Constable Zuvio's pilot ability

By Purple Orc, in X-Wing Rules Questions

When Zuvio drops a proximity mine while backing up does that count as his action?

No. This isn't happening during the Perform Action step, and it doesn't say it counts as an action. It would have to be worded much differently to use up his action for the round.

That's what I thought, but I just wanted to make sure before I tried it. Thanks for the info.

Effectively, it's a free bomb or mine drop regardless of whether or not an action would normally be required.

Reveal a reverse manoeuvre, drop whatever bomb/mine you have equipped because it doesn't require an action, resolve any ships overlapping the bomb if required, then back out of the way and assign a stress token for the red reverse manoeuvre. If you've also got some way of immediately getting rid of that stress token, then you can perform an action in your Perform Action step. Zuvio could be quite fun with the right build.

Or Pattern Analyser/Primed Thrusters.

Do we have to resolve dial-reveal abilities that can change the dial before we resolve dial-reveal abilities that don't?

E.g. can I reveal a 1 straight-reverse with Zuvio, plop a Conner Net in front of me, then use Stay on Target to change my maneuver to a 1 straight forward and land on my own Net? (As I understand it, the "reverse" part is part of the bearing, not the speed. If not, substitute Navigator.)

13 minutes ago, digitalbusker said:

Do we have to resolve dial-reveal abilities that can change the dial before we resolve dial-reveal abilities that don't?

E.g. can I reveal a 1 straight-reverse with Zuvio, plop a Conner Net in front of me, then use Stay on Target to change my maneuver to a 1 straight forward and land on my own Net? (As I understand it, the "reverse" part is part of the bearing, not the speed. If not, substitute Navigator .)

You reveal your dial then you are presented with two things triggering at the same time, so you choose the order. But by resolving Stay on Target first , you would nullify Zuvio's ability.

After using Stay on Target (or Navigator) the originally planned manoeuvre should be irrelevant, and the newly chosen manoeuvre is now the "revealed" manoeuvre. I think this was clarified by a Frank email ages ago, but it's yet another quirk that could warrant an email of it's own.

Stay on Target only cares about the speed , so you should be able to change to a 1-straight forward on reveal, although I'm not sure why you'd want to. Navigator wouldn't let you change to another bearing as the reverse bearings are unique on that dial ( i.e. there's no different speed reverse manoeuvres ).

1 minute ago, Parravon said:

But by resolving Stay on Target first , you would nullify Zuvio's ability.

Yeah, so... do I have to do that? Is there a reason I can't resolve the bomb first?

Just now, digitalbusker said:

Yeah, so... do I have to do that? Is there a reason I can't resolve the bomb first?

You should be able to, but that's why I suggested an email. It wouldn't surprise me if FFG decide that dial manipulations on reveal happen before any other shenanigans. But as it stands under RAW, you can drop the bomb, then change the manoeuvre, and it's not breaking any rules.

15 hours ago, digitalbusker said:

Yeah, so... do I have to do that? Is there a reason I can't resolve the bomb first?

You shouldn't have to. It's the same timing. BB-8 works the same way.

FFG could always put out a timing chart that treats dial changing effects differently kind of like they did witheffects that grant an attack after attacking/defending but until they do it all works by the rules and there's nothing that indicates intention one way or the other.