree though that their Strategic is very important - indeed Sensor Net and Capture the VIP were my blue and yellow objectives! However I was made first player so that was rendered moot.

well having redundancy isnt such a bad idea either!

Another thing to keep in mind is that the VCX can fight. 3 Toryn-friendly-blue AA with 8 hull. Lambdas throw two blacks (doing little harm to aces) with hull 6. VCXes travel and fight with the squadrons they are pushing around, Shuttles are supposed to hang back and let the other squadrons do their thing.

4 hours ago, Norsehound said:

Another thing to keep in mind is that the VCX can fight. 3 Toryn-friendly-blue AA with 8 hull. Lambdas throw two blacks (doing little harm to aces) with hull 6. VCXes travel and fight with the squadrons they are pushing around, Shuttles are supposed to hang back and let the other squadrons do their thing.

yeah, pretty sure those VCXs were in the fight.

Seems like Crew panic got forgot about on the Neb a few times? As it did multiple squadron commands and didn't take any damage for it (Or at least not shown).

Nice to see B-wing doing double taps, was my fave thing to do in Wave 1.

On 5/2/2017 at 8:38 AM, Norsehound said:

Another thing to keep in mind is that the VCX can fight. 3 Toryn-friendly-blue AA with 8 hull. Lambdas throw two blacks (doing little harm to aces) with hull 6. VCXes travel and fight with the squadrons they are pushing around, Shuttles are supposed to hang back and let the other squadrons do their thing.

2 black for lambas is absolutely insane on clearing unnamed squadrons. It has 1,5 dmg average, just the same as 3 blue dices. Still, I find 0,75 per dice(x2) is way more efficient than 0,5 per dice (x3), we are taking in count the failing probability per dice. Anti-squadrons black dices are heavily underrated.

20 hours ago, KovuTalli said:

Seems like Crew panic got forgot about on the Neb a few times? As it did multiple squadron commands and didn't take any damage for it (Or at least not shown).

Nice to see B-wing doing double taps, was my fave thing to do in Wave 1.

Yeah we realised after the game. If the game played out exactly as it did then Yavaris would have gone down with exactly enough damage to drop the margin to a 6-5 from a 7-4. Only issue is it would have changed how it flew and all that jazz, but yes an annoying mistake! I also rolled Gold Squadron as a single black rather than two blues on the final turn as well. Darn.

37 minutes ago, xerpo said:

2 black for lambas is absolutely insane on clearing unnamed squadrons. It has 1,5 dmg average, just the same as 3 blue dices. Still, I find 0,75 per dice(x2) is way more efficient than 0,5 per dice (x3), we are taking in count the failing probability per dice. Anti-squadrons black dices are heavily underrated.

Totally agree, 2 black dice gets work done just because it's so consistent - the edge of course with 3 blue is the accuracy potential. If people are underrating black dice anti-squadron fire then they're mad I tell you!

1 hour ago, xerpo said:

2 black for lambas is absolutely insane on clearing unnamed squadrons. It has 1,5 dmg average, just the same as 3 blue dices. Still, I find 0,75 per dice(x2) is way more efficient than 0,5 per dice (x3), we are taking in count the failing probability per dice. Anti-squadrons black dices are heavily underrated.

True, though the VCX can still deal more damage, or two damage with accuracy, and it still has 8 hull. In the very least they can serve as tanky Strategic carriers that are tough to destroy. Approaching it with anything less than four dice is going to take a while to kill it.

Yeah Black dice can do more damage... ask anyone why Valen and VTs are lethal. And the Lambda can fight, but it can't fight as well as the VCX can. Besides, when you lean on Relay 2 for most of your strategy, suddenly those hull 6 craft are feeling a bit fragile with all the attention they're going to get.

43 minutes ago, Norsehound said:

True, though the VCX can still deal more damage, or two damage with accuracy, and it still has 8 hull. In the very least they can serve as tanky Strategic carriers that are tough to destroy. Approaching it with anything less than four dice is going to take a while to kill it.

Yeah Black dice can do more damage... ask anyone why Valen and VTs are lethal. And the Lambda can fight, but it can't fight as well as the VCX can. Besides, when you lean on Relay 2 for most of your strategy, suddenly those hull 6 craft are feeling a bit fragile with all the attention they're going to get.

It's very funny because if you watch our Table Talk episode I was very much 'Man Lambda's overall profile wins against the VCX hands down' and don't get me wrong I really love the shuttle. As you say though, with Relay 2 I find that most lists only take one, and now with six hull you look at that and it becomes a prize target. Eight hull on the VCX meanwhile is insane, takes a lot of effort to burn them down, and when you do its only 1 Relay lost.

So what I'm saying is I've done a complete 180 and now love those crazy little freighters.

What was your red objective?

6 hours ago, Norsehound said:

True, though the VCX can still deal more damage, or two damage with accuracy, and it still has 8 hull. In the very least they can serve as tanky Strategic carriers that are tough to destroy. Approaching it with anything less than four dice is going to take a while to kill it.

Yeah Black dice can do more damage... ask anyone why Valen and VTs are lethal. And the Lambda can fight, but it can't fight as well as the VCX can. Besides, when you lean on Relay 2 for most of your strategy, suddenly those hull 6 craft are feeling a bit fragile with all the attention they're going to get.

I'm actually finding that it can be helpful to bring two Lambda's when I put an ISD on the table. Not only can you activate the ISD's full 4 squads from anywhere (my Rhymer ball loves that!), it also allows you use one for squad activations and the other for token moving if you are playing a strategic objective. Options people....options!!!

6 hours ago, Captain Weather said:

As you say though, with Relay 2 I find that most lists only take one, and now with six hull you look at that and it becomes a prize target. Eight hull on the VCX meanwhile is insane, takes a lot of effort to burn them down, and when you do its only 1 Relay lost.

Well, lets not forget that Empire (as opposed to Rebels that can only get Relay with VCX100) has options. For the same amount of points (30) it can bring either two shuttles and have Relay 4 or if it only needs 2 and is concerned about shuttle survival - it can bump that to Jendon that'll be on par with VCX health-wise with that double-brace and has the potential to hit like a truck.

Edited by pt106

Centicore. Lambda. Valen. Whisper. Tie bombers and yv666s.

Heavy? What heavy!