10 minutes ago, Budgernaut said:A
I was mostly excited about the campaign game. I knew I'd eventually try skirmish, just because it was there, but the campaign is what really caught my eye.
I see some discussion about how FFG could have marketed this better; how they went too far advertising this as a campaign game over a skirmish game. What we may forget is that FFG originally intended to market this as a board game. For the first few months after announcement, IA was in the Board and Card Games forums rather than the Miniatures forums. I don't know all the legal technicalities, but as far as I know, they aren't supposed to make board games -- just miniatures games, card games, and roleplaying games. The inclusion of the skirmish mode may have been a way to skirt the issue and demonstrate that this really was a miniatures game, even though the development team was mostly excited about the campaign. When you look at the success of Descent, it's easy to see how they thought the interest in the campaign would be very high. But I think that IA's placement in the Board and Card Games forums helped solidify people's expectations that the skirmish game was just tacked on. (My apologies if someone already mentioned this.)
The original (or at least early) designers once said in an interview that they had to 'beg' to get the Skirmish added in and it was last minute. Not sure who they had to beg.. but I don't think it was added in as a tactical move as the game was already about miniatures, but I do definitely believe it was a last minute add on. Which is reflected in the smaller player base as a result of the marketing and early game play. The funny thing is they nailed it, they did such a good job (post 4x4), but the judgement has already been passed by many. What we need to figure out is how to get it back in the spotlight to show people "Hey this has changed, it's really, really good and fun and you should dust off your core box and try it out!"