Pimp my PELTA

By Robojoel, in Star Wars: Armada Fleet Builds

Ok so going into the second round of CC I have a decent amount of points to burn, I would like a Pelta,not sure if its the best choice but am getting one anyway :D

So With 69 pts to spend how would build it? I am torn between a healing build (Sheilds to max) or a movement build (Entrapment formation)

Long run going for Raymond antilis and some other things to pass tokens out

Its running with and Akbar list of

MC80+Home one

2X Assault frigate Bs with Gunnary teams

GR75 med bright hope

Z-95 swarm with YT1300 and Shara bay

Edited by Robojoel

Pelta will be awesome if you have an All-out-assault, especially with Entrapment.

Yeah, consider what you will want in the all out assault, rather than this specific fleet.

Entrapment frees up the assault frigates for squad commands.
Shields to max will be mildly annoying, though your opponent should be focusing anyway.
All fighters follow me doesnt help you much, but will it help your teammates?

I found shields to max + projection experts and spammed engineering commands with Antilles can provide some solid health to other ships. That being said if it gives them more than another turn or 2 at most before they die to focus fire count your lucky stars.

Also note that your Pelta is still a fragile ship on its own. They can be 1 shot by an ISD of they roll really well so make sure you play it with some care (better than i used mine last game anyhow). I'm hoping to actually retool my fleet to be more support for the all out assault with multiple Pelta, one for entrapment and one for shields to max. Considering the fighter version now too lol but that'll mean I need to permanently lose another ship before I can fit that in.