What's Your Preferred Armor?

By fist, in Star Wars: Edge of the Empire RPG

Looking for people's #1 pick if they could have any armor from any of the books (all three games).

Heavy Clothing is pretty popular for being inconspicuous and cheap enough that you can easily afford to throw a set away and replace it very easily when you want/need to change your look. Fancy armors attract attention, and that attention is often much more dangerous than running around in less protective gear and not drawing attention.

I'm curious to see the Mandalorian armor in No Disintegrations

Happy Daze, that's a good point. Good for some protection and for blending in.

If you weren't concerned about blending in, which armor would you choose?

Just now, fist said:

I'm curious to see the Mandalorian armor in No Disintegrations

It's not that exciting. If you've already seen Heavy Battle Armor, then you know about 95% of what to expect.

Lol, don't burst my bubble!!! yeah, I read the No Disintegration thread and as you said, it really isn't that exciting. I'm going to playtest it and see if I like it though

Just now, fist said:

Happy Daze,

If you weren't concerned about blending in, which armor would you choose?

An AT-PT with an Auto-Blaster replacing the grenade launcher.

What? If I don't care about drawing attention, then I'm going Planetary Scale.

Something appealing about the armored clothing.

Lmao, got me there. You win HappyDaze, you win

3 minutes ago, Blackbird888 said:

Something appealing about the armored clothing.

Needs a really BIG closet. And while it's advertised as "wrinkle-free and waterproof", it can be wrinkled and getting the wrinkles out is ... complicated. Biggest problem? It only comes in dull grey. Not for fashionistas.

On a serious note, the powered armor from Keeping the Peace is nice. So is the Hutt armor, if you're a Hutt (or, possibly a member of another species that's morbidly obese with BLE AKA).

The Kav-Dan Power armor from Keeping the Peace is my preferred one at the moment

My Prefered armor is a T-70 x-wing...

keeping the peace, reinforce clothing template, with increases to soak, range defense, melee defense, integral attachment (for superior which brings the soak provided by the armor to 3), 2 hard point upgrades, sealable, and stealth for the special embellishment skill. If you've got ANY spec that provides armor master improved (and therefore armor master) that's another point of soak and another point of both ranged and melee defense.

Basically reinforced clothing provides the best low observable protection,that's "easy" to get. and note that the survival skill can be used to make reinforced clothing so if you've got a better cunning than int (typical for my characters) that's pretty helpful.

My second choice, assuming a gadgeteer is one of your specs (which makes it harder to pull off) banal apparel (effectively a free rank of indistinguishable) over second skin armor, both found in the desparate allies, with the second skin armor having jury rigged OR (tinkerer to get a superior armor attachement) applied to bring the soak to 2 (maybe both to get it to 3) which lets armor master improved apply to get your extra ranged and melee defense. Don't forget that armor master (regular) also bestows a point of soak.

Edited by EliasWindrider

A 10 man squad of beefy fodder....

I like the Customizable Armor schematic in KtP. It is easy enough to craft that a dedicated crafter (like my character) is able to really do some good things with it.

6 hours ago, fist said:

Happy Daze, that's a good point. Good for some protection and for blending in.

If you weren't concerned about blending in, which armor would you choose?

The most expensive, heavy one I can get ;-)

I assume you talk about the best armor for combat, which would be a crafted augmented armor which a few prototypes build before to achieve the something like 20 advantages. build by on outlay tech / artisan which adds directly and permanently two hardpoints via intuitive improvement, creates an incredible power armor with about 8 to 12 hardpoints, and all those neat buffs you can achieve, make it vacuum sealed, include hands free weapons, targeting enhancements, stealth and upgrades to soak and defense, cortosis, etc

Makes mando armor look like for humans, while you become ROBOCOP ;-)

Augmentaive Armor

  • Encumbrance: 3
  • Hard Points: 12
  • Rarity: 8 (R)
  • Price: 33,400
  • Soak: 4
  • Melee Def: 4
  • Ranged Def: 4

Attachments: Optical Camouflage System (Innate Talent (Master of Shadows) Mod, 1 Skill (Stealth) Mod, Upgrades the ability of all Stealth checks twice while wearing this armor. ), Cortosis Weave (Quality (Cortosis) Mod), Craft (1 Armor is Sealable Mod, 1 Increases Soak value by 1 Mod, 3 Add One Hard Point to Item Mods, 1 Increases Ranged Defense value by 1 Mod, 1 Increases Melee Defense value by 1 Mod, 4 Decrease Encumbrance by 1 Mods), Vacuum Sealed (1 Armor is Sealed Mod, Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes. ), Superior Armor Customization (Quality (Superior) Mod), Amphibious Modification (Provides up to five hours of oxygen in submersive or airless environments. Does not protect against vacuum., Removes Setback from physical checks due to underwater conditions.), Kiirium Coating (+1 soak vs. blaster and flame attacks), Jury Rigged (Armor) (1 Increases Ranged Defense value by 1 Mod), Low-Friction Coating (1 Increases Melee Defense value by 1 Mod, 1 Skill (Coordination) Mod, Add Two Setback to Mechanics checks to modify of maintain armor.), Energy Dispersion System (When reducing strain damage by soak, count soak as two higher)

You might argue about the fine details, but that is basically as good as it gets. Against stun damage a soak of 6, against stun blasters 7, against normal energy weapons still a soak of 5, etc, etc

There is just one little issue, you now spend about 600 XP onto getting a kickass armor, perfect for a brawn heavy build which can eat up tons of hit with his high brawn, but your character has brawn rating of maybe 3, no endurance talents and int 7. But sidestep and defensive stand help at least a little and defense 4 is really good ;-)

