If you haven't seen Blair's regionals list, here it is:
Bandit Squadron Pilot (12) x2
Bandit Squadron Pilot (12) x2
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Gold Squadron Pilot (18) x2
Autoblaster Turret (2)
Plasma Torpedoes (3)
Extra Munitions (2)
Guidance Chips (0)
Total: 100
View in Yet Another Squad Builder
And his write up about it (and Parattani) can be found here.
I took the list and tinkered until I came up with this:
Lieutenant Blount (17)
Veteran Instincts (1)
XX-23 S-Thread Tracers (1)
Gold Squadron Pilot (18) x3
Autoblaster Turret (2)
Plasma Torpedoes (3)
Extra Munitions (2)
Targeting Astromech (2)
Guidance Chips (0)
Total: 100
View in Yet Another Squad Builder
The extra punch from more torpedoes and another autoblaster may or may not make up for the decrease in bodies. Biggest concern is PS9+ with a Hot-Pants Copilot. The Targetting Astromechs can help though. Dropping a torpedo shot after a K-turn or a four straight is pretty fun. Ran this list only once so far but it has some potential. Any thoughts or suggested tweaks?