Let's throw red dice

By Sybreed, in Star Wars: Armada Fleet Builds

I felt like going Ackbar and I wanted to stay away from the latest token/strategic gimmick, so here it is!

Let's throw red dice
Author: Vhailor

Faction: Rebel Alliance
Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
= 172 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
= 79 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
= 79 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

1 Shara Bey ( 17 points)
3 A-Wing Squadrons ( 33 points)

I might replace Hyperspace assault with Contested Outpost... I didn't realize I had a crapton of commands.

I like the idea of using a lot of red dices, specially with ECM. Long range effective borbardment!!

19 minutes ago, Visovics said:

I like the idea of using a lot of red dices, specially with ECM. Long range effective borbardment!!

having ECM on the 3 ships would be nice, but I'd have to sacrifice considerable fighter support.

Looks solid. I've been having lots of success with a similar Ackbar fleet lately. I've found DTTs to be really helpful too.

Ive been trying to settle on a fleet that includes Biggs, Jan, and some Xs with Ackbar, but can't find a mix I really like.

Edited by shmitty
34 minutes ago, shmitty said:

Looks solid. I've been having lots of success with a similar Ackbar fleet lately. I've found DTTs to be really helpful too.

Ive been trying to settle on a fleet that includes Biggs, Jan, and some Xs with Ackbar, but can't find a mix I really like.

hmm, do you go with only 1 Assault frigate in that case? Or do you remove the flotillas to recover the points?

Only one frigate. Ive found trying to broadside with more than 2 ships to be challenging. I get in my own way a lot.

I drop a Frigate down to a TRCR90 and can use the points for other toys. I also usually just use a Command Cruiser. The difference between 5 and 6 red dice is minimal and I find that if I fly defensively I don't need two defensive retrofits.

The Xs work better for me than the As have. I'm more likely to keep them near my ships for defense.

here's a 2nd list I just made using the same philosophy... I think it's just as solid if not better, as there's one more activation.

Let's throw red dice #2
Author: Vhailor

Faction: Rebel Alliance
Points: 399/400

Commander: Admiral Ackbar

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 91 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 91 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 60 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)

4 hours ago, Sybreed said:

here's a 2nd list I just made using the same philosophy... I think it's just as solid if not better, as there's one more activation.

Let's throw red dice #2 ...

I was toying around with a list like this, and why not take the MC80 Assault Carrier, a Single Assault Frigate, one TRC 90, a Flotilla and some squadrons to taste?

Still gives you a bucket of red-dice to toss at people. And with Ackbar you can take the TRC 90, get between 2 ships and then fire out more than it's front arc at 2 ships, with a Turbolaser Reroutes to prevent a whiff.

Edited by n00bzilla99
1 hour ago, n00bzilla99 said:

I was toying around with a list like this, and why not take the MC80 Assault Carrier, a Single Assault Frigate, one TRC 90, a Flotilla and some squadrons to taste?

Still gives you a bucket of red-dice to toss at people. And with Ackbar you can take the TRC 90, get between 2 ships and then fire out more than it's front arc at 2 ships, with a Turbolaser Reroutes to prevent a whiff.

you want the actual, silly reason? I recently bought a 2nd assault frig and I want to justify my purchase xD

21 minutes ago, Sybreed said:

you want the actual, silly reason? I recently bought a 2nd assault frig and I want to justify my purchase xD

Oh yes... reminds me when I ran 2 Interdictors a couple of times because I had already bought both of them. Ha.

I guess I was only talking about terms of Optimization.

Edited by n00bzilla99
12 minutes ago, n00bzilla99 said:

Oh yes... reminds me when I ran 2 Interdictors a couple of times because I had already bought both of them. Ha.

I guess I was only talking about terms of Optimization.

I think a 2 assault frigates list is actually viable, but right now I'm just focusing on doing a list that works. The 2nd one makes more sense, but I thought about the 1st well... first...

5 minutes ago, Sybreed said:

I think a 2 assault frigates list is actually viable, but right now I'm just focusing on doing a list that works. The 2nd one makes more sense, but I thought about the 1st well... first...

I feel like in the first list your squadron cover is pretty light, which could prove problematic.

Just now, n00bzilla99 said:

I feel like in the first list your squadron cover is pretty light, which could prove problematic.

yeah. My hope is that Tycho and Shara delay the bombers long enough for my ships to take out the carriers. It's pretty risky though, and as you said the 2nd list is probably better.

2 minutes ago, Kiwi Rat said:

Here is a list I used to win the winter ´kit tournament in Denmark with

http://armadawarlords.hivelabs.solutions/view_list.php?token=52116&key=9ade695d5ac57503b6923c5596c412cb

It was highly effective against two lists without sqds.

I used the GR75 and sqds to get a deployment advantage over my opponents, by simply placing them in the middle, before placing the CR90 and AF2's on either flank.

wow! I love it. I might pick Hera and give rogues to a few A-Wings! Did Jaina's light survive all encounters? I have a problem keeping my CR90s alive.

24 minutes ago, Sybreed said:

wow! I love it. I might pick Hera and give rogues to a few A-Wings! Did Jaina's light survive all encounters? I have a problem keeping my CR90s alive.

Well, I simply keep the AF2 battle line in between Jaina's Light and the enemy, so the opposing ships has to go through the AF2 line to get at Jaina's Light and as she ignores obstruction, she can add her 3 dice to the AF2 kill zone, when enemy ships gets closer to the AF2 line.

Basically its what I call a dual layer Conga line. Where the ships closest to the enemy moves at one speed less, than the ships farthest away, so when they slowly circle the enemy , all ships stays relatively close togehther, in a dual line.

Edited by Kiwi Rat
Just now, Kiwi Rat said:

Well, I simply keep the AF2 battle line in between Jaina's Light and the enemy, so the opposing ships has to go through the AF2 line to get at Jaina's Light and as she ignores obstruction, she can add her 3 dice to the AF2 kill zone, when enemy ships gets closer to the AF2 line.

Basically its what I call a dual layer Conga line.

awesome, and I just realized I don't need Hera as the AFs provide all the squadron commands I need.

2 minutes ago, Sybreed said:

awesome, and I just realized I don't need Hera as the AFs provide all the squadron commands I need.

I alternated with sqd commands between the two AF2's, so when one made a sqd command the other made a repair in one turn, in the following turn they swapped commands, so both AF2's had a steady flow of Repairs, while still providing a steady flow of sqd commands.

Remember the GR75 could also assist in providing command tokens to the two AF2's.

last iteration for the first list... My only concern is the light squadron support and I almost feel like removing the flotilla to add 2 A-Wings.

Author: Vhailor

Faction: Rebel Alliance
Points: 397/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 84 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 176 total ship cost

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 84 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)