So I guess you need to scale down a little, still the template seems like on of the best bases to basically build a space marine or cyborg dark trooper ^_°

Tobin Stryders favourite armour is the Mountaineering Armour from into the unknown. Modifed with optical camouflage and a medical system and a range finder (He is both an artisan and a gadgeteer) it makes him very much a Gecko Rodian that offers advantage on climbing. It is really his casual/confortable gear which also doubles as a stealth suit. Since being missing for 4 months, he's currently passing himself off as a up and coming bounty hunter known as the charmelion in the rim circuit. It's enough to pass him off as "serious business" without being overly imposing, most people don't usually take him seriously unless he draws his extensively modifed dueling pistol/lightsaber and that's the way he prefers it. If they look at him, he wants to be seen as a common mug rather then one of the most lethal assassins in the galaxy.

The other favourite is the protectorate battle armour. Tobin isn't an especially brawny guy and he hasn't had time or money to make his own armour so he often falls back onto this if expecting vacuum; a whole lot less classy, it only has seals and a 1 hour air recycling system. On the plus side, it actually allows him to use the improved armour master that he never really uses.

Edited by LordBritish

My 2 Brawn Mechanic is very tempted by the Mechanic's Utility Suit. 2 Soak whilst also counting as a Toolkit and only 2 Encumbrance worn rather than 4 Encumbrance to carry a Toolkit is quite a good deal.

Though at present he is wearing Heavy Clothing he made for himself, because I just like the idea of crafting too much !

15 hours ago, fist said:

Lol, don't burst my bubble!!! yeah, I read the No Disintegration thread and as you said, it really isn't that exciting. I'm going to playtest it and see if I like it though

Well, Mandalorian Armour itself was never that special. It was simply the best heavy battle armour around. But what really set the mandalorians and their armour apart were the materials used and the great number of modifications possible for the armour.
Part of that seems to be reflected in the rules in No Disintegrations.
I'd like to see some rules for Mandalorian Iron in FFG's products. (unless I've missed something!)

4 minutes ago, OddballE8 said:

Well, Mandalorian Armour itself was never that special. It was simply the best heavy battle armour around. But what really set the mandalorians and their armour apart were the materials used and the great number of modifications possible for the armour.
Part of that seems to be reflected in the rules in No Disintegrations.
I'd like to see some rules for Mandalorian Iron in FFG's products. (unless I've missed something!)

i am guessing Cortosis might be the stand in rule for all energy resistant armour weaves. I know there are some materials in special modifications that could really help with that; at least something there enhances soak by 2 when shot at by X

Concealing Robes are pretty nice for helping to keep a low profile. Not too expensive (handy for your Jedi-in-training) and makes it harder for people to identify or notice you. The color schemes may not exactly be flashy, especially if you go for vintage Jedi Order (who probably bought in bulk from the galaxy's dullest textile factory). Not a whole lot of soak bonus, but you're probably also going to have Parry and Reflect talents to help stop damage.

Nomad Greatcoat (Suns of Fortune) is another fun one, with some nice bonuses if you're going to be hanging around in cold environments. In a similar vein of "billowing longcoat" you've got the Smuggler's Trenchcoat (Fly Casual) which offers both a soak and defense bonus similar to armored clothing while also making it easier to hide things on your person. Shiny.

If you've got credits to burn and want to look good and be seen looking good, the Tailored Armored Jacket (Far Horizons) is pretty solid protection (+2 soak) with a nice little kicker for successful Charm/Deception/Negotiation checks. Or if you really want to stand out in a crowd like a clown at a funeral, the Resplendent Robes (Desperate Allies) which if you do anything to draw attention to yourself makes you enough of a spectacle that your allies get a boost to doing sneaky stuff.


Augmentative armor

With the following mods

-3 encumberance
+2 hard points
+2 hard points intuitive improvments
+1 hard point tinkererd
+1 hard point intergeal attachment superior
sealable
+1 melee defense
+1 advantage on resilience
+1 ranged defense
+1 soak

cortosis weave 2hp
strength enhancing system 2hp
biofeedback system 2hp
enhanced optics suite 1hp
reinforced gauntlets 2hp (talent durable)
kiirium coating 2hp


Assuming you are a gadgeteer with armor master and improved
armor master you get the following

Soak +5(+6 vs blasters and fire) /Defense 4
immunity to pierce and breach, +1 brawn, 1 rank of durable,
+4 strain threshold

I think mechanically this is the best armor you can get in terms of combat,

although there is a good argument for a self repair and reactive plating combo I just dont like the idea of damaging my armor at all.

On 2/4/2017 at 0:11 AM, TCHubler said:

I like the Customizable Armor schematic in KtP. It is easy enough to craft that a dedicated crafter (like my character) is able to really do some good things with it.

My techie is currently using crafted Customizable Armor because it's a cheap way to get enough hard points for Integrated Slicer Gear.

I'm also a fan of the Merr-Sonn N-57 armor from Special Modifications. It has five hard points, which is the most you can get without going Powered Armor (and having the corresponding worry about Ion weapons), and it can recharge your weapons to boot.

Verpine Fiber Ultramesh is a good lightweight option for less combat oriented characters that still want some customizability and protection without finding someone to make a templated suit from KtP.

For me it really depends upon the character I plan on playing. For a "typical" Jedi character, I love me so Concealing Robes. I also like Mandalorian armor. A new character I'll be playing soon will be making a suit using the Customizable Armor template from KtP, though I can't yet afford the Beskar to really "complete" it.