Abusing Objectives for Wins

By BrobaFett, in Star Wars: Armada Fleet Builds

Kind of a simple premise. Since the MOV's in games are swinging closer and closer, is it possible to win purely off objective points? This fleet revolves around shooting for second (near enough to 400 that a fleet bidding for first can take it, but 1pt under so someone looking for second will end up with first), taking objectives that can swing MOV highly in your favor, and then farming points. Ships are built around survivability, looking to deny the opponent the ability to score points. If the ships can down a couple enemy craft, awesome, if not then shouldn't matter as long as they don't go down too. Forces the enemy to rush their plans, hopefully creating a fast tempo to the game for the opponent and a slow metered one for me. Fighter screen is light, only goal is to tie up bombers while the ships flak them, as this fleet is more than happy to just claim SQ points. All the ships have blue AS.

Objectively Sound

Faction: Rebel Alliance
Points: 399/400

Commander: General Dodonna

Assault Objective: Close-Range Intel Scan
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

[ flagship ] MC80 Assault Cruiser (114 points)
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 165 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 92 total ship cost

GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Jamming Field ( 2 points)
= 28 total ship cost

2 VCX-100 Freighters ( 30 points)
3 A-Wing Squadrons ( 33 points)

I was thinking of something similar but with imperials and using both station objectives (undecided on the third), and then parking some VSDs near them and dare them to come at you.

Motti would be the obvious choice, but JJ might not be too bad for some late game maneuvering.

I had built up a fleet with a grab shift dictor that did the same thing but it was severely limited on damage and activations so I moved to rebels.

Hi Broba,

you know I've been playing around with this style of fleet for a bit now. I'm still undecided on close range Intel - it's only 10 points per token...and wouldn't you rather target that brace with that accuracy, to kill the ship?

As far as the others - I'm a bit worried that a smart player will lock down your vcx's quickly. Perhaps trade an A-wing for a HWK? All you lose is one blue die and a bit of speed...but you get Intel to get your vcx's out of trouble.

Looks pretty interesting. I wonder if FFG will try something like half points on large ships in X-Wing if this becomes too common.

I doubt it.

Mostly because the entire premise of games are Objectives.

Why discourage someone from... y'know... Playing the game... >.>

On 2/3/2017 at 5:07 PM, Artifixprime said:

I was thinking of something similar but with imperials and using both station objectives (undecided on the third), and then parking some VSDs near them and dare them to come at you.

Motti would be the obvious choice, but JJ might not be too bad for some late game maneuvering.

Its a trap!

I tried this at regionals it did not go well. The stations in station assault go down too easily.

If you go Precision Strikes, Contested Outpost, Salvage run it may work. You need a 10bid to make sure you go second. You can use the interdictor for contested outpost and salvage run shenanigans. I ran Interdictor ISD2 Glad1 demo 2x TIE Fighters 2x Interceptors. I played against Imperials all day and realized too late I need to go first in mirror match.

It is strong to potentially be up 80+ pts if they want to never engage. It forces engagement which is an imperial strength (or was) it is just designing a list to win that engagement. This is where I struggle

On 2/4/2017 at 10:31 PM, Maturin said:

I'm still undecided on close range Intel - it's only 10 points per token...and wouldn't you rather target that brace with that accuracy, to kill the ship?

I thought that at first as well.. but the thing I noticed playing with it.. that over a game you might get 3-5 times you can't spend your accuracies for some reason. Like, the target has double tokens for example. Since the rest of this objective is pretty neutral, other than adding the two dust clouds, you're playing a very stock game of Armada but with the bonus of anytime you are going to waste an accuracy, you get 10 points. After playing it, I think this is a pretty sweet objective for the 2nd player.

Edited by homedrone
On February 6, 2017 at 10:00 PM, Drasnighta said:

I doubt it.

Mostly because the entire premise of games are Objectives.

Why discourage someone from... y'know... Playing the game... >.>

True. It was a real problem in X-Wing, where certain large based ships are extremely fast. They could just run around with one or two hull left, and there was nothing else you could do. So FFG made that rule. It is dumb, although it fixed the problem. But I don't really see it being an issue like that in Armada.