So open for discussion but now that there is another upgrade to pass through shields. I am starting to wonder are High Shield ships dead weight. Well with a slightly baited topic for no other reason then to start a discussion I am trying to figure out how valuable shields are when compared to hull. Now I have heard some say shields are just hit points that don't suffer crits and on the other side shields are just permanent evade tokens now while those generalizations do have some merit they don't quite fit what shields do. Now when looking at some of the high shield low hull damage that ignores shields it a real nasty thing. So when looking at the B-wing you think shield tanks are pretty much doomed because the B-wing is the epitome of the high shields low hull ship. However you have the now ascendant TIE Defender which is also high shields (for Imperial faction standards) but then again that is also behind high agility. So what is the characteristics of shields. Well here are some.
- Shields are only as strong as hull. Doesn't matter it it is an E-wing or a X-wing. 5 hits and both are dead. Once the 3rd damage card gets through even if it is all face down 1 shield point for more or less equals about as much as 1 hull point as far as 3 of the 8 sides of the red die are concerned.
- They don't suffer crits, Well crits aren't as punishing as before because you can choose the less punishing damage deck to go with your list. However that is the thing about shields. a ship with a high shield/hitpoint ratio doesn't worry about crits. Take the Scyk. it is still as fragile as a TIE fighter dying in 3 hits. But where as a TIE fighter eats every crit, the scyk (not counting the stripped lightweight one) only worry about 1 cirt. the second one. Which makes it somewhat crunchier if not tougher.
- Shields can regenerate* Emphasis on the "*" Only for select ships and it is also worth noting that one whole faction has no such ability (outside of Epic). Shields can be regenerated through some unique upgrades but the unique nature means that only one or two ships can do such a thing. Now sure there are other cards that allow for recover of a shield token, and there is a rebel upgrade that allows you to discard face down crits essentially regenerating the hull points, but that is after damage is done and is often restricted by either face up damage or discarding mechanics. One thing for ships with a modest shield value, regeneration makes them outclass ships with a much higher shield value.
- Shields can be ignored under certain conditions. As the meta progresses more and more ways of getting past shields are coming up. From proton Bombs which dealt a face up through shield tokens, to Pilots like Wampa which can cancel a crit to deal a face down through shields. To Kylo Ren who can deliver a pilot through shields. This is the big thing that is weakening shield tanks in the meta. It has been stated if damage is = or > hull value the ship is destroyed doesn't matter if it has 1, 3, 0, or 100 shield tokens on it it is dead. Now ships with these abilities ten to be prioritized because the only list that won't be affected is the classic TIE swarm with shieldless ships. Still it is safe to say more than half the ships in the meta have at least 1 or more shield value. So even if you were a TIE FO list with 3 hull and 1 shield. Being able to ignore shield potentially has the ability to kill a quarter of your list off the start. Now that might be an exaggeration as only certain ships can ignore shields just like only certain ships can recover shields. Not to mention that also specific conditions have to be met. Ignoring shields isnt' a guarantee for each attack But in the right circumstances that could quickly becoming a nightmare for some ships. Especially when a ship has half of their hit points ignored leaving them with only 2 health.
So what do you think about how shields are being affected by the new meta? Is it time to go shieldless like a TIE pilot. Or is it time to go Star Trek and raise shields? What is the best shield coverage. And how are high shielded ships (50% or more hitpoints in shields) are going to be affected?