Your X-Wing pet peeves?

By Ebak, in X-Wing

In game design, conditions. Not because they are bad in of themselves, but it can be hard enough to remember other restrictions as it is. It's adding unnecessary complexity to an already complex (but very rich and good) game.

In practice? Poor winners and poor losers. Both of whom can sap the fun right away. Actually played a game at lunch today and seriously thought about not bringing ships to work again for lunch games with how one guy acted. Also, it gets old fast to see people complain about how things are "broken". I don't think that any fix has broken xwing... The only time a list was truly overpowered has been handled. Even while I may not like conditions, I don't think they're breaking the game (yet, if it goes too far down that path it could get ugly).

18 minutes ago, TitaniumChopstick said:

Even worse, when they repeatedly look at your squad while they are assembling their squad. Its like, I dont mind waiting for you to build a squad because maybe some people have a hectic personal life and dont have a lot of time to assemble lists before heading to the shop, but you'd better not take forever to assemble WHILE blatantly looking over my list in hopes of hard countering it. This happens to me more often than I care to admit, even if I'm just using a "casual list". I've learned over time to never set my squad out in advance for this very reason.

I don't mind minor changes but I DO resent it when people totally rebuild their lists and even more so when it takes them 30-45 minutes, and I could have snuck in a quick throat-punch along the way ;)

This is just me, but I take 4 lists with me that are built-out, models with base tiles on and associated dials and I'm ready to go within 5 minutes of agreeing to a game and usually with a fun or appropriate list.

Bah. Grumble, grumble.

2 hours ago, Marinealver said:

The lack of X-wing in X- (ace) wing . :P

HEL... YOU... SEZ!!! DAMMIT JUST COME ON OVER TO YOUR OLE PAL BOSS' BATTLE PARLOR ... YOU'LL HAVE A GAY OLE TIME... TOOT TOOT!!!

:lol: :lol: :lol:

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2 minutes ago, Bojanglez said:

I don't mind minor changes but I DO resent it when people totally rebuild their lists and even more so when it takes them 30-45 minutes, and I could have snuck in a quick throat-punch along the way ;)

This is just me, but I take 4 lists with me that are built-out, models with base tiles on and associated dials and I'm ready to go within 5 minutes of agreeing to a game and usually with a fun or appropriate list.

Bah. Grumble, grumble.

GAMERRS...

:rolleyes:

BAMF'ing HOBBYIST Don't Do Dat.

:lol:

3 minutes ago, Joe Boss Red Seven said:

GAMERRS...

:rolleyes:

BAMF'ing HOBBYIST Don't Do Dat.

:lol:

which part do dey do and which part don't dey do?

I dislike disorder. 3 decades playing wargames. Many long and big games. War in the Pacific. World in Flames, HASL etc.

Do not roll the dices and forget them. Well organiced rulers. Do not put your can of beer 2 inches away from the Mat.

The game is faster and cleaner if you organize your side... as your mother. "Green and Reds mixed together... No way"

3 minutes ago, Bojanglez said:

which part do dey do and which part don't dey do?

Don't do Dat DUMB Stuff you wuz fussin bout!

We keep appointments and even SHOWER OFTEN...also.

:lol:

1 minute ago, Joe Boss Red Seven said:

Don't do Dat DUMB Stuff you wuz fussin bout!

We keep appointments and even SHOWER OFTEN...also.

:lol:

<3

I love the store I go to but man, I wish the guys there loved showers as much as I do ;)

Just now, Bojanglez said:

<3

I love the store I go to but man, I wish the guys there loved showers as much as I do ;)

I have mentioned before that I worked for a good while in game stores and was even a manager for years. I have seen the whole lot of Gammer Scumbags and COOL Hobbyist.

I don't do this stuff because I have to try to make my life look fun. I do this because I love it. I don't eat at gaddam mc stinkies-not-meat-burg either.

60SA.gif

12 minutes ago, Hexdot said:

I dislike disorder. 3 decades playing wargames. Many long and big games. War in the Pacific. World in Flames, HASL etc.

Do not roll the dices and forget them. Well organiced rulers. Do not put your can of beer 2 inches away from the Mat.

