Custom droid chassis?

By TheShard, in Star Wars: Edge of the Empire RPG

So in special modifications, it suggests not limiting crafting by the given templates.

I'd like to create a sil 0 slicing mechanic helper and lookout from a hover cam droid body

Basicly a

222211,

1vigilance

1perception

2computers

2mechanics

2 stealth

What would a suggested crafting time difficulty and material cost?

What would be the additional cost for adding a 5xp talent?

Edited by TheShard

a hover cam droid should have brawn=1, I have no other comments regarding your question.

Stock, yes

Are droids limited by brawn rating for cybernetics?

narratively/thematically... I think that a very small floaty droid should have brawn 1

Just now, TheShard said:

Are droids limited by brawn rating for cybernetics?

droids get a flat 6 cybernetics

With minimal adjustment to existing options:

Specialist Chassis with +1 to rarity and an R rating due to its combat ability. If you ditch the 2,2 in Agility and Brawn that would probably also remove the R.

Spend 4 advantage or 1 triumph to get the GM to grant the Hoverer ability, and 3 advantage or 1 triumph for Unusual Size.

For skills your proposal is off pattern. Navigation with 2,1,1 and 2 talent s being the closest. So tweak that and you can do 2 perception, 1 Vigilance, 1 stealth, and add a rank of stalker and something like expert tracker.

Use 2 advantage or 1 triumph for broad utility to add computers or mechanics.

Upon completion add a holomessenger and a comlink, and maybe some kind of night vision gear as equipment.

Not dead-on your original concept, but darn close and pretty parallel to existing options.

Make it 1 brawn then

I'm fine with 122211

1 hour ago, TheShard said:

So in special modifications, it suggests not limiting crafting by the given templates.

I'd like to create a sil 0 slicing mechanic helper and lookout from a hover cam droid body

Basicly a

222211,

1vigilance

1perception

2computers

2mechanics

2 stealth

What would a suggested crafting time difficulty and material cost?

What would be the additional cost for adding a 5xp talent?

The chasis is specialist and the particulars come from that roll.

The skills fall on the high end of directive but not quite Elimination, so I'd likely leave that at Daunting but up the time frame.

What if it's a single rank in each skill?

Yah that'd be fine I suppose, it's five skills which is quite a bit, but backing it off doesn't lead to the extra die with the DP flip so I'd probably leave the time frame alone as well.

You're chassis wish list is just results of the construction roll, altho if you desperately wanted floaty and sil 0 I'd probably just let you have it if you couldn't afford it. It doesn't amount to any game breaking difference.

Lost me on the

4 minutes ago, 2P51 said:

Yah that'd be fine I suppose, it's five skills which is quite a bit, but backing it off doesn't lead to the extra die with the DP flip

Edited by TheShard

If you give it a 2 intellect, and a 2 computer for instance, that means all you have to do is flip a DP and you have a 3 dice pool. That's good. Backing it off to one skill rank means that even with a DP flip you only get a 2 dice pool.

Ah

2 hours ago, TheShard said:

Make it 1 brawn then

I'm fine with 122211

It's both brawn and agility that t does the R.

It's one of those things where ya gotta factor in not what you're trying to accomplish now, and instead what you might try later. 2 Agility is not too shabby, and when paired with things like ranged as a group skill that can add up.

So doing 112211 would be substantialy different?

Not substantially, but enough. Like I said, it's not about your lookout/tech support, it's about what else you can do with a chassis like that.

Like combat directives and defensive programming.

On 4.2.2017 at 9:57 PM, TheShard said:

So in special modifications, it suggests not limiting crafting by the given templates.

I'd like to create a sil 0 slicing mechanic helper and lookout from a hover cam droid body

Basicly a

222211,

1vigilance

1perception

2computers

2mechanics

2 stealth

What would a suggested crafting time difficulty and material cost?

What would be the additional cost for adding a 5xp talent?

2 2 2 2 1 1, so 4 twos and 2 ones with 5 general skills, three of them 2, which means we talk about a rival at least.

That is basically a specialist chassis . Those have 112222 characteristics, 3 advantages would decrease the size to sil zero, hovering is just a piece of internalized equipment.

For the directives you just modify the repair directives, which come with computers 1, mechanic 2, gearhead 1, solid repairs 1 and spend three times broad utility plus two times adaptive programming to bring stealth and computers up to two, which cost 2 advantages each. 10 a roll with 10 advantages will do the job within 24 hours or less.

Basically that is covered by special modifications with just a slight re-arrangement of the specialist chassis template (might as well increase soak and wt by one). Now you could instead spend 11 advantages and upgrade the chassis to a 222222 and use the basic specialist template (edit) or just add cybernetics to increase brawn and agility to two … that actually makes a lot sense too. if do this during crafting you are down to 10 advantages, if you do one while crafting and add the second afterwards you get down to 6 advantages needed for a 222222 specialist chassis.

You get a really interesting little mechanical helper with that for a reasonable amount of advantages (considering all the intended sources to boost your crafting checks), and need to modify the templates only slightly or even not at all, which means you can go with rarity, time and cost from the basic templates.

Edited by SEApocalypse

Would I need all those advantages on a single roll?

9 minutes ago, TheShard said:

Would I need all those advantages on a single roll?

YES.

Doing prototypes can help your next roll massively via practise makes perfect and Chassis Schematic, but you need indeed those advantages in a single roll. But crafting dice pools can get pretty massive in size of their dice pools, so 10 advantages are a rather tame result. The modifying for the programming is the hardest part, but it is as well the quickly done and comes without credit cost attached, so trying here for a few weeks until the program turns out right is no big deal.

Edited by SEApocalypse

So if I understand practice makes perfect and lessons learned, that you get bonuses for future rolls.

Now do you declare what you want to build, so when you fail with an advantage you can still get a bonus to the next check? Or is it you try for pieces like first deal with the chassis, then roll again to get the advantages?

I'm sorry if I'm being dense

So, say you are crafting a Monotask chassis. You're making an Average Mechanics check, and you get some advantages.

A way to get awesome stuff is :

Keep trying til you get 4 advantages or a triumph. If you get less, use any advantages you do get to get bonus dice for the next roll.

If you get 4 advantages or a triumph, get Chassis Schematic. Now making Monotask chassis is an Easy Mechanics check in future.

Repeat the process, so it's now a Simple check, no more failures or threats.

Now we try to make what you want, to simplify things we'll say you want 12 advantages.

So keep trying, each time you don't get the 12 advantages, add however many you do get as bonus dice to the next roll.

It doesn't necessarily take that long

Note - There are some limits that a GM may bring to bear to limit this.

GM may suggest that the session limit for Practice Makes Perfect is crafting session rather than game session. That week spent in hyperspace crafting now generates a lot fewer advantages!

GM could introduce plot that means you need to use Mechanics for something else!

GM could limit number of bonus dice added using Practice Makes Perfect.

And of course parts / funds / time could be limited !

Edited by Darzil
Fixed, thanks, EliasWindrider

what you add to the next roll is one boost die per advantage from this roll, you don't directly carry over advantages to the next roll

Ok that makes sense.

What about threats and such?

Well, by rule they reduce Advantages, but once the Schematic is Simple you won't be rolling difficulty dice so won't have any.

Edit - Though some GM's rather than offsetting advantages may prefer using them to make the droid/item more interesting

Edited by Darzil