The final regular attempt at Steward's Fear also failed.
After planning in turn 3, I'd cleared two locations, had a scrap of history in the staging area, two Envoys of Pelargir, a Honor Guard, and a Vassal of the Windlord as allies (Bofur had sadly been discarded to a knife in the back. Empty staging area, Sewers the active location, 26 threat. The only fly in the ointment was that I had no defensive buff for Boromir yet, and I had a Lossarnach Bandit engaged -- I'd actually saved Dori the previous turn, but Dori + Boromir is only 5 attack and I needed six to kill him.
I reserved Dori again in turn 3, anticipating the sewers would spawn another enemy, and depending on who came out he could help with killing or defense while my new Vassal would help kill the bandit (I had Gwaihir, so I could get it back). Another Sewers came out, giving me a second underworld card for the active location -- and they turned out to be another bandit and the Umbar Assassin. So much for the resources I had saved for Gwaihir. Since I still had no defensive help for Boromir, I used Dori to help him defend the Assassin, and Honour Guard to take away damage from another defense, then Boromir + Vassal killed the assassin. Turn 4 starts with 31 threat, 3/4 progress, two enemies engaged that I can't easily kill.
In turn four I get a Winged Guardian out, hoping to relieve some defensive pressure on Boromir. I save Theoden instead of Dori so I have killing power for the bandit. This goes a little better, as Lost in the City allows me to pull the surging City Street and add it, better yet it's not an underworld card. Better yet, the Sewers cleared revealing a prisoner -- with two clues in staging, all I have to do is clear one more location to reach stage 3.
Combat phase I'm able to defend both and kill one of the bandit, but one defense, one attack, and two clue-claiming sends my threat up to 35.
Turn five: 36 threat, 3/4 progress. I'm able to clear the active location and get to the final phase (Telemnar's Bane), but he's joined by a dissident. A shadow returns Telemnar's Bane to staging, but Boromir still needs two defenses and helps kill a bandit.
Turn six: 40 threat, 0/15 progress, Telmnar's bane in staging, a Dissident engaged. I need to kill the bane, so I save Theoden, but that reduces my willpower to 8 (Dori/Boromir/two Envoys/newly played Eagle of Misty Mountains). Out come a pickpocket and a treachery forcing me to return the Dissident to staging, so I make no progress and my threat rises to 41. Three enemies, no progress, and I can't do without Boromir's readying. The pickpocket also discards the Gandalf in my hand that was the only hope of avoiding a threat loss. I go ahead and kill Telemnar's Bane for revenge and also clean up the pickpocket, but two attacks and two defenses by Boromir raise my threat to 45.
Turn seven: 46 threat, 0/15 progress, Dissident engaged. I finally draw my Gondorian Shield, but what I really need is the Gandalf the pickpocket discarded. I send everyone who can quest (11 wp), but the deck fights back with a Market Square, Dissident, and a Zealous Traitor, getting me only to 2/15 progress. The Zealous Traitor kills off both my envoys, and with three enemies and little progress I just use Boromir for defense and threat out.