The game is faster and cleaner if you organize your side... as your mother. "Green and Reds mixed together... No way"

I hear Dat. Man these dam-smart (asses) phones have ruined a generation.... they wanna zoom -a-gam in thirty and even then they have dat-gad-dam-phone in one of their talons.

I ain't gonna play with 'em... lil monsters.

:lol:

My peeves aren't pets but squatters, but they're few. The mass of tokens is a bit of a nuisance, as is the lack of money and opponents.

About The Game

I get it that FFG needs to sell things, and ideally, sell more things each year. However, power creep is a very real phenomenon and its generally recognised as a bad experience. For instance, I bought two E-wings. Now what the heck do I do with the second one?

About The Tournaments

In casual tournaments, I see people take Dengaroo. I guess they just want the $100 of stuff we give out for first place...

Blatant cheating. Bumping stuff, forgetting things and doing them later, that's all cool with me. But when somebody rolls too many dice, or intentionally places the template softly so their only available green maneuver on Corran misses an asteroid by a hair. It gets ridiculous. Then those same opponents complain when their (extra) dice fail them.

About The Players

It's a common thing across all board gaming. Analysis Paralysis. The inability to make a decision until you are absolutely sure that it is the right one. In heated moments during tournaments, when the focus could save your life, and the target lock could kill Asajj, I get it. But when I'm facing someone who has just moved the last ship of the first round (his ship has the highest PS), and all ships are at least range 5 away from each other, they'll still deliberate between focus and evade. Sometimes for 5 minutes.

Swearing. About anything in a game. Besides the fact that my FLGS regularly has children around, this is a game . Okay, you rolled three blanks on your attack. So what? Oh, you hit an asteroid? Your mistake, stop blaming the game. You're going to quit the **** game soon? Good for you, I'm not going to pity you and give you the win.

Disclaimer

X-wing is a fantastic game with a marvelous culture. But, like anything requiring interaction with others, problems happen.

3 hours ago, Ebak said:

There was also this with the Quadjumper when it was announced; people commenting that it barely got any screen time and it got blown up. I thought that was a bit of 'double standards much' since the B-Wing was on screen for all of 4 seconds and its big moment was to open its wings...big whoop.

People who complain about the Quadjumper because it got barely any screen time and promptly blown up are using an "idiot's argument," because there was a second Quadjumper clearly in the movie that they completely missed... there's only one YT-1300 in the movie, but 2 Quadjumpers in the movie, so that's pretty dumb logic.

Forgot a big one.

Major tournaments or events happen then no stats, videos or breakdowns outside the few people that wrote their own Battle Reports. But don't increase my entry fees!!!

I really hate to play against an opponent that is dead silent the whole match. Like, they barely look up, refuse to crack a smile, and barely say anything throughout. I understand some people are just more social/comfortable than others, but damn man, it's a game; let yourself have a LITTLE fun.

From a design standpoint, I sort of hate the fact the FFG apparently does not know what a real Technical Writer is. I love this game, but the bloat of rules and bad wording is getting a tad insane. The fact that players can argue over how a card eve works is....annoying.

Opponent dice results that are consistently way below average. Had an opponent blank out a second concussion missile shot in a row last week and flat told him to just redo it.

You can't learn anything from a game you won because the opponents red dice failed to show up.

Opponents or watchers who either believe they know everything so the need to correct every little thing, and then themselves actually don't know the mechanics of their own list

People who eat, and slurp at the game table; please do that somewhere else

People who don't cleanup first (deodorant is your friend, seriously)

2 minutes ago, TasteTheRainbow said:

Opponent dice results that are consistently way below average. Had an opponent blank out a second concussion missile shot in a row last week and flat told him to just redo it.

You can't learn anything from a game you won because the opponents red dice failed to show up.

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My issues include the harsh interpretation of what, when, and how a "measurement" can be taken. I'm sorry but in this game the only secret information is what's set on your opponent's dials and what's the next card(s) in the DD going to be and then the randomness of dice and DD shuffling. Spacial awareness may be a very valuable skill to have but growing cross with a player just because they are doing something to help judge where a ship may land or the distance between two things is just wrong to me. I see where wasting time measuring things could be an issue (of course just staring at something a long time to try to guess the same thing is also a waste of time but perfectly legal) and wouldn't go as far as letting someone drop a ruler/template on the board and test the final position of something first but holding a template and using your hands should be fine.

While I've only got the first page read another one I don't like is what may be termed as sloppy play by some. Besides the instances of not being careful with movements and measurements I would also include players NOT calling out triggers when they happen, for either side, so that a definite response can happen in those situations. "Oh, ACD Whisper just fired on that ship. Too bad you forgot to recloak him and give him a focus token SUCKER!!! Now I'm in a wonderful position when I get to attack immediately after that. I'm sure you would have cloaked and taken that Focus but now that I've announced my OBVIOUS attack you're SOL. NO BACKSIES!!!" Missed opportunities just shouldn't happen and that includes skipping triggers without acknowledgement.

I didn't like the new corporate bosses change to sales practices. Maybe it was made to support the FLGS but the increase in online prices has greatly reduced my desire to try to stay current with my ships. Still waiting for a good sale (which would have been normal online prices before!) before buying new ships.

Perhaps I'm not supposed to say anything because I don't visit those FLGS and play in tournaments but I'm not a fan of what happened to scoring a tournament. There should be games where no one is the winner or loser and it shouldn't even take perfectly identical loss-kills to make that a reality. Draws can happen and should have been more common as a difference of a few points in scoring is often a poor reflection on what may really be going on. Also related to tournament play I believe the End phase and next Planning phase are effectively one big "between round" phase so that if the end time is called during that time the game should end there; I'm sorry but you just throwing a dial down before taking however long it is to complete a planning phase which includes changing your "foot in the door" dial is just wrong to me.

2 hours ago, Bojanglez said:

People not deciding which list they are flying until they get to the store and then spend 30-45 minutes poring over cards, their phone app, and sighing heavily. There are many, many times I could have gotten a game in while someone is still deciding on their list.

Yes. On casual nights (non tournament/open play) I come to the store with 2 or 3 lists already made up with all cards, dials, and card board for bases for each list in it's own baggie so that I have lists ready to play right now.

I'm all for people that just want to come and socialize and talk xwing and look over their stuff and such... but if you don't have a firm grasp on what you are flying right now... I'm looking for the next person to play.

I think my biggest irk has to do with some of the wording on cards and cards that meet all the prerequisites for stacking but don't stack. I understand that the developers have a limited space in which to explain the card and it's translated into multiple languages but the wording needs to be tightened up.

1 hour ago, Marinealver said:

Not to mention that all the official FFG play mats are slippery and per their Tournament Rules you HAVE to play on them.

Not to mention that they aren't strictly legal, given they're not a 3' x 3' square. (They have rounded corners.)

Quote

I see where wasting time measuring things could be an issue (of course just staring at something a long time to try to guess the same thing is also a waste of time but perfectly legal) and wouldn't go as far as letting someone drop a ruler/template on the board and test the final position of something first but holding a template and using your hands should be fine.

I'll add this to my serious peeves. If by "holding a template" you mean, "in your hands an not over the game board", I'm good with it. If you mean "holding the template half an inch above the nubs of the ship you want to move" I will try not to play with you again, as that's so close to blatant rules violation (no pre-measuring movement) that it's not okay.

Quote

Missed opportunities just shouldn't happen and that includes skipping triggers without acknowledgement.

If you're playing Whisper, I'll give you the cloak. If you're playing anything with a cloak and it's not a crucial turn, I'll let you decloak if you forgot at the start of activation. But if you're playing Asajj with engine upgrade and BMST and forget about BMSTand boost instead, then want to take it back, no cigar. Player skill involves irrevocable decisions.

6 minutes ago, Stoneface said:

I think my biggest irk has to do with some of the wording on cards and cards that meet all the prerequisites for stacking but don't stack. I understand that the developers have a limited space in which to explain the card and it's translated into multiple languages but the wording needs to be tightened up.

What's an example of a card that should stack but doesn't?

For me my biggest pet peeve is hands down people on their phones while playing. I understand if you have to take a call quickly or return a text but don't do it the entire game! I shouldn't have to remind you to set your dials or that it's your turn to move just because you can't stay off snap chat.