Kind of a simple premise. Since the MOV's in games are swinging closer and closer, is it possible to win purely off objective points? This fleet revolves around shooting for second (near enough to 400 that a fleet bidding for first can take it, but 1pt under so someone looking for second will end up with first), taking objectives that can swing MOV highly in your favor, and then farming points. Ships are built around survivability, looking to deny the opponent the ability to score points. If the ships can down a couple enemy craft, awesome, if not then shouldn't matter as long as they don't go down too. Forces the enemy to rush their plans, hopefully creating a fast tempo to the game for the opponent and a slow metered one for me. Fighter screen is light, only goal is to tie up bombers while the ships flak them, as this fleet is more than happy to just claim SQ points. All the ships have blue AS.
Objectively Sound
Faction: Rebel Alliance
Points: 399/400
Commander: General Dodonna
Assault Objective: Close-Range Intel Scan
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run
[ flagship ] MC80 Assault Cruiser (114 points)
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 165 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 92 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Jamming Field ( 2 points)
= 28 total ship cost
2 VCX-100 Freighters ( 30 points)
3 A-Wing Squadrons ( 33 